ActionScript 3.0 :: Using Sound For A Button?
Aug 23, 2009
I am having some problems in Flash using sounds for a button. Although I didn't use any code (I used the Button symbol), the file I created is for AS3. The problem is that I have two sounds, one for rollover and one for down state, and when I click both sounds play. I tried creating the button in AS2 and it works fine.One time, I managed to create a movie clip using a single symbol for 5 buttons and only one of them is having this problem. I don't see any logic in this.[URL]..
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Apr 15, 2010
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
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Jul 28, 2009
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
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Sep 21, 2011
how to add mute sound and unmute sound script in a single button?
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Aug 5, 2010
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
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Oct 19, 2010
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
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Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
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Nov 10, 2011
basically i simply want to give the option of turning of the sound in my flash via a button (If you press it sound goes mute, press it again sound unmutes) I searched around in the tutorials but i could only find (for this purpose) complicated pan sound control stuff.
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Jan 29, 2011
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
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May 22, 2011
I want to stop the sound loop from one button by clicking new button. Does anyone know the code that would stop one button's sound from looping by just clicking another button (for another sound)?So you have these buttons:button 1 button 2 button 3 button 4and after clicking "button 1" a sound loops. when i click "button 2" i want the sound from "button 1' to stop.
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Mar 25, 2009
I am having problems with a flash template that I am redesigning. Currently when the movie loads it automatically starts a song in the background. When you click my music navigation link my music page comes up and there are a few links there that I want to add music to. I also need to stop that background music so the song from the link can play.
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Nov 17, 2009
I'm trying to make a button that when clicked executes a sound clip and plays all the way through. Also, if the button is clicked while the sound is still playing the sound needs to stop. They have me first place this code in the first frame:
my_sound = new Sound();
my_sound.attachSound("bubble_01sound");
play();
Next I create two buttons, an on and an off which are placed separately in the second and third frames respectively. Code is applied directly to the buttons.
The on button:
on (release) {
_root.my_sound.start(0,1000);
_root.gotoAndStop("stop");
[code]...
Finally, I name the 2nd frame "play" and 3rd frame "stop" and add stop(); to both frames. Oh I also set up the linkage so that the sound's identifier is "bubble_01sound".
This is all well and good however, here's the rub. Unlike their example which takes place in the main timeline, my button needs to bob up and down. So I put everything from the tutorial in a movieclip and on the main timeline animate the movieclip as I like. When this plays the button does not play sound. I took this as the initial sound code not being activated because its in the movieclip. If I take the sound code out of the movieclip and place it in the first frame of the main timeline, the button does play sound but the stop function does not work. I can keep clicking the button which repeats the sound on top of the already playing sound.
So it seems to me there are three options. One, I need to find a way for the sound code to be activated when its seated in the movieclip. Or two, with the sound code in the main timeline, I need a way for the on/off buttons to reference the code which is one level up in the main timeline. Or the third option would be that I'm completely wrong... I'd put my money on the third option.
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Nov 28, 2009
In my flash game, every time you click a button, it plays a short sound. Almost all of the buttons work - Except for a few random handful. Those couple play the sound twice. I don't know why either - I double checked everything.None of the frames have sound. The buttons that play twice are only set to play once. I didn't do anything different between the ones that worked and the ones that don't work.
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Aug 11, 2009
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
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Apr 2, 2010
I'm making a page with multiple soundclips - each one launched by a separate Flash button.
Problem: If someone clicks a button and then clicks another button without first stopping or pausing the original soundclip, the two play at the same time. Press another and three clips play at once.
How do I make it so that when you push the next button it stops the first clip and then plays the second one?
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May 21, 2010
i am having a problem in creating a plause, play button.The problem now is the button just can pause 1 sound.i have many sound at timeline and it will play 1 by 1.
This is wat i have do at the 1rst but it cant pause all the sound. i try to remove mySound.attachSound("tomato");but it wont work also. the another problem is if i click the play button for 2 times, it will got 2 sound play together.
mySound = new Sound();
mySound.attachSound("sound1");
mySound.start(0,99);
[code]....
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Apr 4, 2010
Is it possible to stop a sound playing without a button? I have background music on frame 1 but before I move onto frame 2 I want the sound to stop. I have 5 buttons on frame 1 to lead to different frames but I do not want them to control the sound. I also do not want to use stop all sounds on the next frame as I want sounds to work on those pages. The script below is to start the sound so how do I stop it from continuing onto the next frames when the control buttons are clicked.
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Aug 5, 2010
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll(); to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie clip
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Nov 10, 2007
I have a button with a sound attached to it. The button should play the sound when the mouse is in its down state. When I play the sound in the .swf file the sound plays but it's cut off at the end (maybe the last 3 seconds). I'm using mp3 files for the sound. This is happening with many of the buttons in the program. It's a simple operation within the program. The user clicks a button and voice-over is supposed to play.
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Apr 17, 2011
ActionScript Code:
on (release) {
tellTarget ("../music") {
stopAllSounds();
}
}
on (release) {
[Code]...
How do you make that into one script so the on button is the same as the off?
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Apr 18, 2011
So i want the sound button to be both the same on and off like [code]...
So i want to know WHAT as2 code can i make to make it so out of the on &off button can be the SAME button on the SAME button can have the SAME on button SAME off button when you click the same thing.
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Oct 2, 2010
i'm loading some videos in timeline, in different frames, using myFLVPlayback component.how can i make a GLOBAL on/off button for audio?the problem is SoundMixer.stopAll(); stops any video from playing.i want to see the video running, but not hear any sound
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May 9, 2006
i have a button that plays a sound when you roll over it but is there a way i can get this sound to loop until you rollout?also when i rollover it repeats x2 but if i rollover while its playing it starts another sound so its doing 2 at once is there a way to avoid this ?
this is my codes
Home.onRollOver = function() {
clickMe();
}
function clickMe() {
[code]....
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May 12, 2006
p i have 4 buttons they dont go anywhere well one opens a html page.(this is an intro for a website)
so heres what it looks like
-------------------------------------------
Button Button
Button Button
-------------------------------------------
on roll over a sound(4 sounds 1-1 button) plays and if any sound is playing that stops. please check to see if my code is cool. also should the sound clip be on stage or is it fine in library i changed the linkage to export.
----so on the buttons i have---------------
on (rollOver) {
stopAllSounds();
_root.schlub01.start()
[Code]....
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Jul 31, 2009
I have an animation with some sound attached to it from the library. I want to fade out the sound when the animation ends.. How do I do this? My code for starting the sound is:
var music:Sound = new Sound();
music.attachSound("mySound");
music.start(0, 5);
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Sep 13, 2004
I've put this scipting at the beginning of of my flash file, but now I want to add a music on/off button. One button. What scripting do I use for the button?
[Code]...
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Apr 28, 2009
I'm trying to make a button that plays a sound when the mouse rolls over it and when it rolls off it stops. I've got the roll over play working but I can't get the roll off stop to work. So far I have this (I'll be adding more buttons with more sounds later, which is why it's in an if statement):
[Code]....
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Jan 1, 2010
Can someone tell me the simplest way to add a rollover sound to a standard button in flash ? I was trying to get a small chirp sound to play on rollover of a button. Im using the standard flash button creation hierarchy. Once the fourstages of the button are set. I created a layer above it called sounds then added a blankkeyframe to the over position and dragged the chirp mp3 file onto the stage over the button. Then when i run the webpage the sound effect doesnt play a expected. I tried playing with the dropdownlist of property settings too such as Sound : and theres a dropdown list. I chose chirp.mp3 there but still no luck. Tried some other sync settings too but not able to make this work.
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Jan 2, 2009
I have made this little thing, its more or less just to try out some basic scripting, its a button that you would push and when you do so it would play a random sound out of six different sounds, and it does all that, but it delays the sound, so it has a short delay, does anyone know how to fix this? Here is a link to the page where the button is (test page).[URL]...
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