IDE :: Keep My_Dyn_Txt1 Visible Unless It's Unchecked?
Feb 13, 2009
This code is placed in several text boxes in my 10th frame and when I go to the 15th frame and come back to the 10th frame the selected checkboxes are not visible. how to keep my_Dyn_Txt1 visible unless it's unchecked. But at the start I need my_Dyn_Txt1 not to be visible as in the code. After the checkbox is selected I should be able to move to any frame (front and back) while my_Dyn_Txt1 is still visible unless it's unchecked by the user.
I have created a Flash movie which, when previewed in Flash works perfectly. Flash CS4.I have put this code in at the start:
mysitebtn.addEventListener(MouseEvent.CLICK, onMouseClick); function onMouseClick(e:MouseEvent):void { var request:URLRequest = new URLRequest('http://www.example/home.html'); navigateToURL(request,'_self'); } navigateToURL (new URLRequest('http://www.example.html'), '_self');
and a Stop() action on at the end.
Publish with "Loop" in HTML tab is unchecked.
The Loop button is unchecked in Dreamweaver Parameters.
I have a List component that has drop-in CheckBox itemEditor that also serves as the itemRenderer. It displays each item as a simple CheckBox with a label.
However, the itemEditEnd Event does not get triggered until I click on something outside of the List. I want it triggered once the CheckBox is checked or unchecked.
I was thinking of manually dispatching the ListEvent.ITEM_EDIT_END in a CLICK Event handler, but then the itemEditEnd Event would get dispatched twice. There's gotta be a better way to do this.
My question is: Set parentSprite.visible = false will make all children in parentSprite all invisible, right? And is there any way to just make parentSprite itself invisible without effecting it's children?
I want to click on an object and make it appear and disappear. As the object is rectangular, I figured putting a white button the same size on a white background on a layer underneath the object would do this, but I can't seem to make it happen.I'm a complete novice, frustrated as I've been trying to achieve this all day and I'm sure it should be pretty simple, but could you give me the idiots guide. I know how to name an instance, make an object, script in actions on a separate layer. I would like to draw the button myself and give it an instance rather than drag it off the button component (as I can't work out how to make the component button white, change its size etc.!)
When the checkbox (cb1) is clicked the "my_Dyn_Txt1" is visible. The problem I'm having is - when I move forwad and back in my frames the checkboxes which were clicked are not visible due to
Code: my_Dyn_Txt1._visible = false
How can I make ("my_Dyn_Txt1"), a clicked checkbox STAY VISIBLE even after I move forwad and back in my FLA frames?
Okay, this should be relatively easy but I'm running into errors. My main character is visible in the beginning of the game (where the main menu is) and because I coded it so that all of the enemies don't spawn unless the main character is visible, the enemies spawn too. As a result, if you stay at the main menu for long enough, the score continues to go up, the health goes down when enemies attack, etc.
when the video reaches 1 minute, a button appears. is there a way to hide the button again if the user uses the seek bar to go back to the 30 second (or any time before 1 minute) point?
I am unable to visualize the audio waveform in my flash timeline. I need to synchronize audio voiceover work and this is impossible to do without being able to see the timeline.
I am using CS4.....in previous versions I was able to see the waveform but no go for this version.....
I had a question if there is a way to set the stage as not visible? Meaning the .swf stage is transperent and takes the properties of the bg image of the bg of the page its laid on? I'm trying to steer away from just using flash for the site and using a mixture of flash elements in a css site but I can't seem to get the stage to be transparent.
I have six movie clips positioned across the stage and a following row of six movie clips below it. All of them move up the stage and are activated with a separate key press and it works ok first time. The following times going up the stage, the fifth and sixth movie clips are not visible on the first row, but are on the second row. The following code is what I am using for each clip - just repeated and named accordingly.
Code: addEventListener(Event.ENTER_FRAME, leftbubbleMove); function leftbubbleMove(e:Event):void { if (leftbubble_mc.y > - 150) { trace(leftbubble_mc.y); leftbubble_mc.y -=2; [Code] .....
I have my preloader which seems to be working correctly, however it only becomes visible as around 80%. So the page is blank up until then, then after that the loading bar is finishing and then goes to the rest of the site.
I have a dynamic text field. I have added a font object in the library, and selected that embedded font for my text field. I am using the font size I embedded. I also opened the Embed window & selected the characters I want.
When I do all of this, the text does not display in the text field. If I select DON'T embed from the embed window, then my text shows up, although, not in the right font.
My movie is 500 by 200 px. However i am loading display object much larger than that and have just a portion of them show. How do i programatically get the visible dimesions? root.stage.width gives me the extended value.
for the sake of good programing practices i dont want to hardcore the values.
I've been doing some simple text fades by keyframing the alpha values. Everything is fine on the stage, but when I publish it I can see a slightly translucent bounding box around the text. It's even visible on text I haven't animated. I've done fades before, but never ran into this problem. [URL]
I am close to finishing my animation and for starters one scene is lagging a lot and the artwork is visible outside of the stage dimensions. is this normal?
i have 10 buttons (b1,...,b10) and want to set their default visible property to false. I want only 1 of those mcs (pick by random) to be visible. How i do that?
I have a SWF with a few buttons. The text on the buttons does not show up, as if the alpha is set to zero. This only seems to happen with certain versions of IE in combination with certain versions of Windows.This is a SWF that someone else created. It is placed on the page with Javascript. I do not have the option of recreating this at this point.
I created a UIScrollBar and linked it to a dynamic textfield. It works OK, but if I publish it and view it in the generated HTML file (with flash player 9) it is not visible. If I view it in the standalone flash player it is fine.
What is the best way to keep a sub menu visible? The way I have it coding, is onRollOver the menu button, the sub menu is displayed. I want the submenu to disappear onRollOut of the entire menu... how would you do this?
I created a button in one movie. I nested a second movie that is the same size as the first movie. In the second movie I can successfully hide an object in the first movie with an object in the second movie. However, I can't prevent a button in the first movie from being shown in the second movie.
I'm using Flash Cs4 with As3 to make a project. In part of it I have an object which is invisible, but when a button is pressed is made visible. Only problem is, it won't make it visible.
even once i'v executed "getMcInfo", I get "null" from the trace statement in "changeBorderColor", I should get [object blabla]. I know this has something to do with the scope of the variable "MC" but i just can't fine a solution..
I have a clip which is basically a set of button clips. When a button is clicked it fades (i used the ._alpha property) and finally when its 0 alpha, it removes itself (by using _visible=0 property). It works perfectly. Now when another button is clicked. I wanted the button which is currently not visible to restore its visibility. But using _visible=1; just isnt doing it (pastbutton._visible=1;). I tried a lot of trouble shooting, trace shows that the correct button path of the last invisible button is stored in pastbutton. But still when the next line says pastbutton._visible=1 still it doesn't restore the target button which is stored in the pastbutton variable.