ActionScript 3 :: Does RemovePopUp Method Removes EventListeners Too?
Aug 25, 2011
public function doAddItem(itemConcepto:int):void{
modalCfd = new modalCFDItems();
modalCfd.addEventListener(Event.CLOSE, closeHandler);
modalCfd.addEventListener("addItemResult", addItem_resultHandler);
modalCfd.addEventListener("addItemResize", addItemResize_resultHandler);
[Code] .....
Does that do it, or do I have to removeEventListener explicitly?
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Similar Posts:
Nov 1, 2009
I want it to remove everyone that it hits, but it only removes the first one that hits. I am sure the answer is simple, but i am slow. Here is the code:
ActionScript Code:
function removeSpawn(){
for(j=0;j<lvl1A;j++){
[code]......
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May 29, 2009
I'm new here, so let's introduce myself at first: My name is Bram, I live in Holland. I am 16 years old and currently working on a little project for school. In the project you can click on stuff, and that loads an external SWF. Here is how I did that:
[Code]...
Okay. That all works, but now I want to make a button that removes the external SWF (and brings you back to the original SWF). how to do that? If you need my FLA, tell me; i'll upload it. PS: I did use search, but couldn't find anything.
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Feb 20, 2011
With the following code, everything works as expected, and I retain both the default namespace, and the xsi namespace in the trace printout.
var tempData = <objects xmlns="http://www.spicefactory.org/parsley" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
</objects>
[Code].....
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Mar 25, 2011
I'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:
private function Game2():void{
for (var i:uint=0; i<50; i++) {
var man:MovieClip = new man_mc();
[code].....
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Jun 12, 2010
My problem is as follows, I can create as many movie clips from on function as I wish, but as soon as I try and do two different functions - it messes up for some reason :S
Basically with my game, it is required for me to create these movieclips every so often. Because of this I created a re-usable function to do the creating:
ActionScript Code:
function create_note1() {
note1num++;
[Code].....
As you can see there are four different functions, and there are only 4 different movieclips that are added to the stage.
My problem is like this: I can call a single note (like create_note1();) as many times as I want without any problems, but If I try create_note1(); and create_note2(); It will remove note 1 and keep only note 2 on the screen. The problem really stumps me though, because if I called something like this: create_note1();, create_note2();, create_note4(); I may have notes 1 & 4 going down the screen and note 2 will have disappeared.
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Sep 20, 2010
im using flash text engine to display text and i noticed it removes all whitespces at the end of a string.
e.g if i set a textblock text "a random line ", it is displayed as "a random line" but if i add a . at the end of the spaces it is displayed correctly "a random line ."
whats causing it...and how to display them correctly escape() and unescape wont change anything
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Mar 21, 2009
I was wondering if you remove a child with "removeChild" if it removes everything what was in the movieClip.I doesn't remove listeners automatically (right?). But does it remove bitmapData (from the memory) for example? Because I don't want to remove all bitmaps with the Dispose.Does it help if I initialize the garbage collector: "System.gc();".It does help with removing listeners automatically, but what about other things?On the adobe website about the GC.But it says:For the Flash Player debugger version and AIR applications only.But does this mean that if I play the SWF outside of Flash this GC doesn't do anything?
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Sep 3, 2009
I am loading in a swf into my file, via the loader class. When I remove this child .. does all the swf remain in the memory, or is it discarded? I want to remove it entirely ..
Code:
var myLoader:Loader = new Loader();
myLoader.load("thisMovie.swf");
addChild(myLoader);[code]....
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Feb 5, 2011
I'm trying to create a button that, when first clicked, will add a MC to the stage. Then, on the second and subsequent clicks will remove the existing MC and replace it with a new one. The code I'm using is:
stop();
draw1.buttonMode = true;
draw1.useHandCursor = true;
[Code]....
Is there a better way to handle this than what I have above?
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Aug 12, 2011
I have a set of 5 TextFields that a user enters info into. Each has the same TextFormat applied. If the focus is set by clicking with the mouse, the TextFormat is applied and all is well. If the focus is set by tabbing, the TextFormat is not applied and a default style for the font is seen. Here's my code:
Code:
var input1:TextField = new TextField();
addChild(input1)[code]...................
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Sep 6, 2011
ok so i have this function basically it adds text to a given position in a textfield. it adds the text in the correct position but the problem is that it is screwing with the formatting i've applied to the textfield.
here is my code:
ActionScript Code:
txt.text = "hello world";
// adds text at the character index specified and returns the new string.
function addText(txt:TextField, txtToAdd:String, index:Number):String{
[Code].....
i also have a function which deletes but that isn't important right now. i was trying to avoid using html text but at this point i'd willing to give virtually anything a try.
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Jan 3, 2007
So this is my beef, I use loadMovieNum("flat/1st.swf", 20); , then in frame 50, I added unloadMovieNum(20); . The external 1st.swf disappears, but where my buttons where in 1st.swf, are still active, even though you can't see them. So how do I completely remove an external swf, without being active, even though u can't see it?
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Sep 3, 2010
When you make a simple game that maybe has a few different 'screens' like start, help, and high score, and a few levels, and you don't wish to load from external swf's. What is the best practice for making these games as far as the timeline?To just have ONE frame that add's and removes child movieclips from the stage?
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Apr 13, 2010
I'm wondering if there is a better way to approach this than my current solution...
I have a list of items, I then retrieve another list of items. I need to compare the two lists and come up with a list of items that are existing (for update), a list that are not existing in the new list (for removal) and a list of items that are not existing in the old list (for adding).
Here is what I'm doing now - basically creating a lookup object for testing if an item exists.
[Code]...
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Jul 9, 2009
I am new to AS3 and only recently have been able to understand the display list.I am trying to run this code in my file.I made two movie clips in my library. Gave them class name as "One" and "Two"Now, this is the code that I run:
Code:
var one:One = new One();
var two:Two = new Two();
[code].....
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Aug 22, 2009
I have a textField that I'm populating dynamically through loadVariables. The text that is being loaded dynamically is HTML with an <img> tag. Once I autoSize the texField the image is removed.
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Aug 26, 2011
I have a removeChild and null question. I know removeChild removes my object from the stage but stays in memory until I call null on it. My question is, if I set the object to null, do I have to removeChild it at all? For example, I have a movieclip where I addChild lots of objects to it. So If I want to completely remove all traces of said movieclip and all its children, can I just set movieClip = null, or do I have to removeChild all its children and the movieclip itself beforehand.
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May 8, 2007
I'm getting rather disgruntled with Flash's contradictory statements. I just need someone to clarify one thing for me; is it true that if you apply removeMovieClip to a movieClip instance, it also removes all of its duplicate instances? When I try to apply this principle, for some bizarre reason, it only just deletes the original instance and NOT any of its duplicates:
[Code]....
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Nov 29, 2009
Does removeEventListener removes all objects inside it completely?or we need to seperately equate objects to null
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Mar 1, 2009
I have a page with several input boxes and several instances of movie clips on the stage which have been added with addChild, what i want to do is make a reset buttun that clears all the input boxe and removes the movieClips so that the page looks as it did when it was first loaded but the help files are usless with a specific request like this.
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Oct 22, 2010
I have two related comboBox on the stage
-First ones instance name is grp_cb
-Second ones instance name is altGrp_cb
They load data from XML.When they first load their text format are as I coded.But after I change the first one second ones text format disappears..Any idea, how can I have my comboBox text format back????
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Mar 7, 2011
Im creating a game. When the current game has finished, I thinking to do this:
removeChild(game)
game = null
then
game = new Game()
Doing this way, it automatically removes the games object instances? It automatically removes the games object instances events? That would be an easy way to restart the game, if yes for both questions.
Can I do like that, or I have to remove all objects and events manually?
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Mar 30, 2011
Because of screen size, I must ensure we're only displaying necessary data to the user.I have a drop down box that contains only 5 items and I would like that when an item is selected, it doesn't appear in the drop down box (since technically it's showing twice, once at the top as the selected item and once in the list). how I would achieve this? I tried using a custom CellRender and overriding the "set selected" function to call this.visible = false if selected is true, but that simply hides the item but does not remove it from the layout of the drop down list.
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Dec 21, 2009
In my application, I have a chart that I want to display in a TitleWindow when clicked on.
var win:TitleWindow = PopUpManager.createPopUp(this, TitleWindow, false) as TitleWindow;
win.addChild(myChart);
PopUpManager.bringToFront(win);
It does indeed place the chart in the titlewindow that shows up, but it removes the original chart from the parent. Then, when the titlewindow is closed, my chart is simply gone. I can't figure out how to clone the chart -- all the methods I've tried failed
Solution:
public var barChart:BarChart;
public function onClick(e:Object):void
{
[Code].....
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Mar 23, 2011
I've got movie clip on stage that has shadow filter. When I apply ColorTransform to that movie clip, the shadow removes.
[Code]...
How to save shadow?
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Nov 16, 2010
I've got these Flash students I TA for a course, and they are doing drag and drop exercises and have come across some weirdness.(They are using a frames based design to represent different pages of activity, with a menu to goto each frame under user control.)At author time:
1. they set up drag and drop as3 for an object on a particular frame.
2. when startDrag is initiated, they moved the dragged object to the top of the display list, so it appears to float above all other objects as the user drags.
at runtime,a problem appears:the object seems to have been pulled out of the frame, and now floats in a display list above any frame that may be advanced to.What's going on here? It's like the object got pulled off the authortime stage and now is disconnected. Going back to the drag and drop frame shows the original object again, reinstanced, along with this copy that got pulled out.
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Nov 24, 2010
I have an application that was written with Flash Professional 8/AS2 and it parses XML for rendering dynamic media content. The XML pulls text with HTML markup out of CDATA sections and places them into an html enabled text field. Everything has worked wonderfully until Flash Player 10.
Now, if we use html escape characters for greater than or less than symbols, they are being decoded by the xml parser.
Here's my example CDATA section:
Here <u>we</u> go: This <node> <works>
when I grab its value using nodeValue or toString, the results are different from Flash Player 9 to 10. Here's what I'm getting:
[Code]....
In Flash 10, if I escape the ampersand, it will work, but this doesn't work in 9. for example, the following works in 10:
<![CDATA[Here <u>we</u> go: This <node> <works>]]>
This all happens before I assign it to a text field. How do I keep the parser from destroying my escaped characters in Flash 10? Do I just need to drop support for Flash Player 9 and go for what works in 10, or is there a solution for both?
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Mar 30, 2011
I have added a new flash moovie to my website, the problem i have is that in Mozilla, Google Chrome and possibly more the side scrollbars disapear, however in IE they show perfectly. i can not show a url as i have to leave the old page up until i can find out what is causing the problem.
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Nov 8, 2010
when adding a mask to a parent sprite with a dynamic text field, the text loses anti-aliasing. how can i maintain the text's anti-alias while still applying a mask to its parent, and subsequently to itself.the font is embedded, and the text field will be animated so it must also be masked along with its parent.
package
{
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.*;
[code]....
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