Actionscript 3.0 :: Export A Region Of SWF Movie To PDF (image) When The User Hits A Button?

Feb 7, 2009

I want to export a region of my SWF movie to PDF (image) when the user hits a button. How do I do that?

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i am working on a survey form in MX-04 Pro. I have the main .swf file embedded in an HTML page. The document's width is longer than the viewable screen so the person taking the survey has to scroll down to answer the remaing questions and hit the "continue" button to proceed to the next page/frame in the movie. When the user hits the "continue" button the next frame in the movie appears but the HTML page is still scrolled to the bottom. Is there any ActionScript I can inclued in the frame or continue button to make the movie/survey appear at the top of the html page when the user hits the "continue" button?#2

Is it possible to make the items in a List component sort randmoly? or maybe alternate between "ASC" & "DESC" order? Furthermore, there would be an "Other" option included in my list but I would like that to remain at the bottom of the list while the other items in the list were sorted randomly?

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Actionscript 2.0 :: Letting The User Capture A Region Within The Stage?

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what I'm trying to do is allow the user to pick a section of the stage, click, and have the region defined be copied and show up on the other side of the stage. It may be better explained to think of it like a camera game. The player has cross hairs, can move the square (which tracks the mouse) around the stage, and click to capture that square's pixel information, store it to a new movieclip and display it on another area of the stage.

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Here is what I have so far. Right now, when I click the movieclip loads all white pixel data and I'm not sure why.

[flash=]import flash.display.BitmapData;
import flash.geom.Rectangle;
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stop();

[Code].....

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I am trying to get a html popup window to open when my movie hits a certain frame instead of a button. Im using the following code but it uses a button instead of a frame to open the popup.

on (release) {
customize the window that gets opened
0 equals NO.[code]........

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Export Image Sequence With Movie Clips / Vcam

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it seems the only way to export with actionscript animation intact is to export as a Quicktime file, I decided to try something and it worked. I made the frames-per-second go from 30 down to 1. It took a looong time to export at 1fps but once it did, I loaded it into Premiere and adjusted the Speed/Duration, putting the speed at 3000 (30*100) and it looks very smooth. Not the neatest way to do things but it works, so I'm happyI guess the proper terminology for what I am looking for is to export as a PNG sequence with actionscript animation.In Flash CS5 after attempting to export to a Quicktime .mov file and it turning out extremely choppy no matter what (I tried things from here and here) until somewhere I found someone saying they always export as an image sequence.I could export as an image sequence so there would be no choppiness, then just import it into a video editing software.

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i have an image, on that image is a box moving with the mouse, i need to pretty much capture a region of the image with a mouse click - kinda like a snapshot.

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i just wrote a radial preloader. i have a problem though: there seems to be some "residue". it is for a small gallery.. so when i test the loader using the bandwidth simulation, the first time it look perfect, but the second time, i can see part of the preloader from the first frame, and as soon as the preloader reaches the leftover region, that region is cleared.

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I am creating a little flash movie, nothing major and I want something to happen. When a user rolls over a button, a image fades in somewhere else on the stage, possibly below the button being rolled over. Then when its clicked (the button) the image (possibly) expands and text is showed while the background is faded.

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I'm new to AS3 and I'm currently trying to code a project that allows the user to dissect an image made of movie clips:

Code:
var rightniptime:Timer = new Timer(100, 6);
function rightnipfall(event:TimerEvent): void {
rightnip_mc.y+=100;[code].....

I have literally duplicated this bit of code for the sixty movieclips that comprise this image. This would be fine, but I need another image (again, comprised of about sixty movieclips) to appear, and have the same functionality as the first, once the pieces of the first image have left the stage.I have been reading articles about classes, creating classes; my teacher gave me vague advice about creating a number that increments as the images fall and then creating a conditional statement that would display the new image once the pieces of the first have reached a particular Y location. But at this point I'm on the verge of tears and can't seem to make it work.

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I have a uiloader component that loads in images, there's a back button and a next button. Im trying to hide the back button when the user is viewing image number 1. The problem is when the site loads the back button is visible even though the source is image 1. If you cycle through the images to image 1 then it disappears? why?

heres my code for my imageloader:

next_but.addEventListener(MouseEvent.CLICK, nextimage);
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function checkNumber():void {

[code]....

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Professional :: Flash Not Reading My Button Hits?

Sep 23, 2010

One of my buttons, flash will not read it as a button when I publish it and run the swf file. The cursor stays as a arrow meaning its not a button in the swf file. Inside of the fla file it is a button with a hit. There is no movie or tweening or anything like that. I think it's not reading it as a button because Flash is placing the hit behind the actual button. Inside of my button there is only 1 layer. When placing the hit usually it covers the button. But in this case, the hit is going behind the image. I think this is why when its ran, its not reading it as a button.

I even removed the AS3 code from the button to see if it was a coding error. Rather if theres code in there or not the swf should still read it as a button and the cursor should change to a hand by default. Because of this, I tried to create another button in another area on the stage to see if it's just that one area thats having that problem. I created a new button from scratch, placed a hit, no AS3 coding added, and it works. The swf reads it as a button. But with that button, I added a AS3 CODE to go to an external website and now Flash isnt reading the AS3 code for that button. Heres the code:
 
import flash.net.URLRequest;import flash.display.Loader;import flash.net.navigateToURL;
itunesBTN.addEventListener(MouseEvent.CLICK, gotoITUNES);
function gotoITUNES (event:MouseEvent):void{  var req:URLRequest = new

[code].....

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I am trying to build a website, and here is the logic behind my problem. I have 2 button, when user clicked on button 1 i load movie clip from library with: _parent._parent.cont.attachMovie("Page1", "e", 0, {_x:-265, _y:-250}); when user clicked on button 2, i load other movie clip. Problem: i want remove last movie clip after user clicked on button 2 and then load new movie clip but i cant...

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I am trying to get a movie to update it's color after the user clicks on a button and changes the value of Red Green Blue.

How do I set it so that it keeps checking and changes it's color once the button has been clicked.

this is what I have on my movie.

Code:
onEnterFrame = function() {
my_color = new Color(this.window1);
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I am trying to duplicate a movie for a bullet hole when the user clicks a button hole is sapposed to appear but its not working. here is the code I have inside my bullet hole

onClipEvent(load){
i = 0
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onClipEvent (mouseDown) {[code].......

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I've got a problem with a game I am creating, I want a movie clip to play once when my character hits it, it has a stop function at the end of the movie clip, but as long as the character is on top of it, it continues to loop, how do I get it to stop at the last frame?
Here is the script applied to the movie clip:

onClipEvent (enterFrame) {
if (this.hitTest(_root.bubMC)) {
play();
}
}

All I've been able to do was make the last frame extremely long and load an alternate movieclip without the hittest function applied that runs the animation.Essentially, I am asking, "How do I make a piece of actionscript run only once", like:

onClipEvent (enterFrame) {
if (this.hitTest(_root.bubMC)) {
play(ONLY ONCE BUT AFTER THAT DON'T DO IT AGAIN);
}
}

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I just want part of my flash movie to open a new window when the button is pushed instead of taking the user away from my site.

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ActionScript 3.0 :: Finding X And Y Co-ords At Which Line Hits Movie Clip?

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Im making a game, where a player controls a character moving around the screen using the mouse.the player moves using a tween, using the current x y pos and the click x y pos to move the character around here's the thing, i have objects on the screen (such as rocks, etc) that i do not want the user to be able to walk through. i do not want to use hit test to simply chuck the character off the object in real time because that's messy and it would mean the tween continued and stuff.. instead, i want to add some code to the top of the "movePlayer" function that checks to see if an object (such as some rocks) is going to be hit, and if it does, i want the tween to only go to this point (yellow in the below diagram)

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The stage is 700x550

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I've got a little problem when I export flash animations as .mov files. Sometimes a residual image on a past frame from any layer sticks and doesn't go away unless something from another frame is redrawn in it's place. I'm using CS5, but the effect I've shown you here also occurs when I export movie files on this computer in Toonboom. I brought my Flash CS5 file to school and exported in CS5 there and I get the same effect. This problem did occur in Toonboom on an older mac of mine but those files exported perfectly in Toonboom at school. Am I forever trapped making .mov files of my animations by doing a video screen capture?

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