I'm trying to create an array of random unique numbers from 0 to 39 so that I can list these numbers in a countdown and without repetition, ie: 25, 29, 11, 03, 17 etc. These are 40 different numbers, equal or greater than 0 and equal or less than 39.
I am using actionscript 3 and I am creating an array of 16 buttons and need to use the function math.random to get it to pick 5 random unique numbers out of the array. As at the moment it is sometimes picking 5 unique numbers and sometimes it has duplicate buttons appearing?
This seems quite easy, but I'm not that good with Flash, so it'd be really gr8 if anyone can help.I'm trying to create an array of random unique numbers from 0 to 39 so that I can list these numbers in a countdown and without repetition, ie: 25, 29, 11, 03, 17 etc.These are 40 different numbers, equal or greater than 0 and equal or less than 39.
i am using actionscript 3, and the problem that I have is that i am creating an array of 16 buttons and need to use the function math.random to get it to pick 5 random unique numbers out of the array. as at the moment it is sometimes picking 5 unique numbers and sometimes it has duplicate buttons appearing?
I have made a short script to generate some random numbers that must be unique. But it doesn't work as I thought it would have done! What is wrong in my code? Preciate some help to change my code so that generate unique random numbers.
I have a custom slideshow that I've made that has a set of four images changing every 5 seconds. The images are randomly selected by a random number between 0 and the length of my XML.
how can I get four unique random numbers - i.e., getting 1, 4, 6, and 8 rather than 1, 4, 6, and 6?
So once a random number is selected, it can't be selected again.
The following program gives me the results in the output panel because I used trace. The problem is that I want these numbers displayed when I click on a button. The numbers should not duplicate when the button is clicked, for example not "3, 3, 2" but "3, 2, 5". Here is the program that randomly selects numbers (which by the way is not mine): (I'll happily donate 15$ to the animal charity of your choice for whoever can give me a hand with this problem
var mynumbers:Array = ["1","2","3","4","5","6"]; var mystuff:Array = []; var randomCount:Number = 3;
I have been using Actionscript 3.0 in Adobe Flash Builder for a few weeks,and I really like it! Bare with me because I'm not really good at it, yet. Anyway, I was wondering how would I go by adding up odd numbers from an array of numbers? I know how to make all of the numbers add up, but adding only the odd numbers I'm not so sure how to do it.
Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
I have an xml file and I'd like to create an array of all the unique values from one of its nodes.The xml file is called pntxml and the node is pntxml.row.Category where category is from where I'd like to create an array of all unique values.I was working through this and was first going to create an array of all values in Category by iterating through the xml and pushing those values into a seperate arrayWhen I try to push each entry into an array I get an error orTypeError: Error #1009: Cannot access a property or method of a null object reference. at NAPA_fla::MainTimeline/sortXml()
var catArray:Array; function sortXml(event:Event):void{ for (var i:int = 0; i< pntxml.row.length(); i++){
I'm trying to find a simple way to solve this problem: I have an array of integers and need to find the highest value that is unique.Specifically, my array holds player scores. Ex: (4,7,6,5,2,7)I need a function that will give me the highest score that it is not tied with another score. So for the example above, it would return 6 (not 7 since there are two 7's)
is: I have array={0,1,2,3,4,5,6,7,8,9} and i want from this array unique random pairs.for example: 3,6 nad automaticly 6,3 no repeats.It must give me 10 pairs.for example:
I'm working on a project where I have an array of coordinate points (4 of them) and a menu system that, when clicked, rearranges the boxes so that they all move around. The problem is that the values I pull out of the array are not always unique so some of the items end up not moving (or sometimes it ends up moving two to the same spot because the last one didn't move and one of them moved to a spot that is already occupied).
Here is the code I was using which for the most part works, except as mentioned, sometimes the check for the last one in the loop sees that the conditional is not equal so it doesn't do anything because there is no other values to loop through and it just leaves it in that spot.
Code: private function checkCoordinates($item:MenuItem, $coords:Array):Void { var numItems:Number = $coords.length;
I am making an user application where users can chat one on one for an x amount of time till they go to the next user (see it as speeddating). Only they are all women talking about women stuff like knitting or something. A friends chat.
I am stuck with making unique pairs. only the first round is going great (unique pairs), but then it gets mixed up:
[Code].....
As you can see everyone in round 1 is paired good. But in round 2 you see (for example) Donna talking to Cindy, but Brenda is also talking to Donna. that's not right. she can't talk to 2 people at once.
Ok what i want to do is to randomly pick 3 values from an array called Objs and add them to a new array called ListObjs. The three values should be unique. This is the code I have so far, but when i try to execute it Flash stops responding.
My hitTestObject fails even though a trace shows that I'm getting access to the correct target object.
I read a post that said that hitTestObject won't work if the hitter has the same identifier as other hitters (like in an array). So I tried using a single hitter (set the array to have only one element) and it does work, which makes me think I need to give a unique ID to each hitter in the array.
I can declare a string var in the for loop and make it unique, but since it's a string it won't accept being typed as another class.
how to create 100 unique var names that can be typed as a class?
Code: package{ import flash.display.Sprite; public class Liner extends Sprite{
I encountered a rather irritating problem yesterday. I wrote a class. The class has got 1 variable of the type :Array. its a public variable.On the scene i have 2 movieclips which are connected to my class through its linkage in the library.My problem is that even though the instance-variable (the array) is supposed to be unique for the instance only it gets overwritten for every new instance i create.for example. if i assign the first instance's array 2 values (1, 1)and the do the same with the second but here i change the values to (2,2) then when i check my first instance it has got the same values as the second instance...that is (2,2). [code]
The Setup: For each movieclip the hittests a set of "target" movieclips an array is given a value. If mcIcon1 is dropped onto mcTarget1 the first number in the vacant array is given the value of one. The Issue: If I remove mcIcon1, for example, from the mcTarget1 movieclip I can't find a way of just removing the 1 from that array without the rest of the array numbers being reset.
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
I'm curious and I know there are many ways, but anyone have a good solution towards adding up the numbers in an array minus it's current node?If I am at myNumbers[3] for example, how do I add everything to the left of my current node such as myNumbers[2], myNumbers[1], myNumbers[0]?var myNumbers:Number = ["123", "45", "111", "54"];
So my array contains marks for a ficticious class and i need to be able to calculate these marks to give me a class average which is this formula; all marks added / number of marksIs there a way to do this within an array?
My code for the program so far is: // Create Arrayvar marks:Array =["100","76","80","54","23"];// Button Functionenter_btn.addEventListener(MouseEvent.CLICK, onClick); function