I'm followed the tutorial from this website about the FLASH and XML files. First of all, good tutorial. But in the .swf I tried to make; my images are not sharp. I double checked the sharpness of the images in Photoshop, but the images are definitely sharp. So the problem is somewhere in Flash.
I'm followed the tutorial from this website about the FLASH and XML files. First of all, good tutorial. But in the .swf I tried to make; my images are not sharp. I double checked the sharpness of the images in Photoshop, but the images are definitely sharp. So the problem is somewhere in Flash.
I'm scaling down images loaded from as3 and I want them to stay sharp. They are scaled because I have a liquid layout which resizes a "body" movieclip that contains the images (loaded from xml).
I used code from here to scale bitmap, but I don't really understand it. [URL]
My biggest problem is that since the images are loaded as displayObjects rather than bitmaps, I need to know how to change the bitmapData of each displayObject.
Second problem is that I need the code the change the data, but not scale it down also(it is already scaled down). How do I do that?
Here is my attempt...
Code: //code is executed when image is first loaded (I don't care if it is resized afterwards) //thumb is the displayObject that is my image
I have an image that becomes blurry wen i import it to flash (cs3). It#s sharp and very clean in photoshop, so I don#t understand what the problem is. How can you make images look more sharp in flash cs3?
Please view the location map animation I have done. I have one problem in this. The text is not looking good in the movie. I tryed with several fonts but the problem still exist.You can see the text written in the map.. and the 'open menu', 'close menu' buttons those are pixelated.url...
I have a text field with embedded font. The text appears blurry. Is there any way to make it look sharp as simple dynamic textfield (without embedding font).
I have a text field with embedded font. The text appears blurry. Is there any way to make it look sharp as simple dynamic textfield (without embedding font). This is really driving me nuts.
1.) The problem with me is that I like sharp design.. so if I see that my preloader with a progress (width=100 pixels) bar is a little blurry.. I'm going crazy.. I already tried to set everything up on position (0,0) didn't help me much.. I think it have something to do with the frames of my movie.. pls help me out on this one.. any resorces on how to make a sharp progress preloader???
2.) My second problem is that I want to make a preloader on preloader like kigot.com have..
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.
i couldn't find a tutorial on this matter so i sorta started making my own hypothesis... what i'm trying to do is: have a gallery of images automatically scrolling horizontally while having the set of images loop. like at[URL]..
here are a couple of my theories and questions for AS commands to have this work:
1) display a range of pixels of an image at certain positions, i.e. if gallery is scrolling to the left, leftmost image when its parts are disappearing out of the viewing area, they become visible at the right.
2) have two instances of each image and when an image is disappearing on left, the second instance of that image comes visible on the right. this I imagine would take up more HD space.
i guess what i was wondering more about is how jager did their gallery where there's only enough images are in a set to be viewed in the viewing area.
Explaination: MX 04' Pro Thumbnail Nav. loading images with XML Loader resizes and displays images when users click on Nav. reading XML Problem: Users click Thumbnail Nav. first image gets loaded and loader resizes to image. However the next choice by user on thumbnail click, the second image doesnt get resized in the loader. It goes beyond holder. Here is my code for Thumbnail and Loader:
[Code]....
Now the first image loads fine and the loader sizes to file from XML. However, when users click second choice from Thumbail the loader doesnt resize to new image size. It only gets resized on the first selction or if users click the next or prev. buttons then the images fade correctly but nothing fades back in. Now if they do hit next or prev and then hit a thumbnail option it loads and resizes.
I am pulling external images, I have my main image, and five small images, I have that to make the small images when click to appear in the place of the main image, but I am not obtaining to make they to click, I am placing my archive who to want to make download
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
This is my first post as i m just beginner in Flash JavaScript. I want to prepare a FLash Movie in which all the images r dynamic and the images should change after a time say every 30 secs the image changes.
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
I would like to have my background image change images every so often. I would like to use only AS3 for this. Could someone point me in the right direction. I am new to the language as well as flash.
I've tried a lot of online tutorials for photogalleries but can't find what I'm looking for.I need to bring in my images from xml so that they will fill the thumbnails (if the width of the image is greater than its height then it will scale to the height of the thumbnail) and center within that thumbnail.
Then, when I click on a thumbnail, I need that image to fill the space allowed for the large photo (this time if the width of the image is greater than its height then it will scale to the width of the photo space)and center within that space again.In terms if centering the image,I have created movie clips for both the thumbnail and the large photo space (let's call them "imageHolder")and within those movieclips there is an empty movie clip called "image" which is aligned to the centre of "imageHolder". I thought that this would work:
imageHolder.image._x = 0-(imageHolder.image._width/2); imageHolder.image._y = 0-(imageHolder.image._height/2); But no such luck.
As for resizing the images to fit the image holders,
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
is it better to import images to the timeline at runtime, or export them from the library for use in action script?
I have a few images which make up the background to my website (ie they are unlikely to change very often - if at all), which I am currently exporting from the library for use with my action script code, and the rest of my images I am dynamically loading in based on a set of paths held in a csv file (these may change often).
As I have already built the class to dynamically load in external images, I was wondering if I should also load in those images which make up the background.
I have downloaded this slideshow but cannot for the life of me figure out how to center the images. The slideshow calls the images from an XML.I have edited the width of the slide show just fine but the images are still justified to the left.
In flash there are some n number of images like a list.If i drag on image and drop it somewhere between two images the images should arrange automatically as we changed. I have no idea of how to do it.
I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).
Loading a single image I load this into a loader Once loaded I load the image into a bitmap and add to a sprite I then add the spite to the stage Q)Now for 4 related images I load 4 loader or 4 sprites or 4 bitmaps or do every thing 4 times?I want to do collisions eventually and I need bitmaps but bitmaps seem useless to use other than collisions.Googling for answers isnt helping me clarify this!