Actionscript 3.0 :: Hitting Brick More Than Once To Remove From Stage At Random?
Apr 14, 2010
im trying to figure out how to hit a brick more than once with my ball created, i just want it to happen to random bricks only.here is the coding;
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
[code].....
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Mar 5, 2004
i made a bouncing ball game. but i put a hitTest on it so that it would bounce off a brick. but what happends is that when the ball hits the brick in a angel it gets stuck on the insid of the the brick.
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Jul 28, 2011
I have a problem with my hittest
for(var i in _root.ferry.perimeter) {
var point = new Object();
point.x = _root.ferry.perimeter[i]._x;
[code]....
the problem is that the hit becomes true when the object isn't hitting anything for instance if the object was moving across the screen the hit randomly becomes true.I have another hitest in the same project which works fine.
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Aug 3, 2009
how to hit a brick more than once with my ball created, i just want it to happen to random bricks only.
here is the coding;
Code: Select allpackage {
import flash.display.*;
import flash.events.*;
[code]....
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Nov 11, 2009
i have a pb, i want to create 2 types of brick ,i haven't understood where he defines that 1 apply to a certain brick.or is it even that...so really, do anybody knows how to make a array with 2types of brick? from that tutorial?
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May 15, 2009
I am currently making a brick breaker game, so I want to make the ball bounce from the paddle. My paddle's name is pwn and the ball's name is ball.
My code for ball is currently:
onClipEvent (enterFrame) {
this._y += 5;
this._x += 4;
}
[Code]....
I just want the ball to bounce somewhere else other than stopping the ball at the place. I already made sure the paddle can move and the boundaries block the paddle from leaving the stage. So can someone give me the codes (please simple for me to copy-paste) for having me to bounce the ball some opposite direction or whatsoever. Like once the ball touches the paddle, it reflects somewhere else at the same speed and a different direction without any errors.
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Nov 3, 2011
I literally saved the file as a swf etc and when I viewed it, there were massive random red shapes all over the dynamic areas completely ruining it.how these were formed as I changed nothing in the movie.
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Dec 23, 2010
Given a scenario where i have 3 movieclip that is playing together at one time, is it possible when i click on a button, a new movieclip will be loaded while 1 of the currently playing movieclip will be randomly removed/opacity reduce to 0?
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Jun 26, 2010
I have a random motion script that I need to remove when the object in random motion hovers over a specific area in the background. I need the object to just keep moving in the direction it was going in and not randomly switch directions or bounce.This is my script for the random motion which is on the object:[code]
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Apr 19, 2010
On the click of a button I am having a movie clip load onto the stage from the library using the _root.attachMovieClip command and that part of my code is working perfectly.I have a close button embeded into the movieclip being loaded in but I am unable to get it to remove the movieclip from the stage when the close button is clicked. The close button has to be inside the loading movie clip so it doesn't interfere with other items on the stage which is why i'm not using _visible to show and hide the menu.
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Aug 24, 2009
I'm trying to remove a swf from the stage when a button is clicked to go to the next frame.
Below is my code for loading the swf and know I need to use the removeChild function to do it but don't know what to target.
loadme();
function loadme():void
{
var l:Loader = new Loader();
[Code].....
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May 23, 2011
im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.
I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.
for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.
i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage, and if i go back to the first increment i should only have 5 movie clips on the stage. this is my code for spawning with the slider
this is my arrays of the numbers are now many movie clips i want to spawn to the stage.
Code:
var rdCounts:Array = [5516 / 1000,5517 / 1000,5570 / 1000,5585 / 1000,5596 / 1000,5656 / 1000,5804 / 1000,5965 / 1000,8692 / 1000,15194 / 1000,16475 / 1000];
var NewAuspop:Array= new Array();
[Code].....
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Jul 10, 2011
If i have a MC on stage called 'mc' why will this not work[code]...
what do i need to remove this from stage?
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Aug 3, 2009
I am trying to remove a MC from the stage from within its own class and trying to keep it so no matter what that MCs object is called it will work. I am using this and it seems to work, but wondering if there is another/better way to do this?
parent.removeChild(this);
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Sep 9, 2009
I have a scrollbar that attaches to a movieclip that I want to appear only on one page of my website.When I navitgate to another page, the scrollbar is still there.I would like it only to appear on one page and need either a button event or frame event to remove it when I navigate away from the page.[code]...
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Jul 30, 2010
So I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.[code]...
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Mar 21, 2011
This is my code for playing an .flv video: I am using this code to play a video when a user clicks on a button:
function clicked(event:MouseEvent):void {
var video:Video = new Video();
addChild(video);
var nc:NetConnection = new NetConnection();
nc.connect(null);
[Code] .....
When I got to frame 2 the last frame of the video is still there.... How can I remove the video when the video has finished and gone to frame 2?
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May 22, 2011
hey, im trying to remove these movie clips from the stage but its not working. Im spawning the movie clip to the stage every time i slide the timeline_slider, which is instance name for a slider component.I manage to put the spawned movie clip in a array using push, but i don't know how to delete them. Because what i want to happen is that every time i slide the slider i only want a certain amount of movie clips on the stage, but what is happening is they spawn on the stage and stay there.for example. if i slide 1 across it spawns 5 mc if i slide again to the second increment it spawn 4 so total number on movie clips on the stage is 9.i want to only spawn the number of movie clips that increment on the slider is set to. i would also like it to work backwards as well, so if im on the second increment it should have 4 movie clips on the stage,and if i go back to the first increment i should only have 5 movie clips on the stage.Even just hiding the movie clips and unhiding the movie clips is fine as well. this is my code for spawning with the slider this is my arrays of the numbers are now many movie clips i want to spawn to the stage.[code]
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Dec 3, 2010
I am getting a little fustrated with trying to remove a MovieClip from my stage after I am done with it. On loading my frame, I have a little bit of code in a function that creates a piechart.
var piechart:MovieClip = new MovieClip();
stage.addChild(piechart);
//Then a bunch more to draw the pie chart
So that bit of code is NOT on my "Actions" layer. Now I have a button on this frame that navigates to a different frame in the timeline but when I change frames, the piechart remaines. So, how do I remove this piechart from the stage after I am done with it? I have tries stage.removeChild(...) and others but perhapse I am calling it wrong?
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Apr 11, 2011
I created movie clips that I want to add to the stage (from the library) by the use of buttons. I have a total of six buttons (and six moviclips) but I am trying to get the first two to work before I move on to the next buttons. The problem is I can't seem to remove the movie clip when another button is clicked, or the same button... Like I said I am new at this and I think a created a mess of things... I am getting error 2007 now
import flash.events.MouseEvent;
import flash.display.MovieClip;
mix_btn.addEventListener(MouseEvent.CLICK, addbear);
[Code]....
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Aug 17, 2011
I create multiple MC's with the following code:[code]Now i'd like to remove a bunch of them from the stage. Is there a way i can do this in AS3?
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Feb 5, 2012
On the Stage i've a texfield named "text0", when i attempt to remove it throught AS3 writing removeChild(text0), flash give me an error(Error #2025). I always used this syntax for remove MovieClip symbols, why it seems not work for textfields?
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Feb 16, 2012
It may sound stupid, but how can I remove a definite child from the stage?[code]...
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Aug 4, 2009
is it possible for a movieclip to say that it wants to remove itself from the stage?i am dynamically adding a bullet (movieclip) to the stage for this "tank-type" game im making.. since it's a bullet, it obviously moves.... so, if the bullet's X position is beyond 550, i would like flash to remove it so that it doesn't take up memory...here is the class of the movieclip:
ActionScript Code:
package
{
[code]............
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Feb 3, 2010
The normal procedure will be to call the parent to remove the child.
ActionScript Code:
stage.removeChild(temporary_movieclip);
or just
[Code].....
I am highly aware that this is a BAD practice in all logical sense, because the parent SHOULD be in charge of removing its childs because then it can set them to nil and remove all Event Listeners for the garbage collector.
Why iPhone ObjC allows that is beyond me.
Is there a way to get a movieclip to remove itself ?
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May 5, 2010
I am trying to remove a swf that I import to the stage, but it is not working.
Code:
function btn_cima_3call(clickEvent:MouseEvent):void{
page = 5;
esconder();
content.gotoAndStop(page);
ld.load(new URLRequest("trabalhosV0.swf"));
ld.x = 0;
ld.y = 100;
addChild(ld);
}
So when 1 button is pressed this swf is imported to the stage. but im now trying to remove this when another button is pressed and it isnt working?
Code:
function btn1call(clickEvent:MouseEvent):void{
removeChild(ld);
page = 1;
content.gotoAndStop(page);}
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Apr 1, 2011
If I add 10 clips like this[code]...
this just results in an error, what are the instance names of my 10 objects then?
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Jan 5, 2012
I have some problems removing javascript iFrame from my flash file.I have one index.html (where iFrame is generated) and one index.swf file.In my index.swf file, I have 14 buttons (14 different frame labels). On 4 of those buttons I have a function calling my javascript iframe from index.html file. But, when I go on a frame that don't have that function for calling javascript, that previously called and displayed iframe is still visible.Another problem I have is that on some of those 14 'pages' I have around 10 more buttons on center of stage - that are not clickable because of that javascript iframe.
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Mar 10, 2010
I have a main timeline which loads swfs in certain frames. It all works great except when I select one of the swfs that has a flv video inside. When I try to select any other frame the swf unloads but the audio stream remains.Here is what I have
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
var loader:Loader = new Loader();
[code]....
I will have 3 more swfs with videos inside which I did not add yet as I need to get this sorted first.
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