Actionscript 3.0 :: Loading Swf Using Loops Asap

Jan 31, 2012

I want to make a menu with 6 buttons and each of them to load a specific swf file. The problem is that I can only manage to make it so that it loads the final swf file no matter what button I press. This is the script I have so far:

[Code]....

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ActionScript 3.0 :: Loading Swf Using Loops Asap?

Jan 31, 2012

The problem is that I can only manage to make it so that it loads the final swf file no matter what button I press.This is the script I have so far:

Code:
import fl.containers.UILoader
import flash.net.URLRequest;

[code]....

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ActionScript 3.0 :: For Loops And Dynamic Swf Loading?

Sep 8, 2011

I've done some digging and can't find an answer to this that I understand. I'm sure it's something simple and stupid that I'm just overlooking.

for (var i:uint=1; i<=5; ++i) {
this["thumb"+i]:Loader = new Loader(); this["thumbURL"+i]:URLRequest = new URLRequest("thumbnail_"+i+".swf");  

[code].....

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ActionScript 2.0 :: Slide Show Script ASAP?

Jan 16, 2003

I have 4 images (image_1, image_2, image_3,and image_4,) I want for the them to scroll like a slide show from left to right one after another but extremely slow, and to place another layer to show text and stuff

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ActionScript 2.0 :: ASAP With Sound MX - Play Continuously

Jun 22, 2003

I have 2 sounds that i would like to play. Sound 1 and sound 2. I want to make sound 1 to play only once and after it stops i want to make sound2 to play continuously. You know what I mean? I have 2 different sounds, lets just say sound 1 says blah blah blah and blah and after it stops I want to play sound 2. My sound 1 is longer then sound 2 so I need to make sure that sound 1 finishes playing and after it stops then to make sound 2 to play.

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ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?

Sep 22, 2009

I have this array that contains the names of various images I want to load into Flash

var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];

Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.

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ActionScript 3.0 :: ASAP - Keep MovieClip In The Same Place It Was Before When I Get Back To Main Screen

Jan 30, 2012

1: When I get back to my main game screen, how do I keep my MovieClip in the same place it was before.

2: When I run this code:

Code:
if(numberOfGras**** == 1){
mcGrass1.visible = false;
mcMonster.removeEventListener(Event.ENTER_FRAME, TouchingGrass1);
}

It makes mcGrass1 disappear, but not the event listener. When I touch the area where it was, it still goes to the screen "math". [URL] That is the location of my .fla

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ActionScript 2.0 :: ASAP - Getting The Dreadful "NaN" When Calculate Number

Jun 15, 2008

I creat a lot of Flash calucalto at my work and keep running in to the same issue each time I start a new... I seem to have problem properly declaring what needs to be treated a "Number" and "Text" Because of this I keep getting the dreadful "NaN" when I calculate my number. I attached the FLA and I CAN'T FIGURE OUT WHAT I'M DOING WRONG... I attacherd ther FLA to this thread. Someone please review my script in this FLA and hopefully tell me I'm just making a minor error, I have to present functionality proof tomorrow to my client so I really need to figure this out ASAP.

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ActionScript 3.0 :: Asap With Error #2109 "Frame Label Instance15 Not Found In Scene Scene 1"

Jun 23, 2010

I have a movie clip button, however, once you click on it the output will say: ArgumentError: Error #2109: Frame label instance15 not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at index_fla::MainTimeline/goLabel() i am new in flash and trying to learn as3. i've looked at what error this is but i cant get my head around it. what i m trying to do it if you click on a button, a swf file will load on the the page. but it is not loading and the error comes up!

[Code]...

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ActionScript 3.0 :: Grr Infinite For Loops?

Mar 29, 2009

Shouldn't flash detect these before running the script and crashing and having to force quit and restart (and flash startup takes a while)? Like just give an error: infinite for loop or something? And this happened to me a bunch when working with for loops within for loops, when I accidentally used the same variable for both loops, so of course it never ended and crashed flash.

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Comparing Arrays And Loops

Nov 29, 2010

The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.

[Code]....

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Use The Sound Loops For Commercial Uses?

Jul 25, 2011

I'm new here and I'm wondering if I can use the Sound Loops for commercial uses?

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Professional :: Using 'for Loops' With HitTestObject() ?

Feb 7, 2011

I have section of code which works for bouncing some fish movie clips off of the 'ceiling':[code].....

However, I would like to find a more succinct way to program this using a 'for loop'. I tried the following, which did not work and gave me an error (posted at the bottom). [code].....

TypeError: Error #1010: A term is undefined and has no properties.at Function/<anonymous>()

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ActionScript 3.0 :: Limit On For Loops?

Apr 1, 2011

I'm pulling data from an xml doc and created 4 XMLLists to hold the children of the 4 different elements. Inside the onLoad function, I created a series of for loops to go through each list. But Flash stops after going through the first two. I'm very puzzled by this. I got around it by creating a 2nd onLoad function for the last 2 lists, but should I be using a different loop? Curious.. I inserted a break after the first 2 and then the 3rd loaded up...

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Actionscript 3 :: Two For-loops With A Delay?

Jun 8, 2011

I've got the following code and i would like to add an delay of 200 ms after each trace statement

for (var x_pos:uint = 0; x_pos <= 12; x_pos++){
for (var y_pos:uint = 0; y_pos <=12; y_pos++){
trace("hello world " +"("x_pos+","+y_pos+")");

[Code].....

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ActionScript 2.0 :: Way To Slow Down For Loops

Jul 25, 2004

i am new to flash and i was wondering if there is a way to slow down for loops.Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:[code]

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ActionScript 2.0 :: Hittest, Loops And The Like?

Aug 11, 2004

My situation is that in the game I'm making, I have a movable turret firing duplicated bullets. I need to hittest them against a duplicated set of oncoming robots. I've tried using a for loop, but I just can't get it to work.I've attached the .FLA, and I would be grateful if anyone could point out what I'm doing wrong (ignore the values for removing the clips and the random duplication; I had to shrink the stage size to make the file size smaller!)

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ActionScript 2.0 :: [fmx] FOR Loops And Function?

Nov 24, 2004

why this code dosent work at the same time in the timeline, and why only envent put inside the attacHMovies or duplicated Movies work, if i put them in the forr loops they don work.

Code:
img01 = new Array();
img01 = ["001.jpg", "002.jpg", "003.jpg", "004.jpg", "005.jpg", "006.jpg", "007.jpg",

[code].....

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ActionScript 2.0 :: Are There Loops In Flash

Jun 28, 2005

are there loops in flash like Do while loops, or for next loops?

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ActionScript 2.0 :: Arrays And For Loops Maybe?

Sep 14, 2005

I would've thought of a better title but I honestly have no idea what's going on. I have this code on the main timeline:

Code:
dots = new Array();
for (i = 0; i < 10; i++) {

[Code]...

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ActionScript 2.0 :: For Loops And AttachMovie

Apr 9, 2006

I want to attach a MC dynamically so that I have 12 rows and 12 columns of _mc box on the main stage:[code]I think it can be done only with a nested loop but so far, well, my head's in a loop!

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ActionScript 2.0 :: For Loops Not Functioning?

Feb 26, 2007

Code:
var cityArray:Array = new Array();
cityArray[0] = "southland";
cityArray[1] = "otago";
cityArray[2] = "westland";

[code]....

What have I done wrong? I'm trying to give each mc it's own number based on the name position in the array etc etc - It returns 18 for all of them when I click them one at a time.

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ActionScript 2.0 :: Why Nested Loops Necessary To Use

Aug 17, 2002

Why nested loops must be used. I have this code that I took from the Training from the source book:

v = 0;
i = -1;
while(++i < 2){
j = -1;
while(++j < 2){
[Code] .....

What I don't understand is why I have to have this to create two columns couldn't I just change the while (++i < 2){ to
while(++i < 4){ instead.

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ActionScript 2.0 :: Slow Down For Loops?

Jul 25, 2004

way to slow down for loops. Like i can set how many seconds till it goes and loops again. I have tried setInterval but didnt work.here is my code:

on (press) {
enemmyX = this._x;
enemmyY = this._y;

[Code]....

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ActionScript 2.0 :: Ending The For Loops?

Jun 2, 2004

We have a For Loop that duplicates and movie Clip.

for (counter=2;counter<=15;counter++) {
duplicateMovieClip(enemy,"enemy"+counter,counter+1 00);
}

On a hit test we want to remove all the duplicated movieclips. I acomplished this using a new scene with a frame action contianing another For Loop and a remove movie clip action. Hit test true move to new scene play frame action.

for (counter=2;counter<=15;counter++) {
removeMovieClip("enemy"+counter);
}

This worked.Is there a way to put a stop of the For Loop or Put a stop on the Duplicate movie clip?

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CS3 :: Creating A Crossfading Between Sound Loops

Jun 25, 2008

I am trying to make a sound crossfading between the loops (an example would be: same as in a "Winamp" media player you toggle the Crossfading function in a Modern Skin and select a duration of it). Say I got a loop of 10 seconds, altho it is not perfect as its cut of the song without a proper editing tool. Any way I could accomplish it by using the ActionScript?

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ActionScript 2.0 :: Multiple Loops Not Working?

Jun 30, 2009

I'm new to flash, and this is my first post.I'm using Flash MX Pro, 2004 V7.I have this code in the first frame:

________________________________________
for (i = 0; i < 5; i++){
_root.attachMovie("A","A_" + i, i + 10);

[code].....

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AS3 :: Variable Naming With Loops And Arrays?

Aug 1, 2009

I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.

myArray[0]=0
myArray[1]=1 etc...

I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.

var i:Number;
var aArray:Array = new Array();
for (i=0; i<10; i++) {

[code]....

The output error is 1084: expecting identifier before aArray.

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ActionScript 2.0 :: Flash8 - How To Label Loops

Oct 3, 2009

how to label loops?Like:

PHP Code:

outer:
for(...)
{
for(...)

[code]....

Like I have labelled "outer",(it does not work),is there an actual way to label loops?

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Buttons And Wav Sound Loops (almost Made It)?

Dec 9, 2010

I've been trying to make a sound-loop player for quite some time now (i'm new to as3) and i'm pretty close to do it but still Ok, i've made six letters converted them into buttons and i want them to play a different wav sound loop each one whenever i click on them and to stop the sound when i click again.This works fine for the first button but not for the rest of them because i dont know where to insert the similar code for the rest of the buttons.

import flash.media.Sound;
var sound:Sound = new The_Rloop5();
var soundControl: SoundChannel = new SoundChannel();

[code].....

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