Adding A URL To Image Flash CS3?
Sep 28, 2009I am not having much luck creating a link for an icon image on my site. What would be the easiest way to create a URL link to an image?
View 1 RepliesI am not having much luck creating a link for an icon image on my site. What would be the easiest way to create a URL link to an image?
View 1 RepliesI want to add a slideshow to a web page. I have made a slide show with flash however I really want to add the play controls. Is this possible using CS4 Flash
View 10 RepliesI have a Movie Clip object with a timeline, and it has 3 layers: a layer to stop the timeline at the last frame, a layer with regular drawing with mask attribute and a layer containing a target movieclip with the instance named 'target', that is masked by the layer above.
The drawing is very simple, not even a movieclip, just vector drawing. It's supposed to show the target movieclip only on regions where the mask layer has some drawing, right?
So, I created the method to load an image, listen to the complete loaded event and add the image to the target masked movieclip, but it disappears after the first frame! If i delete the layer with the mask drawing, works fine.
Here's a smaller version of the code.
package
{
import flash.display.*
import flash.events.Event;
[Code].....
I can load the image by pressing the green button (see attached file). However, How do I UNLOAD the same image by clicking onto the image, rather than adding another button on my main flash file. This means that as soon as the image is loaded, the user can click on the same image to unload it.
View 3 RepliesI need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
[Code].....
where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
I have a simple website and use XML to add text content.To add an image I have been using the following code: Code:<IMG SRC="golf6.jpg" WIDTH="100" HEIGHT="80" BORDER="0">Is this the best way to add an image?The image is added but the text flows around it rather than starting a new line after it.
View 6 RepliesI am kind of new to flash and used a template to build a flash website. One of my pages has links on it that when you click them open a pop-up text box. I've looked at the actions of the link to try to figure out how to add an image but can't seem to figure it out. The actions of the link also reference a text file. The [URL] and it's the second page with the contacts (peoples names). Below is the actions from one of the links:
[Code]...
I am trying to build a simple preloader. I have 4 movieclips on stage and on each one I am adding an image that comes from an xml file:
theMap = new XML();
theMap.ignoreWhite = true;
theMap.onLoad = function(success){
if (success) {
theNodes = theMap.firstChild.childNodes;
[Code] .....
Everything works ok but as the jpgs are a bit heavy I'd like to preload them. Is that possible?
Been trying to crack adding images to a pdf using AlivePDF 0.1.4.9 for a week or two now. Creating the pdf and adding text was straight forward and easy to do. How ever adding an image has managed to illude us. I have included our code below. We have also tried the addImage() method without success as well. Our code builds perfectly but produces a blank pdf that opens and says An error has occurred on this page
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
[Code]....
I am trying to add a separate image in the background of a carousel...when a carousel image is clicked on, it moves back and the new image appears with it - but nothing loads in the new image. I thought this would be how to do it, but it's not working...what am I doing wrong? here is what it looks like so far: [URL]
[Code]....
Well yeah, I thought so as well. I mean I know the 'formula' by heart on how to add the link to an image (make it into a button, blah blah blah)
But for some reason when I do that, it doesn't work.
I want to add 5 links (lets say google.com) to the 5 images that are in a slider.
For some reason it gives me like... oh man.. so many errors
Here is the link, its about 500kbs, the link is located at the BOTTOM, RIGHT, CORNER: [URL]
adding 'on(Press)' to an image
View 5 RepliesI customize the file so that I can load multiple image folders for different set of sub-menu button.Right now, it is loading pictures from folder called "images"; I need to add more folders like images2, images3, and images4 that would play the same way as pictures from "images" folder.Where exactly do I need to alter the variable. I am not sure how it adds the other image folders
import mx.xpath.XPathAPI;
//banner
_root.banner = new Array();
[code].......
I am trying to achieve something like this: [URL]
I have successfully gone through and executed the Interactive Image Pan tutorial you have on here. However I am looking to add more of a sense of depth, so would like some images in the "foreground" to scroll by faster (than the background) as the cursor is moved.
To accomplish this I have made the foreground image cover a much bigger width than the background, as it makes sense to me that this would make it scroll faster, using the same code as the background.
So my question is what code do I need to add to the original code to make the foreground image scroll too? It's a MC called fg_mc. Here's the original code for quick reference:
Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
};
[Code]....
What I want to do is add a border on the image that I load into my scroll bar via XML on the rollover. So when I rollover the image a border appears around it. I created a movie clip of the just the border and I am having trouble getting it to appear on all my images when I rollover them. I am not sure how to fix this. How can I do this?
Code:
scrollBar_mc.visible = false;
var space:int = 10;//space between cells
var w:int = 47;//width of cell
[Code].....
I have a preloader on the first frame. It works great, with no problems and it's loading images from a directory. I would like to add to it an image counter, not only the bytes that are loading.
Actionscript Code:
stop();
// array of your movieclips$
mcs = ["page_1.jpg", "page_2.jpg", "page_3.jpg", "page_4.jpg", "page_5.jpg", "page_6.jpg", "page_7.jpg", "page_8.jpg", "page_9.jpg", "page_10.jpg", "page_11.jpg", "page_12.jpg", "page_13.jpg", "page_14.jpg", "page_15.jpg", "page_16.jpg", "page_17.jpg", "page_18.jpg", "page_19.jpg", "page_20.jpg",
[Code] .....
So, basically I would like to add another dynamic text box in which - as the images are loaded - I would like to have a counter for the images.
Am working on a simulation and am running into some trouble. I am attaching what I have so far. (I'm just in beginning stages so it's nothing fancy) What I still need to do is place the main image into the code using this code:
[Code]...
I've got a xml gallery. Now I want to add a link to a image but I don't know how to do this.This is my code:
portfolioInfo = new XML();
portfolioInfo.ignoreWhite = true;
timeline = this;
[code].....
I added an image background 1900 x 1200 in dreamweaver, which will serve as my background image for my web site. I would like to incorporate my .flv or .swf on top of my background image. Although, when doing so, the .flv or .swf gets placed under the background image and not on top. How do I place the .flv or .swf file on top of my background image in Dreamweaver CS5.
View 2 RepliesI have a problem with the TLF text alignment issue. The problem comes when am adding an image in the TLF text and some text in the text box after the image tag and setting the format tag to leftMargin.<TEXTFORMAT LEFTMARGIN = "20">Some text goes here< /TEXTFORMAT>. what am expecting is if i insert a image tag means it needs to come in the first column and text in the second column just like the normal textfield. For normal text the TEXTFORMAT tag is working perfectly for TLF its not working is there any chance to rectify the problem.
Below is the text what i have given in the Tlf textbox please check it with the normal text also tlf_txt.htmlText = '<img src = "[URL]" width = "10" height = "10" align = "texttop"/><TEXTFORMAT LEFTMARGIN = "20">Fonts should be embedded for any text that may be edited at runtime, other than text with the Use Device Fonts setting. Use the Text Font Embedding command to embed fonts.</TEXTFORMAT>'
I am going nuts! I have a canvas which I am trying to add a background image to. I am not setting the Y position, but after I add it to the canvas it always starts about 40 px down. If I trace the Y position it still says 0, even after a timer. I have tried to move it to the parent canvas and got the same results.
View 1 RepliesI am new to flex, and do not know how to add an image (or other ui component) to canvas, so user can select it (and see that it's selected), also I want to add a possibility for example to click backspace and remove selected image from scene. How to do that?
View 1 RepliesThe project I'm working on requires older libraries that extend mx components (such as TitleWindow and TabNavigator), I can't use what I know about Spark skinning directly. However, since the project is being programmed using the default Spark theme (with my modifications on top) rather than the Halo theme, I apparently don't have access to the styles I need (namely backgroundImage and contentBackgroundImage which apparently require Halo to be active). Simply setting Halo to be the theme will break other things, not the least of which my own theme.
Plans are in the works to replace the older libraries or at least patch them better to Flex 4, but as of right now, I need a way to style/skin these components without modifying them directly. It would be ridiculous to be unable to add a background image to a TitleWindow's content area! I've searched the internet high and low all day and tried countless variations of styles, skins, selectors, and combinations thereof with no luck. How to add a background image to the content of a mx TitleWindow while using the Flex 4.1 sdk?!
I have an image (.jpg file) in the library and I want to instantiate it dynamically through timeline code and then add it to stage. But I do not want to drag it and drop it from the library to stage, I want to keep it in the library and add it to stage through code only... how can I do that?
View 9 RepliesI load an png image and add it to the display list. Now I want to add this image more than once, like a pinball game there could be 3,4,5 balls, all with the same image. But I cant add the same image reference more than once to the display list, right? So should I make a copy of it? How can I copy it and add to the display list without needing to load it from file more than once?
View 3 RepliesI started my First XML Slideshow/Gallery. Through perseverance and with a little help I have manages to get my thumbnails perfect the problem I am now faced with is adding my main images. I have managed to add the image to my stage but I want the relevant image to only appear when an onClick function is called by the thumbnail. Here is my problem, I dont know how to call the specific image in the onClick function only all of them (it would appear)?
Code:
import com.greensock.*;
import com.greensock.easing.*;
var urlRequest:URLRequest = new URLRequest("slideshow.xml");
[code]....
I've got a xml gallery. Now I want to add a link to a image but I don't know how to do this. This is my code:
portfolioInfo = new XML();
portfolioInfo.ignoreWhite = true;
timeline = this;
[Code]...
onClipEvent (load) {
targetx = 34;
delay = 8;
} onClipEvent (enterFrame) {
distx = targetx-_x;
disty = targety-_y;
_x += distx/delay;
_y += disty/delay;
}
This is the code used for manipulating the background image using buttons with defined x and y; I want to add the rotation as well, and it does rotate the image, since I've defined the individual rotations within buttons' script, but I cannot get it to delay; it instantly jumps to the given rotation, and then already rotated delays to the given x and y.
I am in the process of creating an info box Object, which displays one of the five organizational informations, dynamically on the user's choice. All the code is in the associated Class.I am stuck with one issue. It requires adding a PNG image, from a set of 5 small images, placed in the Library, on the top-left corner of the movie; appropriate to the contents. I tried adding an image container movieclip at the required position; but don't know how to attach the image, from the library, to this container.
View 2 RepliesHow to do the Flash Slider in less then an hour. I followed this tutorial: [URL]. And got it right on the first time, sweet! Here is the ActionScript 3.0 that came out from it
stop();
button1.addEventListener(MouseEvent.CLICK,showpic1 );
button2.addEventListener(MouseEvent.CLICK,showpic2 );
button3.addEventListener(MouseEvent.CLICK,showpic3 );
button4.addEventListener(MouseEvent.CLICK,showpic4 );
button5.addEventListener(MouseEvent.CLICK,showpic5 );
function showpic1(Event:MouseEvent):void{
[Code] .....
5 buttons, 5 thumbs. I click on the third thumbnail, it shows me the 3rd picture. Pretty simple, pretty straight forward. How do I add a time limit? For instance if I click on button #3, and I stay there for 12 seconds without clicking, it goes to #4, 12 seconds later to #5, 12 seconds later to #1, etc?