IDE :: CS4 Removing FRAMES In Between KEYFRAMEES?

Sep 8, 2011

I just switched from FLASH 8 to CS4 and I'm kinda shocked with all the new features. What I am very concerned is removing FRAMES in between KEYFRAMES. In the previous version, we can just click on that LAYER, choose a frame and hit SHIFT + F5 and it will remove the frame. In CS4 however, it removes the entire LAYER.

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[Code]...

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[Code]....

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Here it is:
 
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[Code]....

Basicly im first setting a timer of 8 seconds for a zombie to sprawn then it sets the properties and then using the addChild method it adds the zombie every 8 seconds. then i made the zombie move but as if it hits the character i make it stop and go to the attacking scene which is frame 4 and then when it isnt hitting it, it goes back to frame 2 which is walking,, then i made a Zombie death code which works by in the zombie attack class it has hittests for all the weapons and it reduces a varible in a GlobalVaribles class the varible is called ZombieHP and here it says if ZombieHP is below 1 it should go to 3 which is the death scene and add a point to the score but the hp and gotoAndStop affects all of the zombies so when it hits one they all die how can i make it so only the one its hitting can be affected..

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ActionScript 1/2 :: Removing Mc After CreateEmptyMovieClip?

Aug 12, 2011

I found some AS2 code for creating a XML dynamic photo gallery, with thumbnails and big selected image. I extended that for more than one gallery, and all worked well except one thing: when I load a gallery with, for example, 6 photos and return to one with 2, the difference of 4 thumbnails of the first gallery remains, so the problem is that I don't know how to remove the mc instances that I've created with createEmptyMovieClip function. The code of the function that creates every thumbnail is:
 
function thumbnails_fn(k) {    thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth());        tlistener = new Object();    tlistener.onLoadInit = function(target_mc) {          target_mc._x = hit_left._x+(target_mc._width+5)*k;        target_mc.pictureValue = k;        target_mc.onRelease = function() {                        p = this.pictureValue-1; 

[code]....

k is the number of the image to create this thumbnail, and thumbnails[cat_actual][k] is the path that contains the thumbnail to show. I've tried to use the removeMovieClip(); function with thumbnail_mc but doesn't work.

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ActionScript 3.0 :: Finding A MC And Removing It

Jan 8, 2009

At some point I will have created a MC on the stage. Later on, I want to put a different on in its place. The original MC may, or may not, be there.So I need to first check and see if it is there, whack it if it is, then add my new one.I know the name of the variable I used to create the MC, but I think the problem is I did this from INSIDE another clip. When I am trying to find it and remove it, I am outside that clip, so I don't think the main timeline knows of that variable. So when I try:if(ribbonEGM) removeChild(ribbonEGM);[code]How can I test and remove the ribbonEGM clip from the main timeline?

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ActionScript 3.0 :: Removing External Swf ?

Feb 18, 2009

i have a main .fla file which i shall call projectthing.fla for example purposes, and on one of the frames in projectthing.fla i an nesting a movie clip called "childgalleryholder" which currently resides in my library. within this "mychildgalleryholder" i am... importing?... an external .swf which is located in the same folder as my main projectthing.fla . The .swf that i speak of is called stack_gallery.swf and essentially the same file that im using can be found here. Now then, to pull said .swf into the holder movieclip i mention above i am using this code:

ActionScript Code:
import flash.net.URLRequest;
import flash.display.Loader;[code]....

Now then, this all works fine (well good enough anyway), BUT when it comes to changing frames, no matter what frame i switch to, the holder mc DOES NOT go away, or at least i assume its the holder mc the point is that the imported .swf stays on the screen and renders my project unusable until i close it then reload it and avoid that frame.So i decided to set up a button which uses this code to remove the holder from the stage:

ActionScript Code:
removePhotoSlideShow.addEventListener(MouseEvent.MOUSE_DOWN, onClickremovePhotoSlideShow);
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    removeChild(mychildgalleryholder);[code]....

It works fine and the thing goes away, BUT it leaves the photos in place for no apparent reason.

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ActionScript 3.0 :: Removing An External .SWF?

Feb 19, 2009

I have a extremely simple page that I am making... [URL] Upon going to the site you should get the same error that every one gets which is what is bugging me..

ActionScript Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild()
at mainbodyflash_fla::MainTimeline/frame2()

Basically, the "Gallery" section has an external SWF being loaded into it. I call it in by putting the following code onto Frame 1 of my actions layer...

ActionScript Code:
var myrequest:URLRequest=new
URLRequest("viewer.swf");
var myloader:Loader=new Loader ();
myloader.load(myrequest);

And I display it in the actually "Galley" stage by using this code on the content layer in the "gallery" frame...

ActionScript Code:
stage.addChild(myloader);

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ActionScript Code:
stage.removeChild(myloader);

And it does make it so that it doesn't overlap anymore...but thats when I get that error mentioned above.... so basically I want to know how to remove the external SWF when going to another frame without it overlapping or giving me this error....

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ActionScript 3.0 :: Removing A Number Value?

Feb 23, 2009

I'm creating a flash quiz that has drag-and-drop functionality. As part of this, I have 2 classes, one called Dragger and the other Dropper.

When Dragger is dragged above a Dropper, when I release the Dragger, it locks in place with the Dropper, and I set the value of the Dragger to the Dropper, using a setter function in the Dropper to update a value called _dropped.

So it looks like this in the main document class:

ActionScript Code:
public function dragKiller(e:MouseEvent):void {
// e is the MouseEvent associated with the Dragger
e.target.parent.stopDrag();

[Code].....

Now this is all mostly working fine for me. But what I want to do is say if I've previously dragged a Dragger onto a Dropper, and I remove that Dragger from the Dropper, and it returns to its home position (this currently works too). I want to remove that _dropped number reference from the Dropper.

When I initiated the _dropped variable in Dropper, I did it so there's no inital value, private var _dropped:Number; How do I remove that number value?

Currently, I'm passing a null here. Which is working, but throws a warning when I publish, and I have a feeling this is causing some bugs.

I don't want to set the _dropped value to zero, because my Dragger values are zero indexed, so I do have a Dragger with a value of zero, so that won't work.

I've tried using a negative number, but negative numbers aren't "Numbers" in AS3, which I need these to be.

how to remove a specific number value from a Number variable

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ActionScript 3.0 :: Removing Child By Name?

Feb 8, 2010

I'm trying to remove an instance by name, that was previously captured when it was created. (in a property)

ActionScript Code:
trace(this._blockInstance); //returns instance name, eg "instance203"

But when i try to combine that with the removeChild method, it don't work.

ActionScript Code:
this.removeChild(getChildByName(this._blockInstance));

error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Board/boardBlockClick()

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