I'm trying to create a mouseEvent for my 5 points but it's ONLY work on last point. While clicking on the others point the mouseOut and mouseOver doesn't respond, however the ONLY work on last point.
I like to learn to create this effect [Url]...When you mouseover the Featured Work, it expands and when mouseout it collapse. It is on the left side of the stage under the heading FEATURED WORK.
I have a basic mouseover in my flex application which changes an image onmouseover and changes it back onmouseout using the code mouse Over "functionToChangeImageSource()" and another one to mouseout.It works fine when you slowly mouse over and out, however if I quickly move the mouse over it, it occasionally stays on the mouseover image and the mouseout function doesnt appear to kick in. Is there anything I can do to fix this, or does anyone have any ideas why its happening?Also, I've tried the rollOver and rollOut instead but it has the same problem.[code]I'd imagine you're correct about the mouseover event not completing before mouseout is but how to I fix this?
I have a simple movie clip for which i bind two events 1-MouseOver and MouseOut
in these events i am just tracing simple text
But the Problem is when i take my mouse over the movie clip both events called tracing the string in the output panel
Infact, things should be done like that on mouse over, its text is printed and when i take my mouse away[out] from the movieClip MouseOut event should be called.
The mouseOver event doesn't work should be pretty basic but... y'know it's flash and that which should be simple is usually a PIA when you're an actionscript beginner
I have an image that grows on mouseover and shrinks on mouseout, and I'm using the following script for the events:
[code]...
The problem is that while the image is growing or shrinking,if the mouse is on the exact border it simultaneously gets stuck on both the mouseover and mouseout fuctions, resulting in seizure-inducing loop. Is there any way to ensure that a function completes once it's started, or some other way to avoid the simultaneous over/out condition?
I made this simple movieclip with over and out states. However my function does not work. When moving over the movieclip the mouse out event is called immediately. I don't know why this is happening.
ActionScript Code: home.buttonMode = true; function onOver (e:MouseEvent):void {
In the stage I have a MC called test. In this MC I have another MC called sub. on MOUSE_OVER the test.sub should be visible and i want to be able to go to it and for example click it... but when I leave the shape it disappears before i reach it. I attached my test fla
I've got the following movie online to look at:(disregard background, temporary image)URL...I have 3 icons (will be 4, the photos at the bottom of the movie).When hovering over a button, it should rise up around 50px, and on mouse out, it should drop back down to its original position.If you look at the movie, it does that, however, if you move around the images a bit you'll see that at some points it picks up 2 photos/buttons at a time (since they're overlapping a bit I imagine), but the BIG problem is that sometimes, when picking up both images, they do not return to their original position when mousing OUT as they should, they remain suspended as if they are stuck at the end of the onmouseover function and can't come back down.[code]
I want to make two custom cursors. One to be visible on rollover and second visible only on mouse down. Is this possible. I want to make game where cursor changes into mc1 and moves around with mouse but when you click mc1 is changing to mc2. Till now i managed to hide cursor, make mc1 to move with cursor but dont have any idea how to change mc1 with mc2 on mouse down and then mc1 to come back on release. Is there any other way to make this, my idea was to make 2 clips to follow cursors and use as to determine when each clip is visible, but it doesn't work.
I am using CS5 - as3 and getting error TypeError: Error #1009: Cannot access a property or method of a null object reference. at index_nutro_fla::MainTimeline/manageMouseOut() My mouser over is a moveclip use to work fine but giving this error
Here is the code stop(); import flash.display.MovieClip; import flash.events.MouseEvent; bk_btn.buttonMode=true;bk_btn.useHandCursor = true; bk_btn.addEventListener(MouseEvent.MOUSE_DOWN, [Code] .....
AS3 page with text links that change to a new color on mouse_over and change back on mouse_out. Sometimes the links do not change back and all remain colored after mouse-out. I have never been able to simulate the problem on my several computers at several locations but have seen it happen on the clients computers. Is there a known issue perhaps with Flash/AS3/Flash Player Version# that might cause this?
I am building a graphic component in MXML that has different states, each state having its own size. I have a "normal" state and a "highlighted state", the highlighted one having a higher height. On this components I implemented a function to be executed on each mouseOver and mouseOut to change from normal state to highlighted state and back. My problem is, in the highlighted mode, the mouseout event is triggered according to the size of the normal state.
how to make a basic image rotater by importing images and setting up motion tweens in the time line. That part works. When I hit ctrl + enter it plays through the images correctly.
Now I want to add an action script that will play/pause the rotator on mouseover and mouseout.
What I have so far is layers img1, img2, img3, img4 and an invisible button layer called buttonLayer.
I added a 6th layer and named it action.
Now every time I try to use one of the symbols from the library I get a "undefined property" error.
I have looked all over and find all kinds of tuts but none of the ones I'm finding tell the basics of how to use a symbol in the actionscript. Or how to make a symbol/instance/object in the first place. They just say things like "somesymbolname.play()" but when I replace that with my symbol name I get the error.
I've renamed all my symbols to img1, img2... because one thing I can see that is obvious is that there is no way "symbol 1" works in any programming language because of the space in the name. I'm confused that flash would automatically create a symbol with a name I can't use.
When I right click->actions to bring up the actionscript window for my action layer where do I start? And are there other things I need to do with the symbols and layers before I can use them in action script?
I'm attaching the fla file in a zip. how to add the actionscript it would go a long way in helping me understand how it all works.
I also tried saving the swf and then importing that into a new project as one single layer to work with and that doesn't seem to make a difference as far as figuring out the actionscript.
I have a simple rollover button that I want to use as a background image for a navigation on a drupal site I'm helping to develop. I'm not too skilled in AS3 and I can't figure out how to get the button to play on a mouseover and reverse on a mouse out - all from the current frame.URL...I set it up a motion tween that would play on a mouseover and then play a motion tween back to the original size on a mouse out but this only works if you stay on the button until it fully expands, otherwise it jumps around.
I am using a custom skin on Flex's TabBar, and specifically the skin the controls ButtonBarButton. The width of the button is a variable size depending on the text it contains, and background of the button is an image that only displays on the selected states of the button.
The following is my MXML for the skin:
<!-- states --> <s:states> <s:State name="up" />
[Code]....
I tried wrapping the entire block in a Group tag, but to no avail. The invisible Rect does indeed fix the "machine gun" flickering that occurred when the mouse hovered over any edge of the button, but there is still a flicker on every mouse enter and mouse leave of each button.
I searched and found the code below which works fine to change the color. What do I do to make the color go back to it's original color on mouseout? pedals.buttonMode = true; pedals.addEventListener(MouseEvent.ROLL_OVER, changeColor); function changeColor(e:MouseEvent):void { var color_transform:ColorTransform=pedals.transform.co lorTransform; color_transform.color=0x004433; pedals.transform.colorTransform=color_transform; }
I have downloaded the following code and tried to change it. It works so far, but the attached MC are "pulsating" - if I change them with another MC (with text inside) I can't use them as a Menu links - they are "pulsating" too much and I can't read/see the text properly. where in code I can change(reduce) this "pulsation"? how can I make the MC-s cklickable=working as a buttons with mouseover/mouseout effects (changing color etc.)
i have an object on the stage, and, on mouse over of that object, a menu made of 4 other objects appears works great i want the menu to stay there as long as the mouse is over one of the objects in the menu, or the original object that spawned the menu so for every object in the menu, and the original object that spawned the menu, i made mouse over and mouse out listeners they keep track of weather the mouse is on one of the objects, with a boolean that is turned true on mouse over, and turned false on mouse out and also on mouse out, there is an if statement that checks if all of these booleans are false, and if they are, the menu is removed the problem is that, when mousing between objects, the mouse out listener for the previous object occurs before the mouse over handler of the next object, the boolean check is performed, and the menu is removed before the next mouse over boolean is turned on i was thinking about making a timer to make the thing wait for a milisecond or 2 before making the boolean check, but there must be a better way to do this, since older computers take longer to do stuff this solution might be buggy.
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I'm playing around with this code and am trying to get the color effect to work on mouseover, but nothing happens. Can someone take a quick peak and maybe point me to a flaw in my code?
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.