I signed on to this adobe forum hoping some one can help me. Ive created a navigation bar in Flash CS5.
Ive got my up, down, hover states to work perfectly but the state hit i just cant seem to figure out what it does. What im looking for, is for someone to help me with, when a user lets say clicks on 'Home', i want that link to stay 'red' so that user knows its on 'Home Webpage'.
I dont know if i have to add code in flash for it to do that or if its done by the hit function. Because ive set which colour hit should be, but when i hit/activate the 'Home Webpage', it wont stay a solid colour, to show its active. It just goes back to its original colour after doing hover/down/hit.
I want it so that when you click a button, it will run a multiplayer game and connect to a server, WITHOUT having any .bat or .exe files beforehand. So any new guy can rock up and connect, just as long as he has the game.
It will run the game and connect to a certain server. The problem is, how do I get Flash to do that without any premade .exes with command lines?
The only other problem I can think of is, is it possible to run the game without knowing the directory the exe is in? In other words, could Flash find the game .exe if it was just given a name?
Well i have an adobe air which runs vlc-player at background as service. i check that in Windows Task Manager , the service runs when air application launches. here is the code
processArgs.push("--extraintf"); processArgs.push("rc"); //Remote control processArgs.push("--rc-fake-tty"); //Use terminal as output
I want to call 3 commands one by one , the relation between each commands are command should execute one by one in the previous command result. How to Queue Command's? What is the best practice to handle Queue command , my requirement is adding n number of commands and execute them.Main -> Execute c1c1 got the Result - Execute c2c2 got the Result - Execute c3
I have a total of 11 buttons each named b1, b2, b3 etc. I used to have it so when the a button is clicked, the button was recognized as to which one it was through an array and string and switch statement (I will show you below). But now I have to introduce something in the middle and so I am not sure how to make it work any more.
Code: public function addButtonEffects():void { //the buttons used to lead to onButtonClick as you can see here //but now I need them to lead to closeShutters and from there go to onButtonClick b1.addEventListener(MouseEvent.CLICK,onButtonClick);
There is a div in my project, and this project is on-line. Inside this div there is a space that is made in flash (actionscript 3), inside this space we have to sign a contract with the mouse. How can I save this signature without an options window to choose where I want to save this signature?
(The button to save the signature is made in flash too).
I have created an interface that uses a lot of the loadMovie command using levels. Once I have loaded a movie on say level 3...in that level 3 movieclip I will have another navigation that will load and then use the loadMovie command to load movie on level 3 as well. It loads it correctly but the back button that would contain the unloadMovie(3) command isn't unloading, say if the user wants to go back.
I have a photographer's portfolio site in the works. I'm using loadMovie connected to thumbail buttons of each photo to show a larger version of the photo. Here is the script[code]...
Now the photographer would also like to have a next/previous arrow buttons so the user can click through like a slide show. Is there a way to have Flash know what movie is currently loaded and based on that information go to the next or previous?
I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
I'm new to Flash and am looking to use the following tutorial to create an advanced button. I know it is probably a very simple fix, I just cannot figure it out. [URL] In the tutorial the rollover and onrelease has the following script this.onRollOut = function(){ rewind = true;} this.onRelease = function(){getURL [URL]); } I have tried to change the on.Release command to go to and play another frame in to movie instead of opening a new url. But I'm not getting it to work correctly.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I'm new to Adobe Flash and especially new to Actionscript. Could somebody give an example and explain how to make and "Ignore *this* command if..." style command. Here's what I want to achieve:I have made a button (I may have done it in an odd way but it works) that moves when the mouse hovers over it and then moves back when the mouse moves away. I plan to put the finished product into Dreamweaver and have tried what I've done so far and it works. The problem is that if I move the mouse away before the first animation of the button has finished. It doesn't reach the *Mouse Out* command and then just sticks/stops in the bit where I have put a *stop* command.Basically, what I want is a way to ignore a command if something happens earlier on (such as the cursor being moved away).I've tried to explain the best I can without actually screenshotting it and copying commands.
Is it possible to delete the contents of a local XML file using a Flash CS5 document being played on the desktop and using AS3?
Ok i have done some research but still no luck. I was going to use a separate batch file with a windows command that did what I needed but since I will be calling the fscommand once a second the dos window would pop up a lot.
Are there any thirdy party plugins that will allow flash to run windows commands?
Is it possible for a flash program to know when it is closed when embedded in a webpage?asically I have some variables which get updated whilst the user is navigating around my program, and I want that once they have left, those variables are saved. I'm only looking to save a set of variables, which is likely to be a small 10~ item array or a series of text variables, but what I really want is the variables that are saved to be accurate when they leave
why the png function differs from jpeg in flash when the break command is put to use.when i import a logo png into flash and then go to modify>break apart all .the logo then has a rectangle full of black dots and i cant keep just the logoso its hard to remove and keep just the logo required.but importing a jpeg and then using the command modify>bitmap>trace bitmap i get a good result with none of those multiple black small dots.now what id like to know is,if a png can have the command=modify>bitmap>trace bitmap applied to it.i would have upload a file for better explanation but...they have been disabled for a while.
I'm working on a large Flash CS4 project with multiple swfs and want to consolidate my build process. Are ant/make overkill or have people out there successfully used them on large Flash projects?
how do I compile Flash .FLAs using command line? I am using Eclipse + FDT for Flash development and I would like to use ANT to automatize the compilation. I am using AS3 and need to compile for Flash Player 10.1.
New AS3/Flash Builder user here. I'm debugging an AS3 project using Flash Builder 4.5, and debug version of Flash plug-in in Firefox. I'm using a trace() command, but it's not outputting anything in the Console window of Flash Builder (is that where it's supposed to place stuff?). However, I'm wondering why the trace() command is even needed because the Variables tab in the debug perspective contains all the variable values anyway. Is the trace() command redundant or otherwise useful somehow in this environment, or is it intended for command line debugging, etc. (non-Flash Builder environment).
I was wondering whether it is possible to start Flash CS4 (or any other Flash version) authoring using a command. The project is related to a virtual supermarket. The client needs to delete existing products (jpg) from its web site and replace them with new ones. Basically I have a swf file which has one jpg file in each keyframe. What I want to do is to start Flash, access some keyframes delete some jpg files and load new ones and generate the new swf file. However, I want to do this automatically, ie; using a scheduler. Would Flex solve this problem?
I made a JSFL command and I am curious if there is a way I can run it from a flash or air project. So for example there would be a button that the user clikcs, and when its clicked it would run the desired JSFL commandd.