ActionScript 3.0 :: Use A Single Set Of Drag Commands On A Series Of Movieclips?

Mar 22, 2010

How can I use a single set of drag commands on a series of movieclips? mc1, mc2, mc3, for example.

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[Code].....

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I want to create an interactive learning module that would use a simple drag and drop test. I've already browsed the net for guides and it led me to monkeyflash.com that gave me a very helpful guide. On the guide, there can only be one object be dragged to a target. But then, I wanted my test to have multiple objects (movie clips) be dropped on a single target (also a movie clip) only and stick to it. I'm thinking that I could place my draggable objects on an array, but I really had difficulty on executing this.
 
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[Code]...

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ActionScript 3.0 :: Drag And Drop Single Object Multiple Targets?

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I've been trying to do a drag and drop game, the logic of the game is that I have 4 blocks grey1_mc, .

grey4_mc, and 8 targets target1_mc,target8_mc.Now, grey1_mc can be dropped only on targetgrey1_mc and targetgrey2_mc, similarly grey2_mc on targetgrey5_mc and targetgrey6_mc grey3_mc on targetgrey1_mc and targetgrey2_mc grey4_mc on targetgrey5_mc and targetgrey6_mc

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var originalX:Number;
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[code]...

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I'm doing a project where I have a movieClip grey1_mc and I have 2 white boxes, which are also movieClips white1_mc and white2_mc. What I want to do is to add a Drag and Drop functionality such that, grey1_mc can lock onto white1_mc if droped on white1_mc, also grey1_mc can can lock onto white2_mc, if dropped on white2_mc. And the usual snapping back to original position if placed elsewhere on the stage.

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grey3_mc can hit white1_mc or white2_mc.
grey4_mc can hit white3_mc or white4_mc.
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This uses a simple circle movieclip, and the above code is placed in Frame 1 of the background as opposed to the movieclip itself. It resizes the circle movieclip ok, but I want to be able to control the resize with the mouse or with a single click/drag.

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How do I combine/merge several movieclips as a single movieclip using actionscript codes.? I tried pushing those movieclips into an array,and addChild the array into an empty movieclip, but fails. Is there any other way?

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Is there a way to reference multiple movieclips using a single variable name? For example,I'm making a side-scrolling game, and there's going to be many platforms, and I have some code that tells the player not to fall through these platforms, but I don't want to copy and paste the same "platform" code every time I add a new platform.

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is there a simple code that pauses all the movieclips or would i have to write a code for every single movieclip to pause??

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I'm looking to be able to pick up one of 36 movieclips on the stage, and drag it to a hotspot. If it lands on the hotspot, then it does something, otherwise it just gets dropped.

How do I dynamically change the "target_mc" to be whichever movieclip I select?

This code works fine, but that's because eventlistener is set-up explicitly for a given mc.

Code:
// sprites
import caurina.transitions.*;
var drag_mc:MovieClip = energy_sprites.play_wave;

[Code].....

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I have a four groups of images which are stacked one above the other. the images which are under the top image won't be seen.I need to drag an image which is on top and drop it on target movieclips(10)I need to validate each target movielcips will contain max 3 images which should be from different groups. No two same groups's images should bedropped on any target, doing so it will go to it's original position.I am facing a problem handling depths of the images/movieclips. Whenever I try to drag an image(placed at the top) the bottom-most image gets dragged. I don't know why is it happening

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My goal is to have a map that I can drag around within the frame of a webpage. Finding the right code to move the map in a restricted frame wasn't too easy but I managed to find that (which works like a charm):

zoom3.addEventListener(MouseEvent.MOUSE_DOWN, dragArea);
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[Code].....

Now the catch is that I'd like the map to be dragged simultaneously with a movieclip situated above, that contains names of regions, cities etc.. Both can't be on the same layer as I need to put a layer of texture in between.

Is there a simple way to link both layers and make them move at once?

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I want to create some instances of a movieclip thats in my library. [code]This code works. Then I want to startDrag all of them, in the same loop. How to?I'vre tried "k"+i.startDrag(this) but that won't work. Any other good guesses?

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[Code]...

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[Code].....

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A question on naming objects and nameing of strings. A string has quotations "I am a string"......Q.1 If i have a movieclip on stage like an empty movieclip and i wanted to refer to the object in my code as below. As an example my movieclip is called mc1.Do i use 'mc1' single quotes....

ActionScript Code:
image_url = image.attributes.url;
trace(image_url);

[code].....

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