We've got several Flex projects, one of which has just been refactored. I'm wondering if there's an easy way to tell which classes and functions (if any) aren't being used any more?
I've discovered that we've definitely got some unused code, because running ASDoc on the entire project reports some compilation errors which don't get reported by Flex Builder (implying that those classes aren't being used any more). I'm hoping to find a more robust and complete method, and preferably one which can work at function level too.
This is the response to my question/error I get, but I don't know how to implement it, It turns out that my issues were caused by having two instances of the same data service class in two different components that were used in the same page. If I changed the components to share the same instance of the data service, then everything works just fine. how to define a service in the main application or elsewhere which can be shared between components?
I am trying to use Flex Builder 3 to write my Actionscript 3.0 Code however whenever I try to Eg: import fl.transitions.Tween; it does not recognize the fl folder let alone the Tween Class to import.
Where is the default Actionscript 3.0 Classpath so that I can add it to Flex Builder 3's Source path?Btw I am using Adobe CS4 / Flex Builder 3.
I created a new actionscript project using Flex Builder 3 and tried to run the following file. I get this error : Definitions: fl.controls:Button could not be found.All I want to do is, to add a button to the application.How could I do it?
Does anyone know where I can get a hold of the FlexMonkium source code? I can checkout the FlexMonkey source but I cannot seem to locate the FlexMonkium source.
I'm trying to import a web service with the Flex builder feature (Data > Import Web Service). The process proceeds as expected and the classes are generated based on the web service description. The code is generated with compile errors in it though.There are 20 errors of 2 varieties. I've included a sample of the errors below.It looks like an error in the auto gen. The auto gen code is trying to dispatch an object of ArrayCollection type. As far I know that isn't possible. rror examples:
1067: Implicit coercion of a value of type net.responsys:ListTablesForCampaignResultEvent to an unrelated type flash.events:Event. Responsys/src/net/responsysResponsysWS57.as 1119: Access of possibly undefined property headers through a reference with static type
I was editing a very basic mobile Flex project, and after I debugged the master (application) mxml file, Design View stopped working (blank screen displayed, no Design View errors) for all files. Creating new projects, either mobile or else, or testing old, working projects, doesn't work either. Out of the related issues I've found info on, most concern earlier versions of the IDE, and deal with either Design View errors (got none), use of certain functions or custom components (I get the error even on a new project), or are solved by changing styles back-and-forth (tried already, to no avail).
I can't drag and drop components to the design area, either (a "prohibited" symbol appears and nothing happens when I drop); so I'm pretty sure it's not code-related or a bug, but probably something stupid, like a configuration issue, so I definitely need someone to take a fresh look at it.
I'm trying to make a Starfield program as practice for ActionScript 3. I'm using a timer event in the document class to create Star objects which are defined by an object class connected to the movieclip Star in the Library. The object class has a timer as well, and at each tick it repositions itself a few points away and scales up, creating the image of a star shooting towards the sides of the stage. When the star has gone past the boundaries of the stage or when it has scaled to a certain size, it removes itself from the display list with the command: this.parent. removeChild(this);This removes the star from the display list just fine, however after that I can't get the star to set itself to null so that it will be removed from memory, and I'd like some suggestions on how to do this properly. An idea I had was to make a function in the document class that the child objects can call, something like this.parent.KillMe(this) which would give itself as a reference to the function, which could then use a local variable reference to set the child to null, removing it from memory. This all seems terribly complex, so I'm sure there's another way.
I haven't noticed a memory leak or slowdown, however, so I'm curious if objects without references that are removed from the display list are automatically removed? That could be both good and bad, as the object might want to add itself to the display list again at a later time; not in this Starfield program, but perhaps in another I write.
A flash application in flash builder is currently throwing this error:
ReferenceError: Error #1065: Variable is not defined.
Not telling me which variable it is that's not defined, but note there are two spaces between 'variable' and 'is'. and it gives me some more feedback as to what lines of code are having trouble, but those lines are all within the actual flash/mxml packages and not any of the files in my own project.
I suspect it's related to my php data/services, but I don't see what variable would not be defined. I'm not very familiar with debugging, so I'm not sure how to determine with it where the problem is cropping up.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
When setting up a source control repository for a Flex Builder workspace, what do you consider to be worth checking in? Do you exclude the workspace .metadata folder but keep the .project and other project specific files? Keep both? Throw away both? Is there a guideline you use to decide which is worth holding onto or do you do it out of practical experience?
In fLash Builder 2, I would eventually like to select a bunch of lines of code in the actions panel, click with the right mouse button and click "apply // comment" but that doesnt work in FlashBuilder , at least not that way. this seems to be a kind of a silly problem but it iirrtates me
while attempting to set my own format for my ActionScript 3.0 code, i found Preferences > Java > Code Style > Formatter. i then set the braces and indent format so my code will automate like this when it's written: i realize that ActionScript 3.0 and Java are completely different languages, but their syntax is nearly identical so i assumed that the Eclipse based Flash Builder would treat my AS3 as Java. it's exactly what i'm looking for since it allows me to change the default code format:
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I was using a trial edition of flash builder 4 professional and I figured before it ran out I would test the profiler. What shocked me was the number of objects that were left resident in memory. After seeing that I decided to set up a small test and had very bad luck. I was hoping someone can look at the following and tell me assumption i have that is just wrong.
I'm making a scripted animation in Flash CS4, basically it's made of various mc's that have alpha tweens assigned.The thing is I'm trying to make a FadeIn variable and then wait for "x" seconds then call a fadeOut variable.the thing is I can't find code for resting between variables so the closer I got was using set interval but that makes it hard to code.[code]
Eclipse has a built in functionality to find unused variables (and methods too I guess). Flash Builder 4 is built on top of Eclipse but it doens't have that functionality. Do you know any plugin to achieve that functionality? Also, if you know any other kind of plugin besides SourceMate to improve Flash Builder let me know.
I'm getting a Flash Builder warning message for multiple variable declarations of variable arr1 in the following AS3 [code]...
I could eliminate this warning with a few more if/else statements, but the code runs fine and I can't see why I should add complexity if the warning is acceptable. Would like to hear anyone else's opinion though if you think differently.
Assuming the warning is fine to live with, how to suppress the warning manually in Flash Builder? That is, only the warning for this example; other warnings must still be displayed.
"you should create a fla, drag an flvplayback component to the stage, create an array of your flvs, initialize an index at zero, assign the flv to start playing your first flv and increment the index in a function that executes when an flv complete and play that array element until all are played. you'll publish your html and swf from that fla." And he gave me a code sample which is below... modified to show my "instance" name as FlvChainand my flv file names... vid1.flv, vid2.flv, and vid3.flv...
My code...
import fl.video.VideoEvent; var flvA:Array=["vid1.flv","vid2.flv","vid3.flv"]; var index:uint=0; FlvChain.source=flvA[index];
[code]....
When I attempt to Debug I get this message...
"1087: Syntax error: extra characters found after end of program."
In Flash Builder, for objects, properties, variables and such where your cursor is on it, the editor highlights all instances of that name in the code with a grey box. This can be very distracting and I was wondering if there was a way to turn it off or if there is a hot key to disable it.Another things that is very distracting are the mouse hover popups, although apparently there's no way to disable those :
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.