Actionscript 3.0 :: Using Mouseover And Mouseout Events On Test And Sub MC
Feb 27, 2009
In the stage I have a MC called test. In this MC I have another MC called sub.
on MOUSE_OVER the test.sub should be visible and i want to be able to go to it and for example click it... but when I leave the shape it disappears before i reach it. I attached my test fla
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Mar 6, 2011
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
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Dec 30, 2011
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
ActionScript Code:
import fl.motion.Color;
import flash.display.MovieClip;
[Code]....
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Mar 6, 2009
I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:
[code]...
The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?
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Jun 25, 2009
I made this simple movieclip with over and out states. However my function does not work. When moving over the movieclip the mouse out event is called immediately. I don't know why this is happening.
ActionScript Code:
home.buttonMode = true;
function onOver (e:MouseEvent):void {
[Code].....
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Nov 8, 2009
I'm trying to create a mouseEvent for my 5 points but it's ONLY work on last point. While clicking on the others point the mouseOut and mouseOver doesn't respond, however the ONLY work on last point.
[Code]...
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Apr 3, 2009
I've got the following movie online to look at:(disregard background, temporary image)URL...I have 3 icons (will be 4, the photos at the bottom of the movie).When hovering over a button, it should rise up around 50px, and on mouse out, it should drop back down to its original position.If you look at the movie, it does that, however, if you move around the images a bit you'll see that at some points it picks up 2 photos/buttons at a time (since they're overlapping a bit I imagine), but the BIG problem is that sometimes, when picking up both images, they do not return to their original position when mousing OUT as they should, they remain suspended as if they are stuck at the end of the onmouseover function and can't come back down.[code]
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Jan 2, 2010
I want to make two custom cursors. One to be visible on rollover and second visible only on mouse down. Is this possible. I want to make game where cursor changes into mc1 and moves around with mouse but when you click mc1 is changing to mc2. Till now i managed to hide cursor, make mc1 to move with cursor but dont have any idea how to change mc1 with mc2 on mouse down and then mc1 to come back on release. Is there any other way to make this, my idea was to make 2 clips to follow cursors and use as to determine when each clip is visible, but it doesn't work.
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Aug 16, 2010
I am using CS5 - as3 and getting error
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at index_nutro_fla::MainTimeline/manageMouseOut()
My mouser over is a moveclip use to work fine but giving this error
Here is the code
stop();
import flash.display.MovieClip;
import flash.events.MouseEvent;
bk_btn.buttonMode=true;bk_btn.useHandCursor = true;
bk_btn.addEventListener(MouseEvent.MOUSE_DOWN,
[Code] .....
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Dec 22, 2011
AS3 page with text links that change to a new color on mouse_over and change back on mouse_out. Sometimes the links do not change back and all remain colored after mouse-out. I have never been able to simulate the problem on my several computers at several locations but have seen it happen on the clients computers. Is there a known issue perhaps with Flash/AS3/Flash Player Version# that might cause this?
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Jun 8, 2011
I am building a graphic component in MXML that has different states, each state having its own size. I have a "normal" state and a "highlighted state", the highlighted one having a higher height. On this components I implemented a function to be executed on each mouseOver and mouseOut to change from normal state to highlighted state and back. My problem is, in the highlighted mode, the mouseout event is triggered according to the size of the normal state.
[Code]...
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Oct 13, 2011
how to make a basic image rotater by importing images and setting up motion tweens in the time line. That part works. When I hit ctrl + enter it plays through the images correctly.
Now I want to add an action script that will play/pause the rotator on mouseover and mouseout.
What I have so far is layers img1, img2, img3, img4 and an invisible button layer called buttonLayer.
I added a 6th layer and named it action.
Now every time I try to use one of the symbols from the library I get a "undefined property" error.
I have looked all over and find all kinds of tuts but none of the ones I'm finding tell the basics of how to use a symbol in the actionscript. Or how to make a symbol/instance/object in the first place. They just say things like "somesymbolname.play()" but when I replace that with my symbol name I get the error.
I've renamed all my symbols to img1, img2... because one thing I can see that is obvious is that there is no way "symbol 1" works in any programming language because of the space in the name. I'm confused that flash would automatically create a symbol with a name I can't use.
When I right click->actions to bring up the actionscript window for my action layer where do I start? And are there other things I need to do with the symbols and layers before I can use them in action script?
I'm attaching the fla file in a zip. how to add the actionscript it would go a long way in helping me understand how it all works.
I also tried saving the swf and then importing that into a new project as one single layer to work with and that doesn't seem to make a difference as far as figuring out the actionscript.
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Oct 31, 2009
I have a simple rollover button that I want to use as a background image for a navigation on a drupal site I'm helping to develop. I'm not too skilled in AS3 and I can't figure out how to get the button to play on a mouseover and reverse on a mouse out - all from the current frame.URL...I set it up a motion tween that would play on a mouseover and then play a motion tween back to the original size on a mouse out but this only works if you stay on the button until it fully expands, otherwise it jumps around.
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May 24, 2011
I am using a custom skin on Flex's TabBar, and specifically the skin the controls ButtonBarButton. The width of the button is a variable size depending on the text it contains, and background of the button is an image that only displays on the selected states of the button.
The following is my MXML for the skin:
<!-- states -->
<s:states>
<s:State name="up" />
[Code]....
I tried wrapping the entire block in a Group tag, but to no avail. The invisible Rect does indeed fix the "machine gun" flickering that occurred when the mouse hovered over any edge of the button, but there is still a flicker on every mouse enter and mouse leave of each button.
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Jan 24, 2011
I searched and found the code below which works fine to change the color. What do I do to make the color go back to it's original color on mouseout?
pedals.buttonMode = true;
pedals.addEventListener(MouseEvent.ROLL_OVER, changeColor);
function changeColor(e:MouseEvent):void {
var color_transform:ColorTransform=pedals.transform.co lorTransform;
color_transform.color=0x004433;
pedals.transform.colorTransform=color_transform;
}
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Jan 18, 2005
I like to learn to create this effect [Url]...When you mouseover the Featured Work, it expands and when mouseout it collapse. It is on the left side of the stage under the heading FEATURED WORK.
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Jul 6, 2010
I'm wondering how I can make a Flash start playing a video on MouseOver, and stop playing on MouseOut.
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Sep 18, 2007
I have downloaded the following code and tried to change it. It works so far, but the attached MC are "pulsating" - if I change them with another MC (with text inside) I can't use them as a Menu links - they are "pulsating" too much and I can't read/see the text properly. where in code I can change(reduce) this "pulsation"? how can I make the MC-s cklickable=working as a buttons with mouseover/mouseout effects (changing color etc.)
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Sep 27, 2011
i have an object on the stage, and, on mouse over of that object, a menu made of 4 other objects appears works great i want the menu to stay there as long as the mouse is over one of the objects in the menu, or the original object that spawned the menu so for every object in the menu, and the original object that spawned the menu, i made mouse over and mouse out listeners they keep track of weather the mouse is on one of the objects, with a boolean that is turned true on mouse over, and turned false on mouse out and also on mouse out, there is an if statement that checks if all of these booleans are false, and if they are, the menu is removed the problem is that, when mousing between objects, the mouse out listener for the previous object occurs before the mouse over handler of the next object, the boolean check is performed, and the menu is removed before the next mouse over boolean is turned on i was thinking about making a timer to make the thing wait for a milisecond or 2 before making the boolean check, but there must be a better way to do this, since older computers take longer to do stuff this solution might be buggy.
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Dec 8, 2010
How do I test for MouseOver AND the "CTRL" key being pressed at the same time?
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Nov 15, 2009
I have a button with a MovieClip over the top of it. Is there an easy way to tell flash to ignore the mouseOver events of the MovieClip in ActionScript so my button doesn't flash?
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Mar 1, 2010
I don't mind if any answers are AS2 or AS3 solutions, just curious really - seems weird that I couldn't find out how to do this really quickly.
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May 7, 2011
I am trying to write a simple program, just to practice, that will use touch events for an iPad. I don't have a developer account and so am testing the app on my computer. However, it does nothing. Clicking the mouse on the movie clip does nothing. I even copy and pasted someone else's code so that I was sure it wasn't because I got my syntax wrong. Nothing. Is there a way to test touch events on a computer, or do I have to compile the app and send it to an iPad everytime I want to test the app? Is there no AIR simulator that will simulate touch events using a mouse, as there is with XCode?
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Dec 23, 2009
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Sep 17, 2011
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UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
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Aug 4, 2011
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
This is the code that I put in for the buttons:
[Code].....
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Aug 30, 2009
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
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Mar 19, 2009
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){
gotoAndStop("scene2",2);
}
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
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In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
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Oct 5, 2011
I am making a project that has a lot of buttons, each of which has mouseout and mouseover functions. I noticed that if I'm fast enough with the mouse, I can trigger a mouseover function, but the mouseout one will not trigger. One would think that if Flash can detect the mouseover, it would certainly also detect the mouseout, but it does not sometimes.
Is there any way to make it more responsive? My only option as of now is to run mouseover if statement checks every frame for every button, which defeats even having any listeners at all.
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