Actionscript 3.0 :: Navigation Bar - Stay At The Bottom Of The Stage At All Times
Mar 3, 2009
I have a navigation bar that I want to stay at the bottom of the stage at all times, and also resize based on the stages width ( - 100 ). I was originally using the Event.RESIZE event to do this, but I wasn't happy with it's feedback.. So I switched over to ENTER_FRAME. Basically, My first attempt, not sure if i'm on the right track. Right click to bring up fullscreen option in demo.
what i'm referring to is the way in which the thumbs and menu items stay at the bottom & top no matter what size the window is resized to.. and the its only the big images that are resized...
I have 5 movieClip buttons. I want the GALLERY button to stay on the stage at all times, "which it does" but i want when the user clicks on 1 of the other 4 buttons for the remaining 3 to disappear. Example... when the user clicks on the KIDS button, the COUPLES, PORTRAITS AND BELLIES buttons disappear, or when the user clicks on COUPLES, for the KIDS, PORTRAITS AND BELLIES buttons to disappear, and so on.
I'm trying to figure out how to get my logo to stay at the bottom right of the page all the time. I used Stage.align and onResize but the problem is that my logo ony aligns when you go to resize the window, and it "jumps" into place. I want it to pop up in the bottom right and then stay there, regardless of the window size. You can view it at This is my code:
What happens is that when I load the page the movieclip goes to where the mouse is right away, before I even put the mouse over the frame. How do I get the movieclip to stay at the bottom of the frame until I move the mouse over it?
the aim of this script is to make a slide show, loading images form an external file (called: images) they fade in, then fade out, then load the next swf in the Next Level.My Question is that I cannot manage to set different times when the image load to stay in the screen (1, 2, 3 sec (1000, 2000, 3000 miliseconds) and then to fade.They Need to fade in, stay 1,2 or three seconds, and then fade out... but its not working, I used the SetIntervalID but nothing after loading the 1.swf this will call a 2.swf with a different time of the image to remain, lets say 5 sec, and then this swf will call the 3.swf and remain 8 sec??[code]
The problem that i'm having is that when the timeline gets to the point where the slider is used the fscommand("allowscale", false); takes over the original fscommand used for the nav. I need to use both, as the slider only seems to work properly with that code, and likewise with the bottom aligned navigation.
How can i get around this? I want to align my navigation to the bottom of the browser at all times, yet have my slider be relevant to the browser when it's being used.
Is there another way to align the nav to the bottom of the browser? Maybe and onEnterframe();?
I got a box symbol nothing fancy I applied a motion preset to it and its just a basic bounce.I would like it when the bounce is over the box would just stay still on the stage and the time line would continue to play. The problem is this when the layer with the box on the time line ends the box disappears from the stage as well. now with a old school tween I would just add a blank key frame to the end of the movie and problem solved. But since I'm playing around with a the new type of tween when I try to stretch out the time line it affects the timing of the previous frames. In some cases the whole animation slows to a crawl in others the bouncing in the motion preset happens at the wrong time making it look like the bounce is happening in mid-air. So what I would like to do is just stretch out the time line in some way and just have the first part of the new tween stay in time and pretty much add dead space to the end of the tween and have the box stay put.
Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two things happens:
- you mouseout of the sprite - you go to a new region
That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:
- you mouseout of the sprite - you mouseout of the region IF you aren't on the sprite
im trying to get a mc that is in side another mc to stay in the stage boundry with if statements
[Code]...
all this does is move the mc over to the left 50 px and down 50 px weather it is out side of the stage or with in the stage the parentmc is loaded dynamicly then placed in several postions, some are in the middle of the stage and dont need moved some are close to the edge of the stage and are being cut off
I'm trying to create an effect such that if an object moves through the right of the stage, it pops out on the left, as if it was just continued on. heres my code so far if its needed
var positiony = 0; var positionx = 0; //------------------------------------------------------
The following code blocks create a movie clip 20px high and align it to the bottom of the stage (I add 100px to stageHeight because by default it traces 300 instead of 400). Regardless, both code blocks work when tested in Flash.In HTML however, only the first code block works.The second code block produces a blank HTML page. The second block is so that I can change the footer's height and still have it sit at the bottom of the stage...Considering "footerY" traces 380px, I have no idea how the two code blocks are so different that one HTML page makes the clip visible and the other doesn't.
Code: var footerHeight:uint = 20; // var footerY:uint = (stage.stageHeight + 100) - footerHeight; // trace(footerY);
I've attached some images for reference, but as I make my window larger the bottom of my stage gets cut off. I'm working off of a website template and am not particularly sure how the elastic function works. I've had some success changing the code to
Code: Stage.align = "T"; and Stage.scaleMode = "showAll";
but then there are just solid blocks on either side of the background image that don't look very good.
so the bottom will be locked in place and not get cut off when resizing the window.
I have a group of 6 buttons which on my stage sit in the center and are 20 pixels from the bottom, I am trying to create a bit of a liquid layout, and the browser is going to be able to resized by the user. I want always for the buttons to stay at the bottom in the center of the browser 20 pixels from the bottom no matter wether it is resized too
I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
The problem is: I can center the stage at top or at bottom, but if it is centered at top, when the window is resized obviously the top will be quiet and the bottom of the page will get bigger/smaller.If it is centered at bottom, what will change is the top. how can I center at the middle, and on resize it changes the same top and bottom values ? Another question, is it possible when on resize at center to resize until X pixeis at top and then resizing only at bottom ?
Edit: Basically, I want the stage to be centered until X resolution, and then I want it to just 'grow' on the bottom and not on the top
I am working on a website coming soon landing page that will be entirely flash. I have design a flash file to be resizable and set not to scale or skew any of the objects. Now I am working on a image I want to span across the bottom of the stage. Currently I am attempting this effect by using a tiling bitmap. It kinda works, I have it on the bottom of the stage only, and its only the size of the image. BUT its tiling very strangely, and I tried to clear the sprite on every resize.
I have attached and image showing what I am attempting to fix. Below is my code.
i want to have multiple blocks moving over my stage, but i want use just the one mc in the libary and my function, what adds a new block with random color, alpha and speed.I think, that i have to use addChild();, but i have no idea how to use it properly.
I am wondering how to make the MC "bonus" appear at random times onto the stage and stay until the MC has stopped playing or it has been clicked on. I.e
- after 5 seconds, "bonus" appears on stage. - the 20 frames inside the MC play and then it disappears.
private var currentItem:uint; for(var i:uint = 0;i<10;i+){ addChild(arr[currentItem]);
[Code]....
So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
From this example image attached, I have created many instances on my stage, let's say that for each instance I would like to go to a new section that has a different layout. What is the action script that will move my frame to the right location for example, let's say on one of the instance I have a button that says contact. On one of the buttons, what action script to I have to put in so that it navigates there when someone press it, I would think "on press" go to instance tab contact something of that nature.