I have some movieclips that play when you hover over them and rewind when you mouse out. Now I've added a click event to the MCs also and now the first time you hover over them, nothing happens. But the second time works just fine.The MCs that don't have the click event work fine using the same code.URL...
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound(); var myChannel:SoundChannel = new SoundChannel(); var myTransform = new SoundTransform(); var lastPosition:Number = 0; mySound.load(new URLRequest("introaudio.mp3")); myChannel = mySound.play(); [Code]....
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
refer to link below to see the affect I am trying to achieve. [URL] Hover your mouse over to the right and the images will start scrolling to the left. How do I achieve this effect?
Im new to CS3, in MX2004 and Flash 8 - i know exactly how to create a hover effect, but in CS3 i dont see the toolbar that used to be over the timeline in the editing mode.
I have created a new textFormat for some dynamic text that is loaded into a textfield. Is there a way to change the style of the text when hovering over it?
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
I have map of the world (in photoshop) where each continent is in separate layer and separate coloured. How can I make link in flash of each continent. I want mouse hover over the exact colour (continent). My problem is that mouse hover always over the whole selection box of object (whole rectangle).
I have figured out how to do most items I have needed to change in a template I purchased, but I'm stumped on this one. How do I change to hover over color of menu items? I can supply the fla and flv files if needed. I just don't know which item(s) I should be working on in the library to do what I want to do.
In an MC, I want it to become invisible when the mouse hovers over it. The reason I'm putting this code inside the MC and not making an instance out of it is because this MC will recur numerous times. The listener does work, as tested with trace(). For whatever reason, alpha doesn't.
Basicly I have a photo gallery which has graphic above the photos with text saying what the image is of. I am not sure on how to set the graphic to visible = false at the start of the flash movie? Also how would I achieve it so it only shows the graphic when the user has its mouse hovered over the certain images?
i have map of the world (in photoshop) where each continent is in separate layer and separate coloured.how can i make link in flash of each continent. i want mouse hover over the exact colour(continent). My problem is that mouse hover always hover over the whole selection box of object.
I'm working on this little game and I want a movieclip to appear when hovered over, disappear when the mouse leaves the movieclip, and the visibility should equal false by default.
I have tried almost all the MOUSE_OVER, MOUSE_DOWN, MOUSE_OUT stuff and I already have it so when its hovered over, it appears and when its hovered out, it disappears.. I can't seem to make it invisible by default though.
This is a test I'm doing, where I have movieclips inside my movieclip holder that scale up as I hover over and scale down when I'm no longer hovering. Here is the code for that:
I'm working on a little navigation here where several icons will fly up to a certain height and then hover around, kinda like a flying insect might. Most of my actionscripting experience has been pretty basic so far, and i'm having a little trouble getting this thing to do exactly what i want.
these are things that i would like to happen: -- the icons fly up sequentially, instead of all at once -- the icons fly up to a less uniform height (more variance on the Y axis)these are things that really need to be fixed, but i can't figure out how: if you rollover the icons too fast, they go to a negative scale(which flips them over)also, i'm sure this code isn't the most efficient, and there are a few onEnterFrames that i could probably get rid of, but when i tried deleting any, it would break the code.
Can't find any info on this anywhere. Posted over at actionscript.org and thought I'd try here to:I know you can listen for the link event when the user clicks a hyperlink in an html enabled text field but what if I want to have something displayed on mouseOver (a:hover) of the hyperlink? Like a simple tooltip for the link?
I don't see any info on a "hover" event or anything.Is my only option to somehow get the bounds of the link in the text field and check for a hitTest or mouseOver or something? Seems like this shouldn't be this hard.
I have a "hot" area where the user can drag around this newspaper looking thing. Also, there are hover captions that say, "Drag" and a caption that says "Close" over what will be the close button.Everything works fine.Until....Click to drag the paper thingy, then release it. Move your mouse off the paper, then back onto the hot area. The captions snap right to the center of the hot area.
I'm working on [URL] and I'm having problems with the semi-transparent png backgrounds when I embed flash into the page, but only in Internet Explorer. See attached. notice how the semi-trans white seems to fade out away from the top left in the drop down, and in the 5-pixel border encircled. On pages without flash, it's fine. In Firefox, Safari, it's fine. I tried using the Unit PNG fix, and that made the image backgrounds look perfect, but then my drop-down hover menus became buggy, i.e. they would hide if you moused over link text in the menu and then moved back into the white empty space in the menu. Argh. I'm running IE 8.0.7077.0, Firefox 3.0.9, on Windows 7 build 7077 x64
My goal with this actionscript is to create a new movieclip for each top-level XML node and include in the movieclip two separate textfields, an image, extend the movieclips to two row if necessary, rotate each movieclip differently depending its parity and add a hover event based on the movieclips instance name. I have achieved each goal except for the hover bit. The reason I cant access the instance name outside of the for loop is because the instance name only lasts for duration of the loop. Here is my current code (at pastie address).I have extensively searched the interweb to try and find a solution, but nothing has worked.
I am trying to have a link on a web page open up a flash video that appears to hover over the html. I have read web pages explaining parts of this but I cannot get it all to work together.
I am using swfobject to embed the flash object into the web page. I think I need to use javascript to handle the event of clicking on the button and then use z-index to have it appear to hover. Ideally the flash would center itself in the middle of the browser
Building a website for myself and I know a bit of flash but not much. Mostly following tutorials and adapting for my own purposes. Anyway I am building a menu bar, which when you hover over certain items drops down a submenu. I can get the submenu to drop down ok but I cant figure out how to get it to link (jump) to a new frame/scene. I think problem is in function showSubMenu? Flash CS4, AS3
Code: // SETTINGS // Make submenu buttons hidden btn_Set.btn_Set1.visible = false; btn_Set.btn_Set2.visible = false; // Add event listeners for main button [Code] .....