Flex :: Creating One File Per Function With Same Name?

Apr 21, 2009

I am relatively new to Flex/ActionScript, but I have been using a pattern of creating one file per function in my util package - with the name of the file being the same as the name of the function.

Like if the file was convertTime.as:
package util{
public function convertTime(s:String):Date{
...
}}

This way I can import the function readily by doing:
import util.convertTime;
...
convertTime(...);

I like this way better than importing a class object and then calling the static methods hanging off of it, like this:
import util.Util;
...
Util.convertTime(...);

But, the more I do this, the more files I'll end up with, and it also seems a bit wasteful/silly to put only one function into a file, especially when the function is small. Is there another alternative to this? Or are these two options the only ones I have?

View 4 Replies


Similar Posts:


Flex :: Buttons And Styles - Creating A SWF File Using A MXML File

Aug 11, 2009

I am creating a SWF file using a MXML file. The MXML file define several MX:Button and uses an external stylesheet to style them. There is a problem I am facing at the moment, I am aiming to style the buttons in a way that is similar to the way I can style HTML button elements. However, I could not achieve such look and feel. For example, I could not find a way to define the color and thickness of the borders for each side of the button (top, bottom, left, right), the background color, the margins, the padding, the width, and the height of the button. Also, selector such as hover, active, focus are not available. I was only able to change the size and the font color of the button successfully.

View 2 Replies

Xml :: Flex - Creating Child Within Xml File

Mar 30, 2010

I want to ask if someone can give me an example of creating child through xml. I mean creating custom components through xml (for every xml tag you create your own custom component and then add it as a child to the stage). I hope is it clear enough... :)

View 2 Replies

Actionscript 3 :: Creating A Variables File In Flex 3?

Mar 12, 2010

I am trying to place API variables on ONE class file or mxml file and call these variables in other random class or mxml files..

View 1 Replies

Flex :: 4 - Creating A Shortcut To Another File / Folder

Apr 6, 2011

Does anyone know of a method or strategy through which a shortcut can be created through Flex for the various platforms? I've been examining the various flash.filesystem.File methods but did not notice anything that seemed noteworthy.

View 1 Replies

ActionScript 3 :: Creating Flex / Flash Flipbook Using PDF File

Feb 3, 2012

I want to create Flipbook in flex/Flash. Normally its created via XML and XML has some image or swf list it is loading as page in flipbook. But I want to create this functionality directly from the PDF file. Just developer need to give only PDF file name/path flip book will generate automatically.

View 2 Replies

Flex :: Access A Function From Loaded Swf-file?

May 6, 2010

i load in ActionScript a swf file. So far no Problem, but I didn't found a way to access one of it's functions, the best thing would be if I could access the main function in the mxml part of the swf.

Here is the code of the main-mxml file that belongs to the swf that should load and access another swf[code]...

View 2 Replies

Actionscript 3 :: Flex - Make A Button In A Grid Call A Function In The Same Mxml File?

Jan 21, 2011

I've a grid view in flex, one of the columns is rendered like this:

[Code]....

now I've a problem that the function in button click is not being recognized. It says "call to a possibly undefined function" even though it was defined. What is wrong with this? How do i make a button in a grid call a function in the same mxml file??

View 1 Replies

ActionScript 3.0 :: File Uploader Creating Strange File?

Oct 19, 2010

Initially I had a 2039 error I resolved this by using a local testing server, which resulted in a 2038 error. So then I hard coded the url and now I dont get any errors but the file doesnt upload.

Instead a file is created (FileUpload.cs) in the directory where the files should be.

Does anyone know what this FileUpload.cs file is?

View 0 Replies

Professional :: Creating A Link And/or A Function?

Apr 29, 2011

So I've gone through a few different websites looking for a way to make a symbol a link, and I keep running into the same problem. I am using action script 3.For example, I got this code from this page:[url]....[code]......

It makes the symbol (logolink) a link (changed the mouse cursor to a pointer), but it kills my animations and errors out saying (all on line 4...the function callLink line): "expecting leftparen before colon", "expecting identifier before leftbrace", and "expecting rightparen before leftbrace".I tried a few things like adding an unused parameter, and a couple other things (trying to satisfy the above errors), but then I get "call to possibly undefined method addEventListener through a reference with static type Class"

View 6 Replies

ActionScript 3.0 :: Creating A Custom Function?

Sep 2, 2009

i have a set of "if conditionals" that should always be together,what i want to do is to put these conditionals in a function... then call the function once needed. i want to call this function once the flash starts playing + when i click on any of the 3 buttons.

here is the code so far:

ActionScript Code:
var btn1:Boolean=true;
var btn2:Boolean;
var btn3:Boolean;

[code]....

the problem is button1 should have no eventlistener once the movie starts playing, but it has all listeners... so how can i make AS reads BtnStatus function once it starts loading

View 2 Replies

Creating A Fully Function Iphone In Flash?

May 5, 2010

im having trouble creating a fully function iphone in flash and create user interaction witht he app.how to do this i have create the different app stages and how they look in photoshop

View 5 Replies

ActionScript 3.0 :: Creating Textfield Within Static Function?

Jul 10, 2011

Just transitioning into object orient programming and I got stuck trying to create textField using static function. I searched online about this and none of them were useful. I dont want this to be just public function because then I cant access this function from other classes. I would like every classes to access this function so I need it to be static.

package {
import blahblah
public class example extends MovieClip{[code]..........

View 6 Replies

Flash :: Creating A Function Within A Loop (pointers?)

May 27, 2010

Im trying to create a simple loop that creates 50 buttons, adds them to screen and then when a button is pressed, it traces out that number. I can get it to work by doing stuff I consider hacky (such as using the buttons X/Y location to determine its value), but I'd rather just be able to hold a single value in the function.

The code itself is:
for (var a:int = 0; a < 5; a++) {
for (var b:int = 0; b < 10; b++) {

[code]........

View 3 Replies

Actionscript :: Creating A Function That Tests If An Array Contains Something?

Jun 19, 2011

openList = Array([1,1], [2,3], [4,5]);
containss = function (input, arrayData, tellID) {
for (i = 0; i < arrayData.length; i++) {
if (arrayData[i] == input) {

[code]....

This code returns false when openList contains 2,3. When I add trace(arrayData[i]), I get 1,1 2,3 4,5 and when I do trace(input) I get 2,3.

View 1 Replies

Actionscript3 :: Creating Object Inside Function?

Aug 13, 2011

I've been trying to write a function to create a simple circle in Box2DFlash . but it keeps telling me that the object is null and I can't access it's properties here's the code:

public var f1:b2Body;
public var f2:b2Body;
public function addACrate(fallingCrate:b2Body,

[Code]....

and when I try to access the "y" property of my "f1" object it tells me that it's null .

View 2 Replies

ActionScript 2.0 :: Creating Global Variables In A Function?

Jul 15, 2009

I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work

View 4 Replies

ActionScript 3.0 :: Creating A Function That Loads MCs Onto The Stage?

May 10, 2011

I would like to make a function that lets me load a movie clip onto the stage like this:

ActionScript Code:
function callImage(i:Class):void {
var img_loader:i = new i();
stage.addChild(img_loader);
}
callImage(b0_base);

b0_base is the class name for my MC. Is this possible? or do I have to write a different function for each Movie clip?

View 5 Replies

Actionscript 3.0 :: Creating Function With Optional Parameters

Jan 19, 2012

I want to create some functions similar to how GreenSock's tweening class works.With the optional parameters by name in brackets. {}[code]I get this error: "Parameter initializer unknown or is not a compile-time constant."Pretty sure it's the "Parameter initializer unknown", but I don't know what to do about it.

View 8 Replies

ActionScript 2.0 :: Creating A Search Function In Flash?

Nov 22, 2005

I have this long list of video files(some 500 of them) to be linked to my flash interface. I am looking at the option of creating a search engine such as that when the user key in some keywords, it will search thru my list of video files and bring up the appropriate files. (results will show names of files first then user can choose to click on those that they want to view)

View 8 Replies

ActionScript 2.0 :: Creating A Simple Mc Rollover Function?

Aug 28, 2006

basically i have a mc that i want to use as a button.

frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.

so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).

View 3 Replies

ActionScript 2.0 :: Creating Multiple Function() With A Loop?

Sep 3, 2006

Code:

for (var i:Number = 0; i<12; i++) {
var myFunction_i:Function = function () {
trace("This is function "+i);
};

[code]....

I'm needing to create identical functions but different 'i' Number Variables so that I can call them as shown when I need to.

View 8 Replies

ActionScript 3.0 :: Call Function In Creating Class?

Apr 14, 2009

I have "class A" that makes a bunch of objects from "class B"

class A

Code:
public function classA(){
for(var i:int = 1; i<=num; i++) {
var b:classB = new classB(i);

[Code]....

I need to call a function in "class A" from "class B" but I'm not sure how to do that.

class B

Code:
public function stoppedMoving() {
// check for overlap in "class A" here.
}

View 5 Replies

ActionScript 3.0 :: Creating Array With Dynamic Names From Within Function?

Oct 15, 2009

I've got an array (slides) that I parsed from an amfphp return that contains the following data in each array element:
slides = (chapterName, lessonName, slideName, slideText), for every slide in the course

I'm trying to get arrays out this that will look like:
chp1Array = list of Lesson names in that Chapter
chp1Less1Array = list of slide names in that Lesson
chp1Less2Array
chp2Array
chp2Less1Array
chp2Less2Array
chp2Less3Array
etc. etc.

This wouldn't be a problem in as2 but I can't get it to work in AS3 because it gives me errors when I try to create the arrays with dynamic names from within the function? How to get the dynamic number into the array name...

View 9 Replies

ActionScript 2.0 :: Creating Controls - Button OnPress Function

Jan 9, 2010

I'm doing a school project in flash that basically has to be a movie trailer, just several photos compiled together with some music. I got bored and now am making controls in Actionscript. I'm using CS4, however I have the document based in Actionscript 2.0. Basically, I have created a rewind button that goes backwards, however now I want it to do one of the two things:

If the video was playing when the button was pressed, I want it to go back to playing when released. If the video was paused the the button was pressed, I want it to continue to stay paused when released. I've tried some very basic if statements, trying to assign boolean statements, but I'm stuck. Here's what I have thus far for my rewind button:

Code:
rewind_button.onPress = function () {
onEnterFrame = function() {
prevFrame();
}}
rewind_button.onRelease = function () {
delete onEnterFrame;
play();
}}

View 3 Replies

ActionScript 3.0 :: Creating An As3 Media Library With Search Function

Dec 26, 2011

Im trying to create an online video library using xml and as3,My goal is to place a search bar onto the stage allowing the user to find a video from the project folder,My problem is i dont know how to search my video folder to retrieve a .flv video and display it from my .swf file using as3 and xml.

View 1 Replies

ActionScript 3.0 :: Creating A Simple Running Index Within This Function?

Jul 6, 2010

I am trying to index a series of movie clips with their own unique index number for accessing through AS3. The example below is what I would like to achieve, when a user clicks on Topic1, I can trace back the index of 1, when a user clicks on Topic2, I can trace back an index of 6:

Topic1 (Index = 1)
|
|-subtopic1 (Index = 2)

[code].....

View 1 Replies

ActionScript 3.0 :: Creating Multiple Sprites With Checkbox Using One Function

Aug 15, 2010

I would like to create multiple sprites with a checkbox to remove all items from that sprite without removing the sprite itself. I would rather not create a script for each individual sprite. I would prefer creating one function that creates all the sprites ... If you see below, I would like the function (CreateSprite(10,20)) to include one on the sprites I created in the first line i.e.: CreateSprite(10,20,s1); rather than create 3 CreateSprite functions. I would also like to avoid creating multiple boxClick functions for each sprite.

var obj:Sprite;
var s1:Sprite, s2:Sprite, s3:Sprite
function CreateSprite(xx:int,yy:int):void{
obj = rectSprite();
obj.x = xx;obj.y = yy;
[Code] .....

View 0 Replies

ActionScript 2.0 :: Creating A Kind Of Tricky Recursive Function?

Apr 4, 2005

Because it's a little hard to explain what I need.. I'll make an example.So.. I have the figure below. I mean.. that's what I'm trying to achieve. For that figure I have data stored in the folowing way._root.marc is an Array.All the paths that leave a square ... like From M0 if you choose 1 you'll get M1,From M0 through 5 you'll get to M3.. and so on.this is stored like_root.marc[0].p - the paths. If _root.marc[x].p.length is 0.. that means that Mx is the last one.. and has no paths assigned, like shown in the figure. My very big problem is that I need to position that MC's.. M3,M4.. all of them, according to the paths above them.

So, to position M2, i need to take a look at M1, and if it has any paths, more than one path, I need to move it further down. But this is not the end of it. If M1 has more paths that lead to other MC-s.. i need to take in considerations their paths too . This drove me mad for the last couple of days, and my time is slowly running out for my diploma What I've tryed till now was to build a function let's say... getNextY(m) that should return a number. A "ponder"?..like...to use it in a line like M2._y = (currIndex + getNextY(1))*dy;// here it should return 5 for instanceM3._y = (currIndex + getNextY(2))*dy;// here getNextY should return 1

View 11 Replies

ActionScript 2.0 :: Creating Function To Unload Series Of Movies

Nov 16, 2006

I've had to create the following code to get a series if loading movies to work properly. Each loaded movie is basically a series of automatically looping images controlled by external xml. I found that without adding the unload movie on each button action the first movie loaded kept playing over any subsequent movies loaded. However its rather long winded and if the amount of movies increase it really is going to be very large. How to create an efficient funtion that does the job in a more effective way:

intro_mc.onRelease = function() {
unloadMovie ("_root.container02");
unloadMovie ("_root.container03");
unloadMovie ("_root.container04");
createEmptyMovieClip("container01", 2);
loadMovie("deaf_intro.swf", "container01");
[Code] .....

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved