ActionScript 2.0 :: Adding Rotation To Image With Defined X And Y
Nov 6, 2006
onClipEvent (load) {
targetx = 34;
delay = 8;
} onClipEvent (enterFrame) {
distx = targetx-_x;
disty = targety-_y;
_x += distx/delay;
_y += disty/delay;
}
This is the code used for manipulating the background image using buttons with defined x and y; I want to add the rotation as well, and it does rotate the image, since I've defined the individual rotations within buttons' script, but I cannot get it to delay; it instantly jumps to the given rotation, and then already rotated delays to the given x and y.
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