ActionScript 3.0 :: Unloading Jpeg With Unload() Or RemoveChild()
Apr 30, 2010
I'm working on a project that is like a jigsaw puzzle. The use can select from a few different puzzles that have different piece arrangements. Once the puzzle swf file is loaded, the user can select images from a gallery to place in the pieces to make a custom puzzle where the puzzle piece movie clip that was selected masks the image that was selected.
So the puzzle swf loads fine and I add it to the stage with:
addChild(puzzle);
The jpegs also load and get masked correctly. When I add the jpeg image, I add it to the puzzle object and the addChild looks like this:
I think I'm obviously not understanding the parent/child relationship fully. I thought if imageJPEGLoader was inside puzzle, that the dot syntax would get me to the object I needed. Everything works fine in this file except for putting a new jpeg on a piece that already had a jpeg masked.
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I am able to successfully load two of the swf game files (Shooting.swf and Butterfly.swf). I will be playing this game swf in full screen mode. As in it will Occupy the entire area. I want this swf file to be unloaded upon clicking "homeShoot" which is in the library. Thus, when loading the swf files, at the same time I will addChild this button "homeShoot" from the library. So that when I press this "homeShoot" it will unload the swf file. But i am having problem with this part. The following is my code.
ActionScript Code: var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip; var loaderShoot:Loader = new Loader(); var loaderButterfly:Loader = new Loader(); [Code] .....
how to unload an external jpeg image in an AS3 function script.
var picURL2:URLRequest = new URLRequest("images/Buying-A-Diamond_Wh.jpg");var picFrame2:Loader = new Loader();picFrame2.load(picURL2); function onOpen2(e:Event):void { trace("loading has begun");}
I have a website that I am loading two external swf into my main movie... using addChild ... I am successfully removing "gallery.swf" addChild(loader2) when I select about, contact, and or my artects button(s) however I am unable to unload "artects.swf" addChild(loaderc) when I select about or contact button(s) but it does get removed when I select portfolio button..
Here is the script: //var fade:Tween; //makes hand cursor enabled for buttons aboutBtn.buttonMode=true; aboutBtn.useHandCursor=true; portBtn.buttonMode=true; portBtn.useHandCursor=true; [Code] .....
but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:
I need to Automate the Page flip where the user has no control. Make it into an animation per say. I know it can be done. But I can't seem to figure out how. I can make just the first page. But I can't make it keep going. You guys know what I'm talking about right?[URL] Here's the code and notes...
[URL]I have: main.swf (a menu) and I have module.swf (content)If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent. So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent); function bigborecontent(event:MouseEvent):void{var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf"); bigboreLoader.load(bigboreRequest); stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA: function removeF() { removeChild(bigboreLoader); }
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
I am working on a school project that requires me to load external .swf or .jpg files. I currently have all of the buttons working and are loading an external .swf file on to the screen. The problem I am having is that when I go from one button to the next the loaded .swf stays on the screen and the next .swf gets loaded on top of it. I know that I need to unload the file but I am not sure where to put the code for the unload or what code exactly to use. I would like when the button is pressed to unload the previous loaded .swf and load the new .swf without having a separate button to unload.
I load my external image into emptymc which is inside mc_container:loadMovie("myimage.jpg", mc_container.emptymc); //placed on main timeline.This works fine. However when I go to a different frame within mc_container(specifically a frame without an instance of "emptymc") emptymc gets unloaded. As soon as I go back to a frame containing "emptymc" it no longer has the jpg.Is there a way I can keep the jpg loaded in emptymc without having to load it again?
I've loaded an SWF file into an AS3 project, thing is, I can't unload it. Everytime I use loader.unload, The Flash IDE crashes! I've tried to google the problem, but it seems no one seems to have an answer for it.
I have an animation about 30 frames long, the dimensions are 500x700 pixels.I want to use swf instead of gif because of better quality. So should I use png's or jpeg's to animate the swf?Which format does flash like better?
Im using Adobe Flash CS3 PRO. I don't know what's wrong..when I try to import photos into the stage the photos get resized.My photographs are 550px by 413px. I set my stage to the same size. Then I go to import to stage. I click import as a sequence. All the photos are appear smaller on the stage. They are only about 200px.I am basicaly trying to import a sequence of photographs for my stop motion animation.
I am trying to use the bone tool on a jpeg image I edited in photoshop. When I import it I have to "break-apart" the image to use the bone tool on it and all seems fine. but when the pose is set, the image vanishes during the motion.
I have been following this tutorial which works fine, but how do I use a jpg instead of text to do this ?I start a new project with the dimensions of the jpeg needed, but unlike Photoshop, I can't seem to merge the Stage and Jpeg to be as ONE which i think would work with the tutorial.
I have a jpeg loaded into my library, and under the file's properties, I have "export for actionscript" checked, with "one" in the Class field and "flash.display.BitmapData" in the Base Class field.[code]...
So I want to do something very simple I load a jpeg into a bitmapdata instance somewhere in the jpeg is an embedded xmp packet with useful info like image title, caption, copyright info etc... how to read the xmp data from inside a bitmapdata instance??? I have found the xmp library for actionsscript but it is absolutely no help I create actionscript by just creating as3 files in flash and attach my main class to my (empty) .fla file I do NOT use the IDE, FLEX, Flash builder or anything fancy. These are pure custom as3 classes everything is created from code
I am trying to take a variable sent from flash, and save it to a spot on my web server using PHP, I have NO idea how to do this, and I can't seem to find code that works anywhere on the web
I got this php code from net .. its working fine .... I am making a jpeg using this php .. but I want to save the file as well..... could someone will let me know what changes to be made in this code to save the jpeg... here's the code..
Therefore, my concepts is I have webcam. My webcam is able to catch a image. Whereby, the flash will calculate the overall of the color. And it will resize and place it to the nearest color of the main background color.
I am trying to load a JPEG onto an MC, but I am having some difficulties. I can get it to show on the stage, but not on the MC I have put to the stage:
I have downloaded the source file for the Export JPEG with Flash/PHP sample from http:[url].... . What this script does is it lets you print the flash screen you have using the new flash.display.BitmapData class.I was able to run it on my server however I also want to be able to save the jpg image that it generates on a folder on my server. What I did is I added a an image file name in the imagejpeg() function
imagejpeg($img, "filename.jpg", 90);
The image is being saved on my server however, now the image is not being displayed on the browser. Both on IE and Firefox.
i want to make sliding line of jpeg pictures. I found this script that works excellent, but i don't understand, how to add more jpeg pictures and how to slow down the speed of line.[code]