IDE :: Adding More Layers To Interactive Image Pan?
Feb 27, 2009
I am trying to achieve something like this: [URL]
I have successfully gone through and executed the Interactive Image Pan tutorial you have on here. However I am looking to add more of a sense of depth, so would like some images in the "foreground" to scroll by faster (than the background) as the cursor is moved.
To accomplish this I have made the foreground image cover a much bigger width than the background, as it makes sense to me that this would make it scroll faster, using the same code as the background.
So my question is what code do I need to add to the original code to make the foreground image scroll too? It's a MC called fg_mc. Here's the original code for quick reference:
I am creating a touchcreen (LCD) for a property development.We I am having a problem is on the interactive map.Picture a map with icons all over it.When you touch the icon a image of that area of the map pops up.you then click on a X on the top right to go back to the map.I have probably dont this incorrect and those only because I dont have much knowledge.I have create the map on the lowest layer.The icons (same graphic - eye) are on there own layers.I converted the icon to a BUTTON and added the pop up on the DOWN.The problem I have is when you touch the icon on a layer other than the top layer the top layer icon shows on the screen (ontop of the popup).
Adding frames across multiple layers...that's what I want to do. I do not want to add frames one layer at a time if I can help it as I have a good 20 layers going and I'm bound to miss one or something. Now if I am in a tween layer adding frames I know what that does...but it will add more frames of what ever is going on at that point in that layer...right? (Ex. empty space...you will be adding more empty space...next layer has a tween...you are adding more tween...right?)
I have a script that loads an image and inside this swf document, I have a few icons such as glasses, hats, etc.. However, when I try to drag and drop these icons over the uploaded picture, the icons are dragged BEHIND the image uploaded.
I have 1012 different sound files named Sound 1, sound 2, sound 3, etc. On the second frame I created a storage movie clip to house them all. What I need to do is add a layer for every sound in the MC and add one sound to each one. Now instead of making 1012 layers by hand, is there a JSFL file I can use to do it for me?What it needs to do is add one layer, add sound 1, and hit stop in the properties. Then it should add another layer, add sound 2, and hit stop in the properties.
I created an interactive image pan (750 x 300). I then tried to add the 750 x 300 panning image as a movie clip as part of a larger stage (750 x 550), so that it was a band across part of the stage with static content above and below. When tested the scroll keeps going off the end of the image? How you can add the interactive scroll as an element of a page rather than just on its own without the scroll going off the end of the image?
I have used the simple script below on several Flash animations to restart the movie by clicking on the last frame. It works fine, but does not show the interactive cursor (the pointing hand). How can I alter the code below so that the browser shows the hand when the visitor moves the cursor over the paused movie? stage.addEventListener(MouseEvent.CLICK, function(){ gotoAndPlay(1); });
I have a DAE model that is parsed into several parts. I am able to deal with them separately, such as changing their material or colour but I am having problems adding click or hover listeners over the children. For example, lets say I have a model of a kitty where each facial feature is a child. I want to be able to hover or click the features and have a window pop up explaining the feature. I've tried parsing the model and adding listeners but it doesn't seem to work.
I have an image contained within a slideshow with a rollover attached to it, when you click the image a larger image within the same movie clip appears. This layer is below my navigation layers for my website so when I click on the image it is below some of the navigation layers and logo. Is there a way to make this appear on top of all of the other layers without actually moving the layer up. I'm using Flash CS3 and Actionscript 3.0.
I am building a flash based website and have a large rectangle mc that I am panning left to right that has buttons nested inside. I followed the kirupa tutorial called "interactive image panning" and everything seems to be working fine. My problem is this. I want this panned mc to be centered and framed by a black border that will also act as a mask hiding the ends of the rectangle that have not yet been panned to. When I add this black border the code thinks the stage dimensions are larger and the panning gets whacky. How can I contain this panned mc so it doesn't react to a change in the stage dimensions. it also does this when I open the published HTML in the browser. I basically want it to behave like the sample image on the first page of the "interactive image panning tutorial". There must be an easy solution.
I'm quite new in ActionScript (but I know the basics). Well anyway, I have a small problem. I'm doing this fake panorama to my site and I've used this Interactive Image Panning code I found here at kirupa.com. Now I have added some buttons into it and by pressing those I would like the image to move to a specific position (with ease if it's possible) and stop. And by pressing another button the panning starts again. Is it possible to add to this code? (I have made some little modifications to the code. There is a mask area where the panning works and if your mouse is outside the area the panning doesn't work)
I've been looking for a Flash component/tutorial I can use to make an interactive map. Now I've found the tutorial Interactive Image Panning here at Kirupa.
In that tut you go with the mouse to the right, and the image floats to the left...but here's the problem/question: I also want to get the image float to the bottom/top, when the mouse goes to top/bottom...
I am trying to create an interactive image gallery for use on my GoDaddy.com site. The site is template based and will only accept a single standalone.swf file. As an example GoDaddy shows an image gallery created in Flash Slideshow Maker Pro. However, this is only for a PC platform and I'm on a Mac. I created an interactive image gallery using Jetphoto software. However, the Jetphoto software does not produce a single standalone .swf file. Instead it produces folders containing hi & lo jpgs, an html file, an xml file and a jetphotview.swf file. Does anyone know of a Mac based interactive slideshow program that is easy to use and will create a single .swf file? Or, although I don't know how to use it, I own a full version of Flash. Is there any way to convert the series of Jetphoto files to a single .swf file? When it is opened in Flash the save menus are grayed out. I tried to convert the .swf file back to an .fla file to bring into Flash and that doesn't work either.
Just downloaded the interactive image panning fla and am using the code to move swatches that are buttons...
it works only problem is that once a button is clicked it still pans the buttons around as it is a onMouseMove function.This can confuse the user as they may think it has not been clicked.So what i want is for that panning to stop once one of the panning buttons is clicked.yet still have that panning function if the original button clicked is the wrong one and the user wants to scroll through them again.
My problem is that my final .swf is embedded onto an html page and stretches for the entire width of the users screen. This means that if they have a particularly high resolution, the width of the .swf file stretches significantly beyond the initial stage settings. I'm okay with this, as I really need the .swf to fill the width of the screen.
However, it means that the cursor is able to be pointed more than 100% left or right of the stage, causing the panning image to move further left or right than it should.
What I need to know is how to get around this. I'm assuming I could set a boundary at the left and right of the stage where the code wouldn't be active?
currently using the source files on the tutorials page, combining the stuff in this tutorial with the stuff in the Sliding Menu tutorial (http:url...) with each Interactive Pan image being one of the content pages. Trying to go for a touch screen ipad type feel to the site.
The 'image' for the panning is basically text based and I've managed to switch around the code to make it scroll on the y axis instead of the x axis. The problem I've got is that the content is using the "Stage.height" as its border, and I want to contain it within the height of the MC clip (690x580).
I am making a signature, which is a Interactive drawing board! For and example download the : .fla .swf What I want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. And then once my the page is refresh or some-else looks at my sig it will have the image over my sig
I have a number of display objects drawing to the stage, including bitmaps, graphics/shapes, and text. What I want to do is put a layer on top of this that "grabs" or copies the image resulting from all the rendered objects below it.That is, I want to get a bitmap object that contains an image of the all the rendered objects beneath it in the display list. Consider it as taking a screen grab of the stage.The ultimate goal is to be able to then apply transformations on this bitmap, giving the appearance of transforming all the objects that draw under it.Is there a way to get such a bitmap? Or if not, is there a way to apply an image transformation (e.g. rotation, etc.) to the stage after a bunch of objects are drawn onto it?
I want to create a class that is interactive and can hold an image. I want it to be lighter then the Sprite class, so I was thinking about extending the bitMap class. If I extend the BitMap class. put a bitMap data in that class and at it to the stage. would it appear ?
I'm kinda new in flash and as3 so this may not be as difficult as it looks right now.I've been trying to figure out how I can pan an image in flash (x and y). I have a movieclip and I want the user only to see a small part as he's panning with the mouse.
I'm trying to create a simple interactive image map where the user would be able to hover the mouse pointer over a part of the image and the setup would in turn animate/show/unhide a pop-up box (not new window!) next to the mouse pointer's current position containing text, images, &| clickable links. However, in the example, it is not an image map, but 9 small images. Each image becomes a bit larger when hovered over, and when clicked, loads the image into the right of the page. I'm looking to satisfy these criteria: I want to use an image map (HTML or other) instead of 9 small images I want the hovering action to also load the image - remove the need to click the image I want the page to be viewable & interactive from all popular viewers - desktop browsers, mobile browsers, iPads, Android tablets, etc... I'm not sure what platform (aka - mix of dev tools) to use in order to satisfy the list of criteria above. The main goal is for the last item in the list of criteria above to be satisfied. I could probably sacrifice the first or second criteria from the list above if that's what needs to be done in order to satisfy the last item. The couple of "platforms" I thought of using were: HTML + CSS jQuery + CSS Flash + Actionscript Javascript + AJAX What set of tools should I use to pull this off?
Im making a signature, which is a Interactive drawing board! for and example download the : .fla .swf
what i want to be able to do is let other users draw an image on my sig and then be able to save and alter over my orignal sig. and then once my the page is refreshd or someelse looks at my sig it will have the image over my sig! can this be done and how?
I want to make an interactive image scroller. I am making a webshop and I want a flash to scroll through some of the latest products (3 or 4) that I put in myself and animate or whatever, maybe there's a better and easier way. I want this movie to have these products scrolling from right to left by auto with maybe an ease effect, but when you move your mouse pointer over the whole movie I want it to stop, and when it stops I want two arrows appear on the left and right side of the movie which will be clickable and you will be able to scroll through the products with them as well.
It doesn't need to have an external XML connection where you insert scrolling speed and so on. Of course it would be simplier, but without is fine too. I will try to explain in what terms I know of: -Mouseout/rollout = 3 or 4 products scrolling one by one from the right and ease in to the middle, pause 4 seconds, then scroll out to the left with an ease. Looped. -Mouseover/rollover = Movie stops and then you can use arrows on both each side and scroll by yourself. But I don't know if I want this only to be available when the product is in the center of the movie, or else it would be kind of weird if the movie stopped when one product was just about to go half-way out or in.
I'm new to flex/flash cs5, but am an experienced coder, and am trying to help a friend get a site built quickly so they can graduate. They would like their image gallery that displays their portfolio to have:thumbnails floating around slowly and bouncing off of one another - mouse hover would freeze and then resume animation after the mouse leaves - when clicked the thumbnail would grow to the full size image and be displayed in the same window as the floating objects Something similar to whats found at: Flash and Picasa gallery with those other features would be perfect, but without the Google RSS aspect of it. Might anyone know where I could be pointed in the right direction for accomplishing this? Or possibly could be given technical names for the effects I'm trying to implement so I can look them up easier? Perhaps even a link to download something with the floating/bouncing element for the thumbnails, then I could figure out the code for the other effects needed.
i have a problem with Interactive Image Panning & Alpha Channel Masking. without panning codes masking is working but with panning i can't see my masked area. code is below and icant find where i am wrong or what i am missing