Export Image Sequence With Movie Clips / Vcam
Nov 10, 2010
it seems the only way to export with actionscript animation intact is to export as a Quicktime file, I decided to try something and it worked. I made the frames-per-second go from 30 down to 1. It took a looong time to export at 1fps but once it did, I loaded it into Premiere and adjusted the Speed/Duration, putting the speed at 3000 (30*100) and it looks very smooth. Not the neatest way to do things but it works, so I'm happyI guess the proper terminology for what I am looking for is to export as a PNG sequence with actionscript animation.In Flash CS5 after attempting to export to a Quicktime .mov file and it turning out extremely choppy no matter what (I tried things from here and here) until somewhere I found someone saying they always export as an image sequence.I could export as an image sequence so there would be no choppiness, then just import it into a video editing software.
That was until I noticed that the vcam I am using wasn't working in the finished product. The movie clips wouldn't animate, it would just be stuck on the first frame. Masks were also not working correctly (although this may not be an issue if I just lock the layers before exporting, not sure). So basically, I can't export in Quicktime - which does export with vcam, masks, and motion clips - because it's too slow and choppy, and I can't export as an image sequence (even though it wouldn't be choppy) because it doesn't export with all the things mentioned.So what do I do now? How can I export this with movie clips, vcam, etc. without it being slow and choppy!? Can I get vcam, movie clips, and masks to export in an image sequence?
View 1 Replies
Similar Posts:
Feb 2, 2010
Is there any way to use the "Export Movie" as "PNG Sequence" to work for movies where objects are animated with actionscript. Exporting like this works just dandy for normal animations, but it doesn't work for my current project. Basically I am creating images using mathematics and I want to be able to export the result as a png for use in other programs like photoshop; but since the images are created with actionscript the export just shows a blank image. Am I reduced to just taking a screenshot of the result and tediously removing all the should-be-transparent regions with the wand tool?
View 1 Replies
Jun 29, 2010
I'm using As3.i have 6 movie clips with transitionmanager [code]What code should use to start them in sequence?i mean mc1 appear, after 1 second mc2 appear, after 1 second mc3 appear and so on.Without using caurina or stuff like that..if possible simple as3 code.i searched but i found only timer function but works only for one mc!if possible can you write here working code?
View 2 Replies
Jun 27, 2009
I am looking for a script that can let me do this:If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.It is important that I can do this in one script in the buttonOtherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event thingy.
View 3 Replies
Jun 27, 2009
If I click a button - 1 movie clip will play X number of frames, and then after it completes, a 2nd movie clip will play X number of frames.
It is important that I can do this in one script in the button.
Otherwise the easy way to do it would be add a command at the end of the 1st movie clip. Which I don't want to do because I am trying to create a conditional event things.
View 0 Replies
Dec 8, 2005
I need to set up a Flash swf that enables me to drag and drop a series of shapes from point A to their individual point Bs. However, I need to ensure that this can only be done in a particular sequence. i.e. shape 1 must be moved first, then shape 2, etc. If the wrong shape is moved out of sequence, it snaps back to the starting position until the user moves the correct one.I have the following actionscript on a button within the movie clip which drags :
on(press) {
startDrag(this);
}
on(release) {
stopDrag();
[code]....
I need some way for the dragging and placing of each shape to only occur if the shape before it in the sequence has already been placed correctly.
View 11 Replies
Oct 6, 2004
how to sequence movie clips to play in a certain order. I want to play one movie clip that is animated using actions and then once that clip is finished, play the next one (naturally, to create some sort of design.)If I have two MC's that have separate scripts on them - how would I go about playing the first movie clip and once that animation is finished playing the next one?I've tried placing a 2ndmovieclipname.stop () style script at the end of the first movie clip.I am currently using Flash MX 2004.
PS - I do not have my clips animated with frames, so I don't believe the option to gotoAndPlay (frame x) is available to me.
View 7 Replies
Nov 19, 2009
I've created two movie clips in Flash CS3, and I am now trying to understand how to get them to play in sequence on the main timeline.
I am noticing that when I change the Action Script in one movie clip, the Action Script in the other movie clip changes as well.
View 3 Replies
May 5, 2010
AS3 code that will allow me to play a series of 4 "slides" (movie clips) that are contained within a single container-movie clip?[code]...
now, at the end of that movie clip, I want to initialize slide2_mc... and after that, slide3_mc & then slide4_mc. After that, it should loop back to slide1_mc.
View 2 Replies
Aug 17, 2010
You can manually save some particular movie clip on a stage as an image by running "Export > Export Image". Is it possible to write an actionscript that would export all movie clips on a stage to images automatically? Or at least is there a way to automate this in any way?
View 3 Replies
Oct 12, 2011
I need to export an animation from flash as a PNG sequence. I'd like the exported PNGs to be as small as possible so I'm checking off minimum image area instead of full doc size. But this had no effect it still uses the full doc size. I can export a single image and it works then. I deleted anything that could be altering the size. I even tried it with a simple scene with just a box and it still uses the doc size. I can scale down the doc, but that is very time consuming and won't allow for easy iteration so that's not an option. Is this a bug, does it just not work?
View 2 Replies
Aug 5, 2011
FLASH CS5 using Windows XP. I have created an animation that I want to export to sequence of .png files. The file has Symbols that contain embedded animations.
For instance, I have a flashing light in one Symbol. That is embedded in a bouncing police car Symbol. The police car Symbol (with the embedded flashing light) is brought onto a flat bed truck at the "scene" level which is driving down a road. It all looks nice if I render an internal swf file. However, when I export the individual frames, all that is rendered is the flat bed moving down the road. The bouncing car and the flashing light are there but without the animation of each.
how to export an animated sequence that include the animations embedded in its Symbols?
View 4 Replies
Feb 7, 2009
I want to export a region of my SWF movie to PDF (image) when the user hits a button. How do I do that?
View 2 Replies
Mar 22, 2011
From Pro Adobe flash can I export an animation's data? like the x and y coordinates and rotation values for individual images in a sequence
View 1 Replies
Apr 10, 2011
I'm new to AS3 and I'm currently trying to code a project that allows the user to dissect an image made of movie clips:
Code:
var rightniptime:Timer = new Timer(100, 6);
function rightnipfall(event:TimerEvent): void {
rightnip_mc.y+=100;[code].....
I have literally duplicated this bit of code for the sixty movieclips that comprise this image. This would be fine, but I need another image (again, comprised of about sixty movieclips) to appear, and have the same functionality as the first, once the pieces of the first image have left the stage.I have been reading articles about classes, creating classes; my teacher gave me vague advice about creating a number that increments as the images fall and then creating a conditional statement that would display the new image once the pieces of the first have reached a particular Y location. But at this point I'm on the verge of tears and can't seem to make it work.
View 4 Replies
Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
View 1 Replies
Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
View 2 Replies
Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
View 2 Replies
Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
View 5 Replies
Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
View 7 Replies
Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
View 3 Replies
Jan 17, 2010
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
View 3 Replies
May 4, 2010
I am trying to implement a 3D rotation using image sequence for a project, basically like this [URL]..I found a couple of flash components for this which uses xml to load the sequence of images, but I am not able to add those hot spots which move along with the object.
View 3 Replies
Jun 13, 2011
I am using:
Win7 32bit
2GB RAM, Intel Core 2 Duo 2Ghz
Flash CS5
and I have this problem: i am currently trying to create a 720p movie consisting of 738 single JPG pictures; 6 frames/second. Each picture has 204 KB, all the pictures together add up to 226 MB.Yet still, Flash is crashing (due to memory overload?) once I have loaded like 100 pictures of my sequence... I loaded 90 pictures and tried exporting it as a small AVI-movie, but even that made Flash crash. I checked the Windows task manager, and I saw that even with only 90 pictures loaded, Flash already takes up 1,6 GB of my RAM.Is there a way making Flash save those pictures not on the memory, but on the disk, in a temporary folder or something? I wouldn't care if it takes way longer.
View 1 Replies
Jan 17, 2010
I am working on a big project today and I'm importing images in by the hundreds. Is there an easy way to import an image sequence into the timeline? I remember there use to be with earlier versions of flash but I can't figure it out for CS4 - Luckily these images are named sequentially.
View 6 Replies
Feb 13, 2011
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem
View 11 Replies
Mar 8, 2010
I'm making my portfolio site. I would like to make a preloader in after effects(100 frames). Since I don't know much about actionscript I was wondering if it is possible to load a new frame each percent? It should load my main.swf and then open it. So i don't want it jump to frame 2. Might there be any other ways to do achieve this, or is it the way to go?From what i understand this should not be much of a code...
View 2 Replies
May 12, 2009
way to load an image sequnce to flash in as3, so that the sequence remains in order, on a timeline.
View 6 Replies
Apr 6, 2010
I'm looking for tutorials that could do two things. I've imported a image sequence into flash. I would like to be able to scrub back and forth through the looped animation. I would also like to add buttons that when you click on, it will play through the image sequence (either in forward or reverse).
View 2 Replies
Mar 23, 2011
I am working on an animation with two masks, which plays in Flash as expected, an exported SWF is ok, an exported Quicktime is ok, except for the dreaded ghosting which renders it useless, but when I export it as an image sequence (gif, png or jpg), one of the masks is consistently ignored, while the other one masks as expected. This already shows when I export one single frame as an image. As a result, I currently have no way to create a quicktime movie for this animation (running CS4 on OSX 10.6.5)
Any other way to arrive at a quicktime movie?
View 1 Replies