CS3 :: Get A Custom-created Button To Pause FLV Playback
May 21, 2009
I know you are all probably very busy already but I was hoping you might be able to help me with an issue I am having in Flash CS3. It is my first project, and in retrospect I realize I have gotten in over my head but it is too late to turn back.The project is a recruitment video of sorts that will be distributed on cd-rom. When it runs, an intro video plays on the main screen, and there are buttons that will take the user to other pages with more videos and information. The problem I am having is that the intro video can still be heard in the background even when the user clicks to go to another page. I've tried multiple solutions from the boards but I am either doing something wrong or the solutions just aren't appropriate for my situation. Basically my question is this, how do I get a custom-created button (named "More" in my case) to pause the FLV Playback, or even just mute it's sound?
Is there a way to create a temporary button that allows you to pause a SWF in the middle of playback? Hopefully when you pressed a 'resume' button, the SWF would beginto play at the exact point where it paused.
I'm making a demo project for myself to learn. The project is somewhat similar to "The Story of Stuff" website.But I making this demo and going step by step. I have a small working project but the video clips are embedded and now I'm launching them externally using the flv playback component.I have only made the very first video clip external that is loaded in using the component. The rest of the clips are embedded.
As you can see I made this so when the picture icons appear and when you click on one the video pauses and when you click the close button on the small window that pops up the video resumes.(un-pause)
Basic time line controls. (Linear)
But of course this does not work when I load the clip externally using the flv playback component.My question is , how can I control (Play/Pause) the flv playback instance(s) with my existing icons?
I have a very straight forward piece I'm working on that involves copy fading in and out but, instead of using the time-line for timings I'd like to use some script. It's just copy fades in (hold for three seconds) then fades out (hold for one second) copy fades in (hold for three seconds) etc.
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
I'm trying to load an external flv to a flv playback component that is on the FLA timeline. I was able to load external flv and custom skin with AS3.0 but the client wants to have just one swf, not a swf calling another swf for the custom skin. The external flv has to be from the flash vars. AS code: root.loaderInfo.parameters.videoPath html code: var flashvars = { videoPath: "hhvideo.flv" }; Anyway to do this?
Is there any way I can create a slider on my desktop to access some of the controls of the YouTube Video player like volume, pause, play, playback speed? I know it is a flash player, but would this involve accessing the YouTube API or something else? For example, I'd like to program something similar to what's provided by the Enounce MySpeed application (control over play back speed).
I'm using one of flash's standard FLV skins but want to modify the code and graphics. Not a problem however, I want an animation running around the outside of my player that can also be controlled by the play button of the movie player..... so..animation on outer skin is running or perhaps starts to run when user mouses over that area... video inside is still.... press play button, video starts, animation stops.... press pause, video stops, animation starts...
I have a custom class which creates a new MC using a library MC. The library MC contains a dynamic textfield called productName.The custom class object gets created fine and is displaying on the stage. It's also holding custom properties I set as well.How do I control the dynamic textfield inside the MC, which is inside the custom class object?My Product.as:
I have some custom components, that derived from UIComponent. I overloaded the updateDisplayList so they have custom look. I've created a layouter that lays out these custom components, but to place them correctly, I have to know the custom componets width, height. They are created dynamically. After all of them created (creationCompleted event fired for every), i try to laying out them, but width/height property is still 0. I am also tried to add them to a canvas, before the layout process.
how to create custom UIComponent that placed dynamically, and get to know the width and height of it.
With the use of the mx_internal namespace I can set width and height (using the internal $width and $height fields), and it looks like it is working. But not so clean/good solution.
I have an <mx:Application> which contains a <mx:Module>. This module has several child modules. It also has some an instance of a class I have created. I am trying to have a method of this class dispatch an event that can be "heard" by the module and handled. This isn't happening.To be more clear, I am using 'dispatchEvent' to from inside a class method.There is an instance of this class in: mx.core.Application.myapplication.mymodule.myclassIt is the 'myclass.somefunction' that dispatches the event. I have a listener registered in 'mymodule'. Nothing happens when the function/method runs, however.
I have a custom class I am working on, one of the methods is:[code]Inside that function a dynamic TextField is created called txtLoaded, it is declared with [code]mcProg is added to the stage, I see the txtLoaded txt field drawn as well and I can trace properties of mcProg from elsewhere in the class but I cannot access mcProg.txtLoaded from anywhere else in the class.I imagine this must be a scoping issue, with txtLoaded only existing inside the createProgress method, but is there any way for me to be able to access txtLoaded from elsewhere in the class?
i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted
I finished the Flash Video Basics Tutorials, but I'd like the video not to start playing straight away. I also want it to stop playing when it's finished and not start over again.Is there also an easy way to have the play-button change into pause button, when the video is paused?
i have a set of buttons cranked out from and XML file. how can i emulate, in code, a press on one of those buttons? i'd like to 'press' one of them for an initial state so that the list it controls will load first off instead of waiting for the person to click it manually and THEN show the list it's connected to. thing is, the first loaded list is going to be random, so i need to 'press' what on another day/load would be a button that the user would press themselves.
in other words, i have 3 buttons. on random, i have to 'press', say button 2, to start. users can press 1 or 3 and then 2 again if they like. another time, it's button 1 that gets 'pressed' on load, etc. make sense? i have a sneaking suspicion it might be easy... or stupidly convoluted.
I have a .FLV video that I have loaded via FLV playback container (AS3). At the end of the video. I then have a replay button, that when clicked would like to either fade or dissapear and play the video again.
I'm developing some e-learning content using Captivate and Flash. The .swf is currently opening in a new browser window and playing in almost full screen. Is there a way I can create a button which will toggle the size of the swf from large to small and back again as required during playback. I am not wanting to use the full screen button option to scale up as the resulting resolution at full size is unacceptably poor.
I have a flv file with a skin within a flash banner I have created. I am trying to also use a text button I created (that says "play movie") to start playing the movie. Does anyone know the action script 3.0 necessary to do this?
I have an FLVPlayer which plays a video and after the video is done playing, the REPLAY button shows up. Upon clicking the REPLAY button the movie starts over.. Everything works well, except, the REPLAY button only works once.. meaning, once the movie played once and REPLAY button is cilcked to play it again, after the movie is done playing for the 2nd time - the button doesn't appear... here's the code:
import fl.video.*;import flash.display.MovieClip;var myVideo:FLVPlayback = new FLVPlayback();var mybtn:myBtn = new myBtn();var staticpic:staticPic = new staticPic();var logo:Logo = new Logo();myVideo.source = "BatterypoweredFCM.f4v";myVideo.skin =
Is there a way to control a movieclip playback with a slider button? Just like a video player but scripted to control an internal movieclip playback in the SWF.
I'm new at actionscript and not sure how to do this. I have a button named btnPlay and an flv video named valerie.flv. I would like it when the button is pressed, the flv video plays in the same flash file through the standard flv player.
I have a few flv component instances on different frames. When you click a navigation button the current flv should stop and it takes you to a new flv on a different frame. But the previous one keeps playing. How do I stop the current one playing when the button clicks?
I am created a dynamically adding a VBox, that contains two images. Into a Custom Component that is derived from UIComponent. The problem is the Vbox that contains the two image is only a really tiny size. I would like the VBox stretch to the size of the two images. This is how I am creating the Vbox....
I've created a flash movie for a presentation that has six buttons.Each button has a action script with a root target keyframe,i.e. button three [code]When the timeline reaches the target keyframe the movie stops and movie clip animations for that keyframe play.I have actionsript in the main timeline that allows me to play the main time line in reverse [code] The pause should pause the movie clips if I'm pausing in the target keyframes.
I've been skinning some components and am having trouble changing the colours of the button in media playback component and the white and grey border round the listbox (I've included a closeup of this in the image to illustrate and highlighted the problems in red).
I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?