ActionScript 3.0 :: Unloading Jpeg With Unload() Or RemoveChild()
Apr 30, 2010
I'm working on a project that is like a jigsaw puzzle. The use can select from a few different puzzles that have different piece arrangements. Once the puzzle swf file is loaded, the user can select images from a gallery to place in the pieces to make a custom puzzle where the puzzle piece movie clip that was selected masks the image that was selected.
So the puzzle swf loads fine and I add it to the stage with:
addChild(puzzle);
The jpegs also load and get masked correctly. When I add the jpeg image, I add it to the puzzle object and the addChild looks like this:
puzzle.addChild(imageJPEGLoader);
imageJPEGLoader.load(new URLRequest(imageJPEGName));
imageJPEGLoader.x = 0;
imageJPEGLoader.y = 0;
[Code].....
I think I'm obviously not understanding the parent/child relationship fully. I thought if imageJPEGLoader was inside puzzle, that the dot syntax would get me to the object I needed. Everything works fine in this file except for putting a new jpeg on a piece that already had a jpeg masked.
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