Media Server :: Changed To Push The Servers Harder
Jul 30, 2009
I am trying to load test my 2 server load balanced FMS 2 environment which has been set up with the profile for 1000 connection 40MB. When I hit about 140 connections/server it fails with a "Bandwidth Penalty activated at time 1248945759.731000 with bandwidth 5945889 and limit 5000000" error logged in the event viewer immediately followed by many rejection errors: " immediately followed by many rejection errors: "
Connection rejected by server. Reason : [ License.Limit.Exceeded ] : (_defaultRoot_, _defaultVHost_/DLvideo/_definst_) : Current server bandwidth usage exceeds license limit set. Rejecting connection."The load testing mechanism is a test harness that was created by a third party and seems to work well up until the above messages are logged. It basically is making 25 sustained streamed video connections per minute until it starts disgarding connections as noted above.
The servers are not even breathing hard (RAM is less that 50% consumed and CPU Utilization is < 5%) 1GB NIC on each server.What parameter(s) can be changed to push the servers harder.
Does anyone know if this is possible I have an FMS server in our production enviroment that contains multiple vHosts, at the moment I have one edge server setup for each host based on the comment at the bottom of this entry:[URL]
I have a load balancing problem for example I have two FMS servers I want to make aconnection between them if the first server overload the second can handle the request
I run a FMS 3.5 Server and I want to add additional FMS Servers and load balance the traffic. The plan is to use a script for the developer version of FMS that forwards two incoming FME streams to the different servers, so each FMS Server has all streams. Is there a script for this? In addition there is a need for a script that somehow redirects the users to the server with the lowest users/bandwidth in use.
I'm running FMS 3.5 on RedHat, and have some server side actionscript that is attempting to perform an HTTP GET on a remote URL, e.g:
loadVars.send("http://someurl/");
This works on a Windows XP development server, but not on the RedHat deployment server. Are there any configuration options that I need to be aware of in order to allow my application to perform requests such as these (i.e. HTTP requests to remote servers)?
We are currently deciding what to use: Wowza(not so much, since they are undergoing the lawsuit) or Adobe Flash Media Server. The problem is that I couldn't find any information on how to configure the loadbalancer using FMS. I tested with Wowza and they use built-in loadbalancer but not so for FMS. Forgot to mention that we need it mostly for live events using RTMP protocol. My current configuration has 1 origin server + 2 edge servers(trial developers edition). I can manage to play livestream from the edge--origin servers using egde url. How can I configure the edge server so that when I connect to the origin server it redirects me to the least loaded edge server?
I tried to set up the connection limit for the origin server for 2 connections(one for the fmle, one for edge) and connect with 5-10 clients but my origin server didn't redirect the stream to the edge.
can i use a single RTMP link included on FMLE with multiple servers, means, that RTMP link will do the redirection to the other RTMP links.with hight number of simultanous users, that feature will manage the use of servers
I need to do an in-place upgrade from 3.5.2 to 3.5.3 on my origin servers. Is there a recommended precedure to acheive this? I want to have the minimum downtime possible. CentOS, x64. I think something along the lines of :
I want to implement an internet chat application, I mean, I want a front end, which connects a web cam (mic and speaker). So, I can send videos and audios to a back end server (do flash streaming? but I am not sure what good product out there I can use), and also send both A/V to another computer on the internet. In other words, need a front end that sends local a/v from webcam (&mic) to backend and receives remote a/v from backend to webcam (and speaker) + backend streaming server.
I'd like to push a prerecorded flv as live stream to another server, from wich clients can receive the video as live stream.
[Code]....
monitorStream.flv lies on my FMS. So from the debug-output everything looks fine. But i don´t see any video, when i play the published stream on client-side. The outgoing stream itself is correctly published.
Can Adobe Flash Media Streaming Server 3.5 run on AMD Athlon Dual Sock Quad Core?I just requested a Dell server to be added to our farm to run as a Media Server and to my surprise, while reading the requirements for FMS it states the following: 3.2GHz Intel® Pentium® 4 processor (dual Intel Xeon® or faster recommended)
I'm trying to troubleshoot a Flash Media Server working with a little video playback application I wrote a few years ago that has suddenly stopped working.I'm using CS3/Actionscript 3.My app uses the FLVPlayback Component, and was working well last time I checked. I recevied a report that the videos stopped working, and have been looking into it.I figured I'd add a bunch of event listeners to the FLVPlayback's ncMgr.netConnection so I could get debug info on things like io errors, net status, etc.The problem I'm running into is that the netConnection is null when I set it to anything on my Flash Media Server, and adding any event listeners to this netConnection throws errors.Here's what I've tried so far:
Playback of a local FLV file works fine.In the FLVPlayback documentation, I found an example and stole the URL of the stream they were using in the example, and that works fine, although it is an HTTP protocol stream rather than RTMP.Any attempt to access FLV files on my Media Server, which has worked fine in the past, basically cause the FLVPlayback object to sit and hang in "buffering" mode and never progresses beyond this point.The netConnection object in this case is null.Here's my code:[code]........
Again the purpose of this is to troubleshoot the video streaming from the Flash Media Server, and it seems like there is no netconnection to the server being created.Does this mean that the server is not working, or is there a problem with the way I'm trying to access the content on the server?This was all working fine before, and I have set up the server-side application .ASC files and such to allow things to work fine on the server end.
I'm trying to make a software which sends video and audio data to a flash media server by using RTMP protocol. Currently, my program can communicate with a flash media server correctly. RTMP specifications does not describe about the raw data in video/audio messages, so I muxed raw H.264 and AAC data into video/audio messages and sent to the server. The server seems to accept them, but a video player cannot playback the stream sending from the server. The player just says "Loading..." For a test purpose, I sniffed the network packets between Wirecast and the flash media server and ripped off only video and audio data. Then, I muxed those data into video/audio message and sent to the flash media server. In this case, the video player connected to the server can playback the stream correctly.
I checked the stream sent from Wirecast, the stream seems not to be H.264 raw data because those data are not started from 0x17 instead of H.264 start code. With those situation, I am wondering what kind of container format I should use for H.264/AAC data to the flash media server.
i've got that when you click a button it takes you to the next frame/level of the game, but i want to make the next level harder, meaning you have to kill all the enemies to goto the next frame/level, so, how do i make it so you have to click ALL 3 buttons on the stage to go to the next frame? Or is there another way to do this?
I have to a problem using the Flash Media Interactive Server Feature Explorer. I want use the sample: RecordStream. I can see the instance "RecordStream" in console FMS 3.5. and show me the video in app AIR, but does not save the .FLV in my server.
I have Flash Media Streaming Server 3.5 (not Interactive) running on RHEL5.5 x86_64 Linux.All is working well, however how do I prevent unauthorized access to connecting to the live stream and streaming content?How can I setup the server to require a user and password to stream live media to the server?I am new to this product and I have been reading some documentation but I have not found a clear cut answer on how to force a username and password to connect to the server to stream live content only.I am using the Adobe FMS Apache install, what files need changing?[code]I want to lock down a person from connecting to the server on the public internet and starting a live stream?Can this be done with a user name and password?
We purchased FMIS and we are encoding large 15+ hour MP4 recordings using flash media encoder. When opening these large files for playback, which have not been opened recently the player displays the loading indicator for up to 4 minutes! Once it has apparently been cached on the server it opens immediately from any browser even after clearing local browser cache. So a few questions for the experts
1. Why is it taking so long to load the file. Is it because the MP4 metadata is in the wrong format and the file is so huge? I read somewhere that Media Encoder records with incorrect MP4 metadata is that still the case?
2. Once its cached on the server, exactly how much of it is cached. Some of these files are larger than 500mb.
3. What fms settings do you suggest I change. FMIS is running on windows server R2 64 bit, but FMIS itself is 32 bit. We have not upgraded to the 64 bit version. We have 8GB of ram. Is it OK to set FMS cache to 3GB. And would that only have enough room for 3-4 large files, because we have hundreds of them.
I am using flash media server 4.5 for video streaming and genrate log files. In log file i have found the user publish point name in "x-sname" filed but this filed contains blank values in many events.This fileds contains value only in "PUBLISH,UN_PUBLISH,RECORD and PUBLISH_CONTONUE" event and other then these 4 events all events are not user related event.?I like to fetch the user bandwidth detials using these log files which user used how many bandwidth.I also like to know I can see serval files on flash log folder name "access.00.log,access001.log and admin.00.log,admin.001.log" Any one please explain what is the name convation for this filed how can i identifiy which files contains information for which date.?
I'm building a video conferencing applicaition for a portal. But now when considering which version of flash media server to buy, I run into some problem. So can anyone helps me about comparing this two versions: Flash Media Streaming Server and Flash Media Interactive server, like if I use Flash Media Streaming Server, some function like NetStream.pause() may not work or something like that? I'm not sure if this is a foolish question but please let me know.
I'm running Flash Media Streaming Server and have only been serving VOD up until now. I had my network administrator open up port 1935 to the outside world during the setup process and now I can't remember if that was actually required for streaming VOD to clients. Most documentation I've read says that this port should be open, but I seem to recall reading something at one point that suggested it wasn't necessary.
I've just started messing around with publishing live streams using Flash Media Live Encoder to the Flash Media Streaming Server. I have that working without issue but was surprised to find that no authentication is required before a client running the live encoder can publish a stream to the Flash Media Streaming Server. An authentication module is available however it only works with Flash Media Interactive Server and Flash Media Development Server.
If I leave port 1935 open to the outside world, there would be nothing to stop anybody anywhere from streaming video via my server. Anyone else running a default install of Flash Media Streaming Server and with port 1935 open to the outside should see that this is true of their setup as well. I'm wondering if I can safely close port 1935 without limiting the functionality of the server or if there's some way I can require authentication prior to publishing a live stream even though I'm not on the four-and-a-half-times-more-expensive edition of the product.
when i try to live stream with FMS! I can stream video with Flash media live encoder to the server but when i create the player to recieve the livestream from server,i can not recieve the live stream,can anyone give me a step by step tutorial of how to do it?