I am trying to get a dynamic text box embedded in a button to populate on (XML) load but am having trouble with the path. The text boxes not embedded populate just fine. I have attached my FLA and my XML is below.
So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
I am displaying some flash content on a fairly standard page. This works really well when the flash, xml file and html page are sitting together in the same directory.url...However, I want to display that same content in another page which is deeper inside the site but outside of the directory that houses the .swf and .xml files as well as the assets.[code]The js files are loading properly but the flash content is not, so I could use a little help getting that sorted out.
I am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
I posted a problem recently and I think I was asking too much too soon, I apoligise for that one. I want to try again with my problem. Basically I am making an interactive circuit builder in flash mx for 8-10 year olds (does anyone remember crocodile clips?).
I am trying to define a CSS style dynamically. how to get around hard-coding the values this way:
code: var styles:TextField.StyleSheet = new TextField.StyleSheet(); styles.setStyle("mainBody", {color:'0xff0000, fontSize:12});
I tried something like this, but it isn't working:
code: var styles:TextField.StyleSheet = new TextField.StyleSheet(); styles.setStyle("mainBody", {color:colorVariableFromParentMovie, fontSize:sizeVariableFromParentMovie});
I am using a movie clip with graphics as a cursor.
However, it appears that the actual 'hit' area of the movie clip is related to specifically the normal arrow cursor.
I would like to be able to define an area of the graphic, in this case it's a hand holding a billy club so I'd like just the tip of the billy club the 'hit area.'
pretty much just saying there is 10 elements in it. I define each function as "land", for example. Then in the same function I redefine a random element as "water".
(It is a bit more complex, this is simplified!)
Upon executing this I get the error:
ActionScript Code: TypeError: Error #1010: A term is undefined and has no properties.
if I put the second bit in a new function (the random water part), there is no problems and it executes perfectly. Obviously I cant define an element twice in the same function.
this is my first attempt at defining a function all by myself and surprise it don't work! I'm sure you can see from below what I'm trying to create.
[Code]...
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
var cColor1:Color = new Color(mcBut1.mcFill); var cColor2:Color = new Color(mcBut2.mcFill); var cColor3:Color = new Color(mcBut3.mcFill); var cColor4:Color = new Color(mcBut4.mcFill); var cColor5:Color = new Color(mcBut5.mcFill);
What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?
Something like:
for (var i:Number = 1; i < 6, i++) { var cColor+i = new Color(eval("mcBut"+i).mcFill); }
I have drawn a rectangle area in which I want to drag a copy of a MC instance from outside the rectangle.
1. I want to be able to define the rectangle as a boundary so that I can drag and drop a copy of the instance from outside the rectangle to inside the rectangle. If the MC instance is dropped outside the rectangle then the MC instance snaps back to it's original position.
2. Once the MC instance has been dragged and dropped inside the rectangle it can be dragged and moved around BUT only inside the rectangle and not outside it.
using the MovieClipLoader function to load in several images into various actionscript defined movieclips. These movie clips, with images loaded into them, are going to have onRelease functions associated with them which will load in a larger version of the image already loaded. As you can picture, there are a series of thumbnails, and each thumbnail needs to be clickable and load a larger version of itself into an empty clip. However, I can't seem to define variables inside of the MovieClipLoader object as it's not technically a movie clip?
How might I know which larger file to load when one of the thumbnails is clicked? All the files are named all sorts of things, aren't in any particular order (user defined from a drag-n-drog UI)... I thought I was on the right track, until I realized I couldn't define variables within the empty clip holding the thumbnails..
this is my first attempt at defining a function all by myself and surprise it don't work!
I'm sure you can see from below what I'm trying to create.
stop(); daytime = function () { myDate = new Date(); var h = myDate.getHours();
[Code]....
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
I'm building a script that adds a textfield to a movieclip. I need to add an onkillfocus event to that textfield that will make it call a certain function, which is located in the movieclip where the textfield will reside. The trouble is that I'm creating the textbox in a script in a completely different movieclip, and I'm having trouble getting the event to find the function.
Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this code:
Code: //define the function function attachVid(nc, ns, curVid, vidFile) {
[Code].....
I am trying to make the net Connection and net Stream object unique each time the function is called because I am trying to play like 5 flv's on stage simultaneously. As far as I know, each video stream needs a unique net Connection and a unique net Stream object. But it doesn't seem to be working.
I am trying to figure out how to reference something thatappears later in the timeline with Actionscript on the firstkeyframe without receiving run time errors such as "undefined", or"null references". Trying to define the objects using references(ie. var myMC:MovieClip) doesn't seem to cut it. Short of placingitems on the first keyframe and then pushing them off the stage outof view, I have yet to find an elegant solution for this
It's not clear to me, where I have to define Classes and Constructor methods. In AS2 it was possible, to define a class "light" by defining a constructor method. In AS3, I read, a class can only be defined in an external AS-file. Is it still possible to use the constructor method inside the Flash-File or do I have to source out all my constructor methods and implement them into real classes into an external AS-File?
I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.
I am trying to set variables in a movie clip targetted by the 'clip' argument in the setVars function but they are being traced as undefined. However, setting the function works fine. I have also tried manually defining the variables in the movie clip and am still unable to change them externally from the setVars Function.
I've noticed that AS3 doesn't seem to contain a way of defining a minimum amount of characters required but does have a maximum. Any way to do this with a textfield?