Flash :: Animation In An Android App Used In The Title Screen - Options?
Apr 2, 2012
Let me first state that I am no programmer, so this may seem like a stupid question. I have done all kinds of searching on this question, and answers seem far-and-wide, and have only left me more confused. I am currently accepting bids for the development of an Android app version of our graphic novel: [URL] One of the issues/problems from my requirements document that has been raised more than once by bidders is about the Flash animation [URL] that I want to be used in the title screen, and how that will be implemented in the app. The initial programmer that I was working with had real problems with and was never able to get it to work. I know that in order to use the swf file as-is, Flash needs to be installed on the devices, and that is not an Android standard. So I want to know what options there are to be able to include this.
A couple bidders have suggested that the animation be converted to video. And although they claim that they could still make it work correctly, I worry about losing the looping that is built into the animation. Can the animation be converted to or re-created with Java? Should I be looking into using FLash Builder and/or Adobe AIR? We will eventually be porting this app for Apple iPads as well, so if there is an option that woks for both Android and iOS, that would be better.
I am trying to create a flash animation in which a text title fades in to the screen. I created the text, converted it to a symbol, then tried to create a motion tween in which I could tweak the alpha values of the text object. However when I try to create the keyframe, the popup that comes up has the Color option greyed out (which is where I believe the alpha setting lives).
I would like to create an Options Menu in my Flash AIR application for Android. I've figured out already, that this ActionScript code could be used for capturing the hardware Menu button press event:
But how do you create the actual menu? If you can't do it with AIR, then has anybody tried to recreate/mimic it manually already and could you please share the properties (colors, transparency, any gradients?) and transitions (sliding in/out) you've used? I've found some guidelines already, but any Flash-specific tips/properties (like which easing to use for sliding transitions?).
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
I've made a slideshow with externally loading text and images. How can I make it so after the title screen flashes off, the first thing is the first photo/caption without having to click on the next button?
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit FLARManager Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
I'm making an interactive video and the title screen isn't working. Instead of waiting to start until the play button is hit the video just plays the 1 frame screen and startsThis is what I have:
play_btn.addEventListener(MouseEvent.CLICK, clickPlay); function clickPlay(event:MouseEvent):void {
I'm developing an app that displays swf's inside a webview. My problem (ICS 4.0.3 only) , is that whenever I click the full screen button inside the swf the app displays a black screen for a couple of seconds and then crashes.I've tested the same code with lower api's (10) and it works fine.
Facts:
1- ICS 4.0.3 - SWF in full screen inside webview crashes.
2- ICS 4.0.3 - SWF in full screen inside regular browser works.
I am using webview control for displaying a flash .swf file in my application.when i run the app screen displaying whole white scrren. Here it is my code,
public class flash extends Activity { /** Called when the activity is first created. */ @Override[code].........
Edit: I made a demo apk, so you can understand what I mean: [URL]
For my application, I want a kind of "Super Power Point", or a keynote (the commercial team will present the product to their customers) using all the Android goodness, gestures, etc... on an Android tablet. As Honeycomb is not yet ready and because we need it before march, we choose some random Froyo Tablet (Archos 101), but my issue is for every tablet/phone I tried.
I made a really great application, but for some animations during the presentation, the customer wanted to use flash animations. Because I couldn't code animations (sort of little movies/ animated graphics) that easily in Android and the lack of time, that seemed to be a good idea.
So, after some search on the Web, I used webview and this code:
This work pretty well, but on every device I tried (Archos 101, Nexus One, Nexus S, Galaxy S, Xperia, Desire, HTC Hero, and really more) every activity with a webview blink, a few milliseconds of black screen, then the animation finally appear.
For my application, I want a kind of "Super Power Point", or a keynote (the commercial team will present the product to their customers) using all the Android goodness, gestures, etc... on an Android tablet. As Honeycomb is not yet ready and because we need it before march, we choose some random Froyo Tablet (Archos 101), but my issue is for every tablet/phone I tried.
I made a really great application, but for some animations during the presentation, the customer wanted to use flash animations. Because I couldn't code animations (sort of little movies/ animated graphics) that easily in Android and the lack of time, that seemed to be a good idea.So, after some search on the Web, I used webview and this code:
This work pretty well, but on every device I tried (Archos 101, Nexus One, Nexus S, Galaxy S, Xperia, Desire, HTC Hero, and really more) every activity with a webview blink, a few milliseconds of black screen, then the animation finally appear.
Just as the title says, can flash be used in an android game to show animation? Like say an animated Lightning bolt appearing on the screen when a user touches a spot on the touch screen?
If this is not possible, what are alternatives to this?
I am interested in developing AIR apps for Android tablets (Xoom, Transformer, Playbook, Iconia, Galaxy Tab, et cetera). I expect to encounter different pixel densities ("information densities" as the Flash documentation says).
The different densities on the screens between tablets creates a situation in which objects on the screen can have very different sizes and appearances even if the screen resolutions are identical.
The Android developer information from Google recommends creating different layouts and providing different graphic assets for different densities.
I don't see a way to do this in Flash.
The marketing material I initially saw on Flash Pro 5.5 seemed to suggest that Flash Pro 5.5 supports multiple screens across devices (there was a big ampersand in the advertisement).
Does Flash Pro 5.5 address the variations in screen densities for Android tablets? If so, what does it require the developer to do in order to achieve this? (Point me to specific documentation if possible.)
I have an enterprise Flex web application, served up over https, that runs fine on Flash player 10.0 and beyond on a desktop computer/browser.
However, when I run it from my HTC Incredible with Android 2.2 the app loads fine, but there is no on-screen keyboard and so I cannot log in. I can see the blinking cursor inside the username and password text fields. I can switch between them. I can even hit the login button and see an authentication error!
I'm trying to make a 2D SpaceShooter for my Flash Class and so far i have the Game working. All I need to add is a menu screen where it says to hit play and a play agian button when you lose. I'm working on my menu screen right now and I get an annoying error saying
ScreenTitle.as,Line7 1084:Syntax error:expecting identifier before right brace {
Here is the code: package { import flash.events.MouseEvent; import flash.events.Event; public class ScreenTitle extends { public static const PLAY:String = ""; public function ScreenTitle() { play_mc.buttonMode = true; play_mc.addEventListener(MouseEvent.CLICK, clickPlay); } public function clickPlay(e:MouseEvent) { dispatchEvent(new Event(PLAY)); }}}
I am displaying a series of Flash animations in a WebView. The screen goes black each time I load a new animation—this is visually distracting and I would like it to leave the screen white. I have tried changing the WebView background color, embedding the Flash animation in HTML and specifying the background color, and making the WebView "Invisible" until the page has finished loading but nothing seems to have the desired effect. The Flash animation does not display the black background when run on a PC.
I was wondering if there are any apps that have animation in a format that could be somehow exported for use in Flash, After Effects, or 3D software. So something other than flip book style "paint" animation. Instead something like vector point animation or object/property animation.
Im building a program that queries a database for options and displays the options in a number of comboBoxes. The comboBoxes are dynamically built and loaded via code and added to the stage. I would like to build the comboBoxes into a single movie clip (maybe not the correct wording) so I can use options like tweening and such to make it look better. The code is below.
I'm using screen captrue software (camtasia studio 6) to capture a video of my flash animation. But when I capture it, the aniamtion is jerky. My flash animation is set to 30fps and looks great when played, but not when I play back the captured movie.
I have experimented with a few other codecs, including the Techsmith default, cinepak and microsoft video but they are all the same.
Could someone recommend to me a good codec to use that will capture my animation better?
I have an 2 animations that I need to syncronize. The first animation is a projector screen entering stage, the second is few text layers and images. I timed the second animation 2.2 sec after the screen animation starts (using timer event) and it worked. When I tested it in other computers and on the internet the screen movment was much slower so the second animation entered the stage too fast.
I want to order the second animation to enter only when the projector screen reach it's destination on stage. The screen animations has 2 parts, in animation and out animation connected by a stop(); commend in the middle.
I am building a book application in Flash Professional CS5.5 to be released on tablet devices and I am trying to understand the best structure for loading the application. For iOS devices I know I can include the default.png, but how can accomplish a similar task for Android? The book application is also going to be large as it includes a lot of assets and animations, is there a good way to show that this is loading on both platforms?
One thing I was trying was a loading screen where the main application was actually a loading system that would import the compiled SWF book, but further research shows that it won't work for iOS devices.
Unable to correctly perform the simplest task - fit image to screen. Pictures loads from the gallery, it is displays, but having tried many ways to understand that there are some oddities.I use Flex ViewNavigatorApplication without ActionBar and full screen. Landscape screen orientation. The best option to accommodate the maximum size of image. All images have a size equal proportions of 3264 x 2448. Do this:
protected var roll:CameraRoll; protected var loader:Loader; if(CameraRoll.supportsBrowseForImage && !roll)[code]............
I've read all threads here already about this subject. For most AdobeAir projects for Android, no matter what size, it could take up to 20 sec to load the app, and while it loads, all you see is a black screen. As there's no support for a Default.png like there is for iPhone, we have to use a preloader.
I've only found one for Flex, which is no good to me as I'm using Flash Pro 5.5 (IDE). I've tried doing some simple preload-a-swf-preloader but it just loads it to 100% before showing anything anyway. Anyone here that can share a script of a simple preloader for Flash CS5.5? I know that to reduce the loading time and show a splash screen on android we need to make a very small swf that will contain the loading screen image, and that same swf will also preload the maingame.swf (but can that be done? Appstore don't like code in more than one swf) into it. My tries have failed.
is it possible to change the icon and the title in the title bar? are there any opensource or low cost ways (prehaps software with a education licence) to change the apperance of the projector window.. like for example itunes, breaks out of windows xp standard UI
I have a flash as3 application and I convert it into android and ipad applications, but every time when we launch the application. It shows the black screen for a long time. Is there any way to resolve this issue. The size of APK file is 620 kb.
I am working on a little android app which i use Flash Builder4.5. what i want to do is when app is loading something, i'd like to disable the touch-screen,or anything similar to that.
I want to make a flash animation that makes an object move across the screen to a certain point, depending on what is typed into a text box, and i want many of these moving objects at once, so that you can type in a number and then the object moves to that point. Can this be done?I have used flash but have done verry little with the actions of flash, so please walk me through any actions that will need doing
I made a little trivia game that loads questions from an xml file. The problem is, if you leave the app and come back to it, it starts you back at the start screen again. Is there anyway to overwrite this, or is it the same as refreshing a browser page with a Flash animation on it, it'll always keep restarting?