IDE :: Stack Overflow Error On Only 4 Class Instantiations

Aug 3, 2009

I'm having a strange problem w/ stack overflow errors after instantiating a simple class only 4 times. The strange thing is that when I put a trace statement where the classes are instantiated, it clears up the problem.

[Code]...

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ActionScript 3.0 :: Stack Overflow Error On Only 4 Class Instantiations?

Aug 3, 2009

I'm having a strange problem w/ stack overflow errors after instantiating a simple class only 4 timesThe strange thing is that when I put a trace statement where the classes are instantiated, it clears up the problemHere's the classes:

Code:
package com.foundationflash.example.game.characters
{

[code]....

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package {
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[code].....

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i get the following error messageError: Error #1023: Stack overflow occurred.i cant seem to get past this, im trying to create a loop for my brick movie clip that is created in libraryi dont want to use the coding addchild(brick_mc); the loop is much betterhere is the class file that the error is coming up on

Brick.as
Code: Select allpackage {
import flash.display.*;

[code]......

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OUTPUT ERROR
 
Error: Error #1023: Stack overflow occurred.
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[code]....

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I found this strange bug while coding, and wrote it in the simplest way to be sure it was true. Try opening a new AS3 FLA file, and write this code in the Actions Panel:

function someFunc(x1:String, x2:String, x3:Number=0):String
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ChangeWatcher line 427/wrapHandler.

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I'm really struggling to resolve a stack underflow that I'm getting. The traceback I get at runtime is:

VerifyError: Error #1024: Stack underflow occurred.

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[Code]...

applicationComplete seems to be an even better event than creationComplete to put application initialization code. See this blog entry for some explanation, and and this video (around 4:25) by an Adobe Tech Evangelist for an example of simple "start of application" data initialization.

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[Code]...

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Code:
package
{

[code].....

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| ----------------------------- |
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[Code]....

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[Code]....

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