The quick question: is there a pure PHP library that can extract a frame from the video to use as the thumbnail? I guess the answer is "no" but let me know if I am wrong :-) ffmpeg wrappers will not go, since I want this feature to work on most hostings without special PHP modules or binaries to launch.
There might also be some tool to do this on the client side with flash for example.
I have a flash player playing a .flv video file How could I reproduce this behaviour : when client press stop, catch the current frame ; kill the player ; display the last frame (previously caught) instead
Any solution would be fine (AS, PHP, JS, etc.), though it cannot be only server sided because I don't know in advance what frame will be needed.
I am developing an application on android and I want to embed the flash video of qwiki pages within a webView. How can I have access to the flash video of a qwiki page for a particular topic? I cannot find the embedded flash file at page info
I want to modify all the frames loaded from NetStream before playing them out. Is there any possible way? better with build-in classes and methods, or 3rd-party lib.
any thoughts on how to extract the audio from a movie? Pitch shifting is do-able to this article:But the code uses the Sound class.I've NO idea how to go about extracting the audio from a movie/FLVPlayback
i have a pb of memory leak:i using flash.media.video to read video i have function to do frame by frame:FrameBuffer is an Array containing my video frame, lastimg is Bitmap object
I'm a complete newbie to actionscript and don't really have a clue. However by following an online tutorial in Flash 8 I managed to create a custom FLV player you can see it here [url]... I want to create a poster frame similar to YouTube so that the user clicks to start the video, however I only found how to do this using actionscript 3.0 not 2.0 which I programmed my player in.
[URL]..and I wanted to duplicate the effect and turn it into something.. I don't know, something. I just want to get it to work!
It's been a while since I did AS3 programming, so excuse me for being a bit rusty. I loaded a .mov as a FLVPlayback exported it as movie.swf and in the main.fla I made an URLRequest for the .swf. I then did all the silly math things that strobes it, and it all works out when I have an image, but with the movie.swf I just can't get it to work.
With the image it's just a matter of copying the bitmap and repositioning it. But how do I capture a still of the playing .swf?
I am a little bit lost within all the CopyPixels and BitmatData's and I just can't get it to work.
To make it short:
- I want to load a movie (a .mov in this case) - I want in every frame to capture the frame of the playing movie and duplicate it/reposition it
I suppose the title says it all. I can load an external video file (FLV) and I can have it play. I also have the custom buttons made to control the clip. The only thing I have left to do is to have the main timeline move onto frame 2 once the external video reaches its end. I am using actionscript 3 and flash cs 5.5.
i've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame .when i use VLC to play my video file i have no problems advancing frame-by-frame. however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically).
I know how to make a video (instanced as showreel) stop when clicking on a button that that navigates to another section/frame, since otherwise I would still listen to that video while not visible. The problem is when I'm in another frame that doesn't have that video, when clicking on the menu to go to whichever other frame, it looks for that it to stop if it's playing and it and doesn't find it, and so there's an error.
How can solve this? Maybe I should put an order saying something like if there exists a video in that frame instanced as sowreel, stop it, otherwise don't do anything as there is nothing to be stopped. Or assign the order to the frame (which is called motion), but I don't know how to do that, can someone help? The code I have is:
I attached the code here. The problem is after importing the video in the first frame while navigating the video sound is heard which means the video is still playing. How can I stop it when moving to other section. Here is code
I need to write a small Flash app that will need to extract a video frame from a playing video. It will not need to be saved to the HDD of the user. I just need to get the image data and display it in the Flash movie. The frame to extract will be chosen by the user, which is why I'd like to do this purely on the client side (though I know I could do it from the server side).
I want to make a poster frame (a simple jpg)to display before the FLV video plays.So first the user to click the play button or on this poster frame.The code below does exactly what I need, but it is in Flash CS4.How could I do the same with Flash 8 Pro (ActionScript 2.0)?
Just like the subject states, I am indeed having frame rate problems importing video to Flash CS3. When I export a video from Premiere with the settings: 1280x720frame rate of 23.976using H264 or Animation (basically every codec produces the same results),"embed video on SWF and play in timeline" When I do this the file exports fine. Playing it in Quicktime works fine and the audio syncs up no problem. But when I import it into Flash using the same settings, for some reason the movie clip is now too fast in that the video does not match the audio and seems to be at more like 12 fps now (just a guestimate). The action of the video is over long before the audio even comes in.I have verified that the frame rate is correct in Flash so it's not that.
I've done this literally hundreds of times in the past and suddenly it does not work and I can not figure out why. I'm not even really using video, but actually artwork that I am putting together as an animatic for an animated piece so the video could not have been imported incorrectly or digitized wrong either.
Is it possible to set the frame count of a video manually in Flash BUilder 4? How is the frame length of a video determined in Flash Builder 4? I need to do this in order to trick video format converters into thinking that my video is actually x frames long instead of just 1 (my swf video is controlled completely through as3 code and thus resided on just the 1st frame). This way, the video format converters will be able to automatically (and correctly) convert my videos to another format (flv is desired). Another solution to this would be a converter that actually automatically converts based on video length rather than frame count, but I have already thoroughly searched for one and one doesn't seem to exist.
I've put together a small website and have managed to teach myself quite a bit but there is one thing that I can't seem to find any info on,on the second page of the site I have a video, which progressively loads into the page, however I would like to make the video stop playing when you go to any of the other pages of the site. I'm sure this is a pretty straight forward piece of code but I can't work it out myself.This is the code I use to start my video playing.....
var nc:NetConnection = new NetConnection(); nc.connect(null); var ns:NetStream = new NetStream(nc);
I have a FLV video that I need to stop when my flash video reaches a certain frame. I named my video "SMB3video". Using AS3. I don't want something super advanced, just keep it as simple as possible. I tried to create a script which gave me no errors until it reached the frame for the timeline.
Code: this.addEventListener(Event.ENTER_FRAME,ent_frame); function ent_frame() { SMB3video.stop(); }
I am having Fast-Forward and Rewind Functionality in my Custom Video Player, Which I done by calling seek method on regular interval.which works fine. but for same cases , the video playHeadTime get changed , but the frame does not change with that, and video's playHeadTime and Frame does not come with sync.
There is an .fla file that has a sound wave in it's library. However I do not have this sound wave saved on my computer so I can not edit or open this sound in another application. I was wanting to know if its possible to extract this *.wav file from out of the fla library? I did some research and they said to goto export movie and export it as an *.wav file. However I tried this it exported the whole fla file as one big *.wav dud. I tried to play it and nothing happened which makes sense.
What software is available for extracting metadata from an FLV? I'm testing an flv streaming module for apache (mod_flvx) and need to extract keyframe info from an flv for debugging purposes. I was only able to find FLV MetaData Viewer, but its dated, from 2006, and doesn't install properly on Win7. [URL] Edit: I'm open to any method of extraction, either app or library.
I am trying to extract images from flash on the following web-site: [URL]
I noticed that every time I click on "Next image", an images is requested from sever. Sample URL is [URL]
So, this URL is exactly what I need, but I don't know how to extract all these URLs from the .swf file I have. I don't have any experience with flash, but I think that URLs should be in the .swf file. I tried "grep '110206os_o_003_T1C1_2pw26' adspage_slider-2.swf", but didn't get any result :(((
Is there a way using C# to extract the ActionScript from a .SWF file? I know it can be done as there are third party command line tools that will do it, but I need to do it programmatically using C#. I'm open to using third party libraries (free or paid) as long as they are from reliable vendors, but I haven't been able to find any .NET libraries that will do it, just command line or Windows programs so far.
EDIT: Are there any options other than SWFTools? I'm a little hesitant to include unmanaged code in my application.