ActionScript 3.0 :: Restricting Cursor Area In Interactive Image Pan
Dec 14, 2009
I know that the image panning has been done to death on these forums, but I was curious if anyone had an AS3 version Krilnon code
from this post titled: AS 2: Restricting cursor area in Interactive Image Pan
here is what Krilnon posted to use in AS 2
import flash.geom.Rectangle;
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1, new Rectangle(0, 0, Stage.width / 2, Stage.height));
};
[Code]......
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My problem is that my final .swf is embedded onto an html page and stretches for the entire width of the users screen. This means that if they have a particularly high resolution, the width of the .swf file stretches significantly beyond the initial stage settings. I'm okay with this, as I really need the .swf to fill the width of the screen.
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What I need to know is how to get around this. I'm assuming I could set a boundary at the left and right of the stage where the code wouldn't be active?
Here's my code:
Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
constrainedMove(fg_mc, 4, 1);
[Code].....
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[code].....
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[Code].....
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[Code].....
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[CODE]...
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[Code] .....
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[URL]
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[Code]....
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[Code]...
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I am trying to achieve something like this: [URL]
I have successfully gone through and executed the Interactive Image Pan tutorial you have on here. However I am looking to add more of a sense of depth, so would like some images in the "foreground" to scroll by faster (than the background) as the cursor is moved.
To accomplish this I have made the foreground image cover a much bigger width than the background, as it makes sense to me that this would make it scroll faster, using the same code as the background.
So my question is what code do I need to add to the original code to make the foreground image scroll too? It's a MC called fg_mc. Here's the original code for quick reference:
Code:
this.onMouseMove = function() {
constrainedMove(bg_mc, 4, 1);
};
[Code]....
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Code:
function scrolling() {
_root.onEnterFrame = function() {
[code].....
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