ActionScript 2.0 :: Mirror Top And Bottom Of Stage?
Apr 4, 2011
I'm trying to create an effect such that if an object moves through the right of the stage, it pops out on the left, as if it was just continued on. heres my code so far if its needed
var positiony = 0;
var positionx = 0;
//------------------------------------------------------
Right now my stage dimensions are 980 X 800 px. I need to cut or "crop out" the bottom portion of the footer because its height is too long. So I changed the stage dimensions to 980 X 600 px (and changed the corresponding dimensions in the embed tag in the index.html file to match). Doing this seems to cut out the bottom but at the same time adds space to the top and seems to distort the overall spacing. Is there a simple way to crop out the bottom of the stage (just like cropping out a section of a photo)?
The following code blocks create a movie clip 20px high and align it to the bottom of the stage (I add 100px to stageHeight because by default it traces 300 instead of 400). Regardless, both code blocks work when tested in Flash.In HTML however, only the first code block works.The second code block produces a blank HTML page. The second block is so that I can change the footer's height and still have it sit at the bottom of the stage...Considering "footerY" traces 380px, I have no idea how the two code blocks are so different that one HTML page makes the clip visible and the other doesn't.
Code: var footerHeight:uint = 20; // var footerY:uint = (stage.stageHeight + 100) - footerHeight; // trace(footerY);
I've attached some images for reference, but as I make my window larger the bottom of my stage gets cut off. I'm working off of a website template and am not particularly sure how the elastic function works. I've had some success changing the code to
Code: Stage.align = "T"; and Stage.scaleMode = "showAll";
but then there are just solid blocks on either side of the background image that don't look very good.
so the bottom will be locked in place and not get cut off when resizing the window.
I have a group of 6 buttons which on my stage sit in the center and are 20 pixels from the bottom, I am trying to create a bit of a liquid layout, and the browser is going to be able to resized by the user. I want always for the buttons to stay at the bottom in the center of the browser 20 pixels from the bottom no matter wether it is resized too
I'm trying to position an MC to the bottom ( that's the simple part ) of the stage that has an initial height and width of let us say 10px height and 30px width. Ok, and now i want to scale ( stretch ) and tween the MC at the same time until it gets to Stage.height. I'm not really sure about how to do this one, i tried using some conditions, some whiles but it seems that flash kinda crashes so that's not cool.
i want the whole MC to keep on resizing ( stretching and tweening again ) on stage resize... how to tween and scale the MC at the same time ( by tweening i mean just like like a motion tween but the only problem here is that the height would be dynamic ).
I have a navigation bar that I want to stay at the bottom of the stage at all times, and also resize based on the stages width ( - 100 ). I was originally using the Event.RESIZE event to do this, but I wasn't happy with it's feedback.. So I switched over to ENTER_FRAME. Basically, My first attempt, not sure if i'm on the right track. Right click to bring up fullscreen option in demo.
The problem is: I can center the stage at top or at bottom, but if it is centered at top, when the window is resized obviously the top will be quiet and the bottom of the page will get bigger/smaller.If it is centered at bottom, what will change is the top. how can I center at the middle, and on resize it changes the same top and bottom values ? Another question, is it possible when on resize at center to resize until X pixeis at top and then resizing only at bottom ?
Edit: Basically, I want the stage to be centered until X resolution, and then I want it to just 'grow' on the bottom and not on the top
I am working on a website coming soon landing page that will be entirely flash. I have design a flash file to be resizable and set not to scale or skew any of the objects. Now I am working on a image I want to span across the bottom of the stage. Currently I am attempting this effect by using a tiling bitmap. It kinda works, I have it on the bottom of the stage only, and its only the size of the image. BUT its tiling very strangely, and I tried to clear the sprite on every resize.
I have attached and image showing what I am attempting to fix. Below is my code.
what i'm referring to is the way in which the thumbs and menu items stay at the bottom & top no matter what size the window is resized to.. and the its only the big images that are resized...
I have got a movie clip moving up the stage and when I press the keyboard I want it to come back down to its starting position on the bottom of the stage. What code do I add to the following?
Does anyone know how to mirror a movieclip using actionscript? like mirror to rorrim, I tried using the rotation method but it seems to do it but leave the movieclip upside down
I'm wanting a movieclip to mirror the x and y of the mouse, so when the mouse moves left I want it to move right, only ever meeting at the center point of the page. I have a feeling this has a really simple answer but it's just not coming to me (and google hasn't helped much either). So far,
let's say i have a text scroller like this:what i need is when the scroller goes at the bottom and there is nothing else to show,with some trick to call a fuction so the "down" button disappear.i need this cause i made a scroller only with 2 buttons, and they don't look like broswer's scrollbar. (they are at the center up/down of the text scroller)
flash and followed a tutorial online on how to make a animated spectrum analyser here - [URL]
What I wanted to know is if it is possible to have a small mirror effect underneath the animation, sort of like this image It obviously needs to be a proper mirror and not just a static image.
The animation itself is 940px wide, 200px high so I will only need the mirror effect to be around 50 - 80 px high.
Is there a way to create a dynamic mirror effect that will create a reflection regardless of what is placed above a set line? Meaning, we should not have to duplicate symbols, flip them and create the effect manually. The flash should be smart enough to create the reflection on the fly.
I'm looking to build a site selling glasses (frames and lenses), and wish to put a 'virtual mirror' on the site as seen at: [URL] and other places. Is anyone aware of any form of component to do this? So far I've only found one company [URL] but their pricing is prohibitively expensive. I'd be happy to pay for something 'workable' that we could take and customize.
I'm trying to make a UCI (user created interface) for the music player, Cowon D2. Basically, I am trying to create mirror effects for album art movie clips.
I have searched high and low but have been unable to find a suitable solution which would work on Flash Player 7 with Actionscript 2.0. I had started to lose hope but decided to ask on this forum as a last attempt.
I have previously just flipped the movie clips then set alphas on them. However, it does not look very nice. I would prefer a gradiented mirror image.
BitmapData and Matrix classes are however not supported by Flash Player 7.
I have a flex 3 application with 2 titlewindows. When I compile it with the flex 4.1 sdk in flash builder, the titlewindows show up as mirror images of themselves with all text invisible (i.e alpha = 0).
I want to rotate the object on these axes, but it's causing a problem in that I want to flip the image 180 degrees only, however the image becomes mirrored when it flips and you must continue rotating another 180 degrees to get it back to normal.
Is there a way to take off the image mirror when rotating something?
The idea is I have 3x3 containers(Sprites) - each one holds 2 tiles of 2 two images (shown one and unvisible - laying behind) . So there are 9containers and 18 tiles. When I click on the image I get rotation of the containers, and when every container is about 90 degrees, its childs swap each oher. So in result I get second image shown. But unfortunely then, shown image is rotated by 180 degrees, that means its left side is on the right. Pre rotating containers ( of tiles gives total mess, as middle tiles seem to be right, but left side of the image and right doesnt match to rest.So I need to rotate tiles, which are bitmapData - parts of Bitmap. But I can not rotate them - there is no property .rotationY for bitmapData, and I can not use matrix's rotate() method as it traits only angle rotation and not axis rotation.If I rotate by Y axis the bitmap before slicing it to tiles nothing happens, so I guess draw method relies on default Bitmap.
So Q : How can I rotate on Y axis a bitmap to have mirror reflection of the image and then apply it reflected to the as a .bitmapData property and slice it to small pieces.
Does anybody know an easy way to duplicate a display object (placed with addChild() to stage, containing a square which moves and scales and rotates randomly around), and make the duplicate mirror vertically 'everything'. As if it's a water reflection?
I'm only simplifying my case, in reality the display object has complex and multiple moving objects with filters.
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. Any ideas would be helpful... let me know if you have any questions. It's for a school project that is due at 9am tomorrow so time is of the essence!
I have already looked at the Adobe files about creating move clips with reflections and mine is much simpler than that. I literally just need a movie clip to follow/attach itself (with an offset) to the mouse/custom cursor and be visible within a defined space (mask)...
I am still a beginner with actionscript. I got the hittest_example.FLA and used some of the code on a frame in my movie.[URL]..can't get it to work right in my project. I am trying to make "laserbeam" bounce between "mirror" and "mirror2" when "mcShape1" hits "mcShape2"
I'm prettynew to flash and I have been trying to solve this for a couple days now and unfortunatelly I haven't been able to come up with the solution.When I publish from flash CS4 my swf gets cut on the bottom making very difficult to use the site.the full code is the following:
I got a problem and i don't know how to fix. i published my flash movie as a html and for some reason the bottom is cut off and the default browser scroller is not there? my flash file is 800x900 px