ActionScript 1/2 :: Trace Frames Played From An External Swf?
Oct 5, 2009
I am loading the external movie, "1.swf" into my main stage. Is there a way that once "1.swf" has loaded, I can trace its timeline and when the playhead reaches the last frame, trigger an action? (load "2.swf").
"1.swf" was created by a 3rd party and I do not have the source files, so I have no way of adding actionscipt to it.
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Jun 16, 2006
I'm just trying to have a textbox on my main stage display certain values depending on what frames are being played. So having not done actionscript in a LONG time, I would assume is it something like this:
[Code]...
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Jul 27, 2009
I'm having a major problem stopping video that is played in an external SWF. I've added the external SWF file via the addChild method. However, when I remove it the video's audio keeps playing. The only other solution if I can't figure it out is rebuilding the site in AS2.
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Dec 16, 2011
I suppose the title says it all. I can load an external video file (FLV) and I can have it play. I also have the custom buttons made to control the clip. The only thing I have left to do is to have the main timeline move onto frame 2 once the external video reaches its end. I am using actionscript 3 and flash cs 5.5.
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Mar 2, 2009
I try to trace an some gibberish in an external AS file:
Code:
package
{
import flash.display.*;
[code]....
trace 1 work, but not trace2, Nothing happen, not even errors. How I can trace the #2?
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
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Nov 14, 2009
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
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Aug 8, 2006
var dane:Array = new Array();
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Dec 9, 2008
I have a SWF which loads another SWF with addChild(), but the graphic designer, says that he wont put code into the animation. So is its possible to check how many frames there is in the external SWF and if it has reached the last frame, checked from the master SWF? and then the master can do a function...?
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Feb 12, 2009
IS the code used for AS3 in the frames so much different from the code used in the external .as files? Because when I try something simple in an external file, it doesn't work. For example, if I try to dynamically make textfield box, and set it to input :
Code:
var textInput:TextField = new TextField();
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Apr 29, 2009
I need to be able to load a couple of external .swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the forum notes I see indicate that _totalframes on an external .swf can be determined by loading the .swf into a container clip and then checking using a listener within .onLoadInit. Like this:
this.createEmptyMovieClip("tester_mc", 1);
var mcListener:Object = new Object();
[code]...
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored. how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but actually playing through to the end.)
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Mar 21, 2012
Have read everything I can read Have tried everything I that has been posted. And still I can seem to get a simple external swf to load and play using AS3. I have tried numerous ways with the same results everytime Here are a few of the scripts I have tried. What I would like to have happen is to have one main timeline where I load sequentially external SWF files - there is no interaction required - it is a presentation that includes video and other Flash SWF files that I have created. Now I just want them all in one flash file. I had no problems with AS2 doing this, but I'm sure having fits with AS3
var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest
("script1_3.swf");
[code].....
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Jul 30, 2005
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
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Aug 4, 2008
Is there a way to load an external swf onto, say, frame 7, and unload the sucker on say, frame, 12? Just wisk it away to neverneverland when the playhead hits the right frame/s? Is there a way to change it's visibility in this way also?
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Jun 23, 2009
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Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
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Jul 27, 2005
Is there a way i can tell if cerain amount of frames have been loaded? what i have is actionscripted movement. i have these 2 blocks that cover the area where th emovie should be loaded. i tried
_root.container.loadMovie(section + ".swf");
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_root.b1.easeY(560,4,false);
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May 27, 2009
is it possible to trace/get a variable that's defined in a "main" .swf, from an external SWF that has been loaded onto the "main" SWF?
for example, if i have 2 SWF files called "main.swf" and "sub_page.swf"..
the code in "main.swf" is:
Code: Select all // create and define a variable
var currentInformation:String;
[code]...
i tried putting "Object(root)" before "currentInformation" and it still wont work...
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Feb 2, 2009
I seem to be having a very weird issue with AS3/Flash 9.
Let me paint the picture: we have a website that loads in 6 different icon buttons, each with their own animation for rollover/rollout. EVERY flash file and embedded timeline video for the icons is 30FPS. However, flash seems to sometimes make it's own decision on frame rate and suddenly the icons will speed up to what seems like 5x the normal frame rate (for example, running through the rollover animation in .5 seconds instead of 3 seconds.
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[Code]...
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I'm actually creating a pretty simple banner that needs to stay under 40k size. I'm trying to load and unload an external .swf to my main swf file. So far, I only managed to load my external .swf, without finding a way to make it appear and disappear at specific frames (the external .swf shows up directly at frame 1, then when the animation loops over, it stacks over and over).
I read some things about onEnterFrame and counters but still wasn't able to solve my issue.
Here's my actual code. It makes the "horse.swf" file (located in the same folder as my main swf) fades in into my main swf after it has been loaded.
By the way, I used The LoaderMax system from greensock. because it seemed lighter and easier to manage than the native Adobe Loader one.
Code:
import com.greensock.*;
import com.greensock.loading.*;
import com.greensock.events.LoaderEvent;
[Code].....
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Dec 15, 2009
I am trying to eliminate the Loader component from a project. Run locally, the Loader is sufficient to load-up the voiceover swf files that exist on many of the frames in the parent file. On the web, the short download delays at runtime due to the Loader are causing timing issues. I'm not sure if there is a way to preload multiple swfs into specific frames of a parent file so that they are available before runtime.
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Jul 12, 2010
i've alredy made game in timeline, and i havent made preloader. if i try to insert 2 frames in start, it will change my entire game codes.
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Nov 16, 2009
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May 2, 2011
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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