ActionScript 3.0 ::why DoubleClick Not Work In Mc With Loader
Sep 22, 2009
why DoubleClick not work in mc with Loader?
Code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.display.Loader;
[Code].....
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Nov 24, 2010
when i doubleclick on the linkbutton its still working i dont know even though i have made linkbutton doubleclickenabled property =false too.
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Jul 3, 2008
Adding doubleClick listener to a labelcomponent. heres the code i tried. the same code works for button component.
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Feb 23, 2012
I have a Flash Ad which makes use of a JSON feed. The Flash file is hosted within oubleClick Studio.The call works perfectly locally but when I upload it to DC Studio the load Event.COMPLETE does not file neither do any IOErrors which is leaving me with no feed and no errors!I have tried making use of the StudioLoader which is supplied by DC which returns that the file is an unrecognised format. Would it be that DC just wont read JSON at all?
request.url = "myJSONFeed.json";
loader.load(request);
loader.addEventListener(Event.COMPLETE, decodeJSON);
[code]......
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Aug 2, 2010
I stumbled upon and interesting problem concerning spark's VideoDisplay-Component. It seems that it doesn't dispatch DoubleClick-Events. For better understanding look at the following code:
[Code]....
The Click-Event works for both components. But the DoubleClick-Event is only handled by the Panel-Component.
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Aug 19, 2010
I have a two movie clips (preload.swf and index.swf).Starting with preload.swf. Preload movie clip loading index.swf.But nothing works on index movie clip (stage resizing, mouse events).
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Jan 4, 2009
looking for solution for this problem. i was looking all over forwritten solution, but nothing came up. so, here i go once again..i have build a flash project where the most of the contentexternally loads in to the main movie. for each chapter i made a"Loader" component, and a "progressBar" connected to the "Loader".during buildng i was re checking that all is working well (testmovie with "simulate download"). then, i was uploading it to myserver and when i view it on "fireFox", or "Safari" , it allworking. but, when trying to view it on "IE", i never see the"progressBar" and, all the Actions that relate to the "on
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Dec 31, 2010
I'm working on a flash template, and when I publish the site, the loader dosnt work. I check the code in the actions menu of the .fla and I can't find an error. This is the code.
onClipEvent (load) {
total = _root.getBytesTotal();
} onClipEvent (enterFrame) {
loaded = _root.getBytesLoaded();
percent = int(loaded / total * 100);
text = percent + "%";
gotoAndStop(percent);
if (loaded == total) {
_root.gotoAndPlay(4);
} // end if }
This is the complete flash template. with the .fla and all the files. [URL]
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May 31, 2009
I have a preloader with the following code
stop();
this.loaderInfo.addEventListener(ProgressEvent.PRO GRESS, onProgress);
this.loaderInfo.addEventListener(Event.COMPLETE, onComplete);
function onProgress(erogressEvent):void {
var loaded:Number = e.target.bytesLoaded;
[Code] .....
It works great with Firefox and Safari on a mac but when viewing in internet explorer on a pc, the loader does not work at all.
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Feb 12, 2010
I'm trying to get a simple random SWF loader to work. and I'm close...I have 10 movies saved as movie1.swf to movie10.swf saved in a directory.For my index file (swf file that will load one of the 10 movies randomly) I have one single frame with this in the actions:
stop();
var movieArray : Array = ['movie1','movie2','movie3','movie4','movie5','movi e6','movie7','movie8','movie9','movie10'];
var loader : Loader = new Loader();
loader.load(new URLRequest(movieArray[Math.round( Math.random() * movieArray.length-1 )] + '.swf'));
addChild(loader);
For the most part it works. But every now and then the screen comes up empty on a refresh. My guess is the math might be slightly off and is calling a file that is not there.
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Jul 18, 2011
I want to unload my loader when i click the unload button, and to check if it unloaded successfully, i typed a trace command [trace("unloaded")] in the eventListener "EVENT.UNLOAD", but when i click the unload button, it doesn't unload.[code]any help on how to make unload work?
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Jul 9, 2011
In the first frame of that movieclip, I'm importing an external swf with Loader class,(Using actionscript2 but my main flash page using Actionscript3),It is loading well but when i pass to second frame and return to the first frame again, the Loader doesn't work. (i'm using addChild(); to show external swf)
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Jan 15, 2010
I have a strange problem
ActionScript Code:
checkLoad = setInterval (intervalOfLoading, 100);
function intervalOfLoading(){ [code]..........
works OK in Mozilla but dose not work at all in Explorer? How is this possible?
for swf integration in html I am using a swfobject.js
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Sep 12, 2011
The MovieClip art Gallery is added to the stage just fine, but it's .as class can't even display a simple image 'elephant.jpg'.
ActionScript Code:
package
{
import flash.display.MovieClip;
[Code].....
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Mar 16, 2008
i am truly a newbie in as2, i have test the script in local flash "Test Movie" everything was perfect, however when i try to put the files into my remote server, the getBytesLoaded()return to "0" and getBytesTotal() return to "-1" and the loader componentscaleContent=true function was not working also,until i press "F5" refresh button, then everything back to normal, i dont know what is going wrong with my scripti am using Flash CS3, as2.0 and ie7 and the dimension of my loader is 100x100 px
Code:
import mx.controls.Loader;
my_ldr.scaleContent = true;
[code]......
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Jun 1, 2009
have a preloader with the following code
[Code]...
It works great with Firefox and Safari on a mac but when viewing in internet explorer on a pc, the loader does not work at all.
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Jan 23, 2009
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Apr 28, 2010
I'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
[Code]...
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Mar 26, 2010
I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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Apr 7, 2012
the file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
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Aug 12, 2009
i have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Aug 13, 2009
How to access a loader loaded by a loader
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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