ActionScript 3.0 :: External SWF Only Plays First Few Frames Then Loops?
Mar 21, 2012
Have read everything I can read Have tried everything I that has been posted. And still I can seem to get a simple external swf to load and play using AS3. I have tried numerous ways with the same results everytime Here are a few of the scripts I have tried. What I would like to have happen is to have one main timeline where I load sequentially external SWF files - there is no interaction required - it is a presentation that includes video and other Flash SWF files that I have created. Now I just want them all in one flash file. I had no problems with AS2 doing this, but I'm sure having fits with AS3
var myLoader:Loader = new Loader();
var url:URLRequest = new URLRequest
("script1_3.swf");
I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie
I got a MovieClip called ImagesHolder with the linkage name Images with 5 frames in it each one with a different images in it. What I want is to be able to put 5 instances of the Mc and each one at 25 pixels intervals on the x and that each instances would be a different frames of ImagesHolder.
Here I got so far (and thats not really far!) : for(var i:int=0;i<5;i++) { var images1:IHolder=new IHolder(); this.x+=25; //this not working!!!!!! this.addChild(images1); this.gotoAndStop(currentFrame+1); }
I downloaded a flash template and have modified it to suit our company but there is something that I can't do. When the file loads in the browser, music immediately plays and loops until you click a button to stop the music. On our video page, we have video that we need to play that has sound in it. How do I get the background music to stop when my video plays without having to go up and stop the music manually. The videos are loaded via an external XML document and there are no buttons in the FLA file to link code to. the website is [URL]
the sound is place inside a movieclip timeline on the first frame. its about 600 frames long the sound. the main timeline were the movieclip is situated is only 1 frame long. The main timeline is 50 frames long.I thought if the movieclip was not on the frame the sound wouldnt play.
i have an issue with the sound in the game.ive place a soundtrack on the first frame. its a long sound track. over 600 frames long. I place the sound inside a movieclip due to a large size. My issue i have is it sound plays even on the frames the movieclip is not situated on.when i return to the frame. the sound starts to overlap and play twice which is a bit of a mess and a racket.
I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.
I want to make a sliding gallery that plays a certain amount of frames and stops. I have this script
[Code]....
Instead of play() i have tried putting a counter in like counter 8 but it does not work. The idea is that if i click the contact button but im on the home page its scrolls over all other pages and stops on the home page.
Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???
I have 5 different buttons for the navigation on my flash website.The first page is on frame one.When you click on any of the 5 buttons I want it to play frames 10 - 15 before moving to which ever frame the button 1-5 corresponds to. So:
Click on button 1 > plays frames 10 - 15 > Goes to frame 20 Click on button 2 > plays frames 10 - 15 > Goes to frame 30 Click on button 3 > plays frames 10 - 15 > Goes to frame 40 etc
I currently use: Code: mySound = new Sound(); mySound.loadSound("music.mp3",true); 1.) How do I set the number of loops? 2.) What is the Actionscript code to unload the sound?
I am going to have a single page, with a 6 minute sound clip looping (don't ask - sort of a for-fun site I am doing at work). I have broken the clip down into 12 smaller clips to reduce file size, and I want to have a random clip play each time a user refreshes, but then have the clips play sequentially from wherever they start (e.g. randomly start with clip 10, then play 11, 12, 1, 2, etc.). I have created 12 different flash files, each with one of the sound clips.n the last frame of each of the 12 files, I am loading the next movie. For example, clip 1 has:Code:loadMovieNum("clip2.swf", 0);Everything is working, except I want to have the next sequential sound clip loaded while the current clip is playing, so that the sound plays smoothly with no interruptions. Right now there is a slight pause between each clip.
I have looked through a lot of the pre-loader scripts and posts, but I don't want to have any sort of obvious pre-loader if I can avoid it (no "loading" bar, etc.). I also was not sure whether I should be putting the code on the main file, or on each of the 12 files (which seems more likely).Also, if there is an easier way you can think of to do this, that would be great as well (the main reason I separated them into separate .swfs is because I thought it would load quicker when the user first gets to the page).
I have looked around the web and everything I have seen and tried doesn't work. I am trying to load an external swf (5 of them, seperately though) wait for it to completely load then play it. Whats happening is as soon as I call Loader.load("myswf.swf") it begins to play immediately before its finished downloading. Heres the code..
Code: var loader:Loader; var clip:MovieClip; var isLoaded:Boolean = false;
[Code].....
In the LoadSwf function there is a variable called tut that was created in frame 1, this just happens to be frame 2. I think everything else is self-explanatory.
My external .swf is playing before it's even finished loading from the COMPLETE event. W
I can understand it might work like streaming an mp3 or something... but it's not like anyone can see the first parts of the loading movie while the preloader does its thing. I also want this to be automatic... so I can avoid having the user click to enter or click to start after the preloader is complete. Lastly, the loading .swf has stop() on frame one...
Preloader Code: Code: Select allintro_mc.mask_mc.scaleY = 0; var childrensApp:Sprite= new Sprite(); var childrensAppLoader:Loader = new Loader();
I am going to have a single page, with a 6 minute sound clip looping (don't ask - sort of a for-fun site I am doing at work). I have broken the clip down into 12 smaller clips to reduce file size, and I want to have a random clip play each time a user refreshes, but then have the clips play sequentially from wherever they start (e.g. randomly start with clip 10, then play 11, 12, 1, 2, etc.). I have created 12 different flash files, each with one of the sound clips.
I am using the randomize script found here, which is working fine:
[URL]
On the last frame of each of the 12 files, I am loading the next movie. For example, clip 1 has:
Code: loadMovieNum("clip2.swf", 0);
Everything is working, except I want to have the next sequential sound clip loaded while the current clip is playing, so that the sound plays smoothly with no interruptions. Right now there is a slight pause between each clip.
I have looked through a lot of the pre-loader scripts and posts, but I don't want to have any sort of obvious pre-loader if I can avoid it (no "loading" bar, etc.). I also was not sure whether I should be putting the code on the main file, or on each of the 12 files (which seems more likely).
Also, if there is an easier way you can think of to do this, that would be great as well (the main reason I separated them into separate .swfs is because I thought it would load quicker when the user first gets to the page).
I'm trying to preload a swf.My swf seems to be playing before it hits the 100% mark. Usually around 33% I have no idea why....the loaded swf contains a video which is playing before it's even on the stage!
ActionScript Code: stop(); var l:Loader = new Loader();
I have a site in progress, but am running into a problem with the transition that plays while external images/swfs are loaded. Before, I inserted the conditional statement, if(transLoad==0),multiple mouse clicks would result in endless children being added---Let me try to explain, I have a series of buttons which load external swfs upon Click events..ex
Code: link1.addEventListener(MouseEvent.CLICK, clickOne,false,0, true); the function clickOne would call the transition function below:
lets say i want an external FLV flie to play using a component. How can I force at the end of the flv file to go to another frame/scene?So imagine an external video clip plays, once its finished your force to a screen that says "click to go to my website".is this possible? Or does the flv have to be imported to stage???
I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
I have a SWF which loads another SWF with addChild(), but the graphic designer, says that he wont put code into the animation. So is its possible to check how many frames there is in the external SWF and if it has reached the last frame, checked from the master SWF? and then the master can do a function...?
IS the code used for AS3 in the frames so much different from the code used in the external .as files? Because when I try something simple in an external file, it doesn't work. For example, if I try to dynamically make textfield box, and set it to input :
Code: var textInput:TextField = new TextField(); textInput.type = TextFieldType.INPUT;
I just get errors. Why is this? And is there some place I can find a guide for like.. how to write in the external as files (even though that's a very broad area..)
I need to be able to load a couple of external .swf files and have them play sequentially. To do that, I need to know the number of frames in the first .swf file so that I can check _currentframe against _totalframes to determine when it is finished playing so that I can load the second one.Most of the forum notes I see indicate that _totalframes on an external .swf can be determined by loading the .swf into a container clip and then checking using a listener within .onLoadInit. Like this:
this.createEmptyMovieClip("tester_mc", 1); var mcListener:Object = new Object();
[code]...
Unfortunately, that doesn't seem to work. The trace always returns a total frames of 1.I imagine this is because the container movie clip only has 1 frame, and the external .swf timeline appears to be ignored. how to gather the total frames of an external .swf file or, alternatively, tell in some other way when it is finished playing. (Not just loading, but actually playing through to the end.)
I am loading the external movie, "1.swf" into my main stage. Is there a way that once "1.swf" has loaded, I can trace its timeline and when the playhead reaches the last frame, trigger an action? (load "2.swf").
"1.swf" was created by a 3rd party and I do not have the source files, so I have no way of adding actionscipt to it.
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
Is there a way to load an external swf onto, say, frame 7, and unload the sucker on say, frame, 12? Just wisk it away to neverneverland when the playhead hits the right frame/s? Is there a way to change it's visibility in this way also?
Here's my setup. OnLoad, an MC is loaded into my master movie. Now, when the nav buttons are pressed (they reside in master also), I need to target a MC within the loaded movie.
I have my files set up to where a main swf has the main navigation and a container which draws each sub page into it. The sub pages have a navigation as well that was telling buttons where to go on the main movie timeline (with _level0.) I had to move my navigation down in the main swf file so i took the nav off the main timeline and put it in a movie clip so i could move all at once. Now my sub pages on external swfs with _level0.gotoAndPlay("frame"); dont work.
Is there any way to direct an external swf to play a certain frame within a movie clip in another swf?
I've tried changing _level0 to _level1, _root, _parent, _child, and using _root.mc_name.gotoAndPlay("frame"). none of which has worked.
Is there a way i can tell if cerain amount of frames have been loaded? what i have is actionscripted movement. i have these 2 blocks that cover the area where th emovie should be loaded. i tried
_root.container.loadMovie(section + ".swf"); _root.container.ifFrameLoaded (22)<<<<<<<i think this may be wrong _root.b1.easeY(560,4,false); _root.b2.easeY(560,4,false);
cuz i wanna knwo once certian frames on the external movie are loaded, to move the blocks back to a spot you cant seem them
I seem to be having a very weird issue with AS3/Flash 9.
Let me paint the picture: we have a website that loads in 6 different icon buttons, each with their own animation for rollover/rollout. EVERY flash file and embedded timeline video for the icons is 30FPS. However, flash seems to sometimes make it's own decision on frame rate and suddenly the icons will speed up to what seems like 5x the normal frame rate (for example, running through the rollover animation in .5 seconds instead of 3 seconds.
i have a flash file with a scrollpane. into this scrollpane i have loaded an external swf. how would i be able to get the external swf to change between frames when you click on a button within in it? it works perfectly as a stadalone file but whenever i load it into the scrollpane it stops working edit: i just realised, this might eb the wrong forum to post this in, should it be posted in the "flash mx 2004" forum?