Missing ROLL_OVER Events - Get Lost With Hyper-active Users?
May 18, 2009
I've got 5 groups of 6 nav buttons. We need a ton of navigation in a very small stage size, so, to reduce screen clutter each of these nav groups is a mc with the nav buttons out of frame. On ROLL_OVER a 15 frame tween in the mc slides the buttons in, on ROLL_OUT a 15 frame tween slides the buttons out.
If the user is slow and deliberate with the mouse everything works fine but it's easy to confuse¯ the event handlers. If the user moves the mouse around quickly you can arrive at a point where the mouse is hovering over the menu but the required ROLL_OVER event to show the menu was never triggered. This is much easier to see in action than to describe (note that only the star one tab (top left) is coded): [URL]
[Code]...
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Nov 1, 2008
I have an AS 3 class that extends UIComponent. In that class I dynamically add several sprites, that are also AS 3 classes that
extend from Sprite.So, in my UIComponent extended class, I added these listeners:
this.addEventListener(MouseEvent.MOUSE_DOWN,mouseDownHandler);
this.addEventListener(MouseEvent.MOUSE_MOVE,onMouseMoveHandler);
this.addEventListener(MouseEvent.MOUSE_UP,mouseUpHandler);
I added trace messages inside each of these event handler functions. The problem is that, whenever I try to dispatch these events starting from one of the children sprites from the UIComponent (let's say I click one of the sprites and the mouseDown event starts) the sequence works perfect. However when I try to do the same in the "blank" area of the UIComponent (which is just a
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Actually if I run the app and click on the white area, the trace messages are ok, it triggers the mouseDown event, but only one time. I a click again, nothing happens.I tried adding another sprite, to have this one holding all the other sprites, and tried to add the listeners to it...same effect. I can't get that UIComponent to listen and react, only it's children sprites...
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Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.on (release) {this._visible = false;}The problem I am facing is that I want the movie clips to be clicked in a certain order, so mc1 has to be clicked (and disappear) before mc2 can be active and click-able. That way the user has to click on them in order for them to disappear.
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Oct 7, 2010
I have 8 movie clips. They are set up to disappear when clicked.
on (release) {
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Nov 8, 2010
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Oct 3, 2009
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Oct 25, 2011
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Jun 12, 2011
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Jan 18, 2012
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ActionScript Code:
//Button Functions
signupBtn.onRelease = function() {[code]...
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Mar 26, 2009
I have a window component on my main timeline that gets called up on several instances. When the popup window appears, everything looks fine, except that the user can still click on links that are now behind the actual popup window itself. My question is how do I keep those buttons from being active while the popup window is active?
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Jun 12, 2009
Anyone know of a good program such as:WYSIWYG text editor for hyperlinks and text formatting that exports to swf.
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Feb 22, 2010
this is what I want.I have a MC whose color is set to Alpha 0 which is placed over an area where I want on ROLL_OVER the mouse to change to my custom cursor (which will indicate that a mouse click will "do something")this is what I have done.1. created a MC that will be used as my Custom Cursor with alignment sent to center/middle (or center sq. in the grid)2. I have exported it for AS
Code:
//roll over and roll out event handlers: (tgIcon_mc is the MC that I want to make active.)
tgIcon_mc.addEventListener(MouseEvent.ROLL_OVER, rollOverHandler);
[code].....
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Jun 13, 2011
'm still rather new to AS3, I'm trying to make a roll_over scroll function however I've only got it to move a little bit each roll over, I'd like it to continuously do so until the mouse has come off the button area
Scripting:
reel_mov.x=14
r_button.addEventListener(MouseEvent.ROLL_OVER,right);
[code].....
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Nov 11, 2009
Basically I'm creating two (can be more or less) rows of layered MC treaten as Buttons.In each MC there is a small thumbnail hidden behind a coloured layer. When roll_over the coloured layer, this alpha goes to 0(zero) and entire MC resize +10% over x and y.On roll_out the opposite occurs, everything should get to the original alpha and size.
The Problem: when moving the mouse really fast over the MC's and stop suddenly over one of them it starts 'blinking' (size and alpha goes in and out and won't stop unless you move the mouse a little)
ActionScript Code:
for(var i:uint =0; i<16; i++){
var miniPnt:MovieClip=new LittlePantone();
miniPnt.x=_xc;
[code]....
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May 5, 2010
I have a problem with a mouseover-effect. I have a lot of different objects on my scene. Whenever the mouse is rolled over one of these objects, they will appear a bit larger until the mouse is moved again. I have made it work like this (and it functions):
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]........
My problem now is, that I want to add another roll over effect:If the user rolls over one of the objects, it will appear a bit larger until he moves his mouse away, but if the user does not move the mouse for more than one second, a "pop-up window" (=New roll_over mouseEvent) has to appear, while the object STILL appears emphasised.So, how do I add a second roll over effect, which appears 1 second later?(the second roll over effect should be a png-image)
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May 18, 2009
I cannot for the life of me figure out how to return a value out of a ROLL_OVER function. It seems extremely easy, yet I cannot get it to work. Here is a simplified version of what I am trying to do:
test_mc.addEventListener(MouseEvent.ROLL_OVER, testOver);
function testOver(event:MouseEvent):String
{
return "hello";
}
trace(testOver());
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Jan 21, 2011
I have a container with several movieclips in. I added an eventlistener to the container and on roll over i trace the e.target.name. The problem is when i roll over the e.target.name is the name of the container, while when i click the e.target.name is the target of the object inside the container. Anyone know how to solve this?
[Code]...
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Feb 5, 2011
I have a custom cursor and I want it to change when you highlight a MovieClip, and return to its default value when the MovieClip is not highlighted anymore.I've used MouseEvent.MOUSE_OVER, MouseEvent.ROLL_OVER, MouseEvent.MOUSE_OUT, and MouseEvent.ROLL_OUT. The result isn't very smooth and there is a small delay to when the cursor changes. Also sometimes if you move the mouse fast enough the cursor won't change at all.
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Feb 7, 2009
i want a flv to start when i mouseover a special location. i have placed a button there with alpha = 0, and with eventListeners for ROLL_OVER and ROLL_OUT.
the roll-out video is the same as the roll-on video, only it goes backwards.
so i want it to start seamlessly where the other one stopped as the mouse rolled out.
this is what i've done so far:
ActionScript Code:
play_btn.addEventListener(MouseEvent.ROLL_OVER, playVid);
play_btn.addEventListener(MouseEvent.ROLL_OUT, playVid);
function playVid(e:MouseEvent):void
[Code]....
it is very staccato, and on ROLL_OUT it removes the video totaly before it plays the out-video. so it's not seamlessly.
So is there a way to "pre-load" these two videos, so it appears as fast as a normal mouseover/mouseout on a button? And a way to keep the on-video on screen untill the off-video starts at its seek-point?
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Oct 30, 2009
I want to create a button roll_over effect i as3, like the one you see on this link, when you roll_over the small pictures. The picture changes to the oicture you just rolled over and if you remove the mouse the picture you rolled over last stays. here is the link http:[url].....I have 3 buttons like this, and i would like the buttons to go back to their normal state when you roll_over the next button.
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Nov 13, 2010
I have one movie clip that sits partially over top of another movie clip. The underlying movie clip has a ROLL_OVER effect on it. Is it possible for the mouse to somehow activate the ROLL_OVER only when the mouse cursor moves over a portion of the overlying movieclip when it's over top the underlying movie clip? In other words, the ROLL_OVER event should be triggered by the mouse cursor as through the overlying movie clip wasn't even there, when the mouse rolls over that area.
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May 15, 2011
I have this animation where a tv screen has a static effect on it. This is the code of the tv animation:
[Code]....
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Mar 31, 2010
I'm trying to create a website to display my architectural portfolio and I'm having troubles with a ROLL_OVER and ROLL_OUT EventListener. I have attached my fla file for you to look at to get have a better understanding of what I'm trying to explain.
What I'm trying to create are project thumbnails that when you roll over the thumbnail movieClip it will expand the other project thumbnails to the right allowing room for a brief summary. Also, the roll over will trigger a function inside the proj1 movieClip that plays the mc timeline, which simply removes a translucent colored layer (classic tween) to expose the project thumbnail in color. (You might want to reference the attached file) The problem I'm have is in the movement of the other thumbnail.
Problems are as followed:
A. When I roll off the thumbnail_mc the other thumbnails don't come back to their original locations.
B. The roll_over only works once. I would like to have it so that every time you roll over it, the proceeding project thumbnails should move to the right, and when you roll off, they should move back to the left to their original locations.
Now, I'm not sure if a if statement is the best way to move the other thumbnail or if I should use a tween. I tried some simple tweens off to the side, which you will see, but I can't get a addChild MovieClip to tween...I believe it has something to do with the instance name, which I'm not sure how to give an instance name to a movieclip that is a addChild...?
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Feb 23, 2009
I have a movie set up in AS3. it is working with a swf that has a video loaded, a bunch of other external swfs. it all runs smoothly until half way through all of the rollover states just kill the browser. there are no errors in the flash IDE but they crash both IE and FF3
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Jan 31, 2011
I'm seeing inconsistent ROLL_OVER behavior. I have two movieclips (A and B) both containing an alpha=0 hit area child mc (rectangle contained in a mc symbol with the symbol's alpha set to 0 in the parent). I add the same event listener in each parent A & B:
hit.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true);
function onRollOver(e:MouseEvent):void {
trace("Mouse Rolled Over");
}
In parent A, when the cursor is over the hit area as the clip appears (using TweenLite.to(alpha), the listener above triggers properly without moving the cursor. In parent B, I have to move the curosor in order for the above listener to trigger. Moreover, in parent B, when the eventlistener is attached to the hit child mc (as shown above) rather than "this" (parent B), I actually have to remove the cursor from the hit area entirely and re-enter the hit area for the above listener to trigger? The parent mc's are loaded differently. Parent A, which works more reliably (mouse doesn't need to move in order for the listener to trigger), is pre-loaded and made visible (.visible = true). Parent B is rendered on the fly in the timeline and is a child of three levels of parents/grandparents...
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Mar 17, 2008
Is there a way to modify this tutorial to execute selectedItem on ROLL_OVER instead of click? I changed
lb.addEventListener(Event.CHANGE,itemChange);
to
lb.addEventListener(MouseEvent.ROLL_OVER, itemChange);
but when I rollover a list item I get: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3xml_finished_fla::MainTimeline/itemChange()
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Mar 18, 2009
I am trying to create a container MovieClip with several TextField elements contained within it. I then need the TextFields to react to ROLL_OVER or MOUSE_OVER. This works fine if the fields are placed outside of the container, but not when I do
Code:
container.addChild(textField);
The TextFields are added after the container, and new ones may be created or removed later during the running of the movie. I've tried changing the value of container.mouseChildren but that didn't seem to make a difference.
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Jun 10, 2009
I'm getting a flickering issue with my tool tip hovers. I've tried writing the code in 2 different ways and I'm still getting the same thingEach way seems to work fine if there's only one object, but when there are more than one and you start moving the mouse between the 2 this really annoying flickering keeps occurring? My file needs to have several objects which all overlap. I've tried altering the hit areas so that they don't actually touch - but no effect.
I've also tried swapping ROLL_OVER for MOUSE_OVER and MOUSE_MOVE but all with no results.
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Jan 22, 2010
I want to create a MovieClip button that when the mouse rolls over it, it scales larger and then when the mouse rolls out of it, it scales back to normal size.If i move the mouse cursor over and out of it slowly, the animation is fine, but if enter the mouse over it on one side and out on the other side or jerk my mouse around it acts as if the EventListeners and their respective Tween code has been reversed. I have even seen on occasion the square filling the whole screen.Here's my code:(this is written from memory and not copy pasted from flash, but before you say anything, I do have the proper imports for classes in the code so I wont include them here.
Code:
var yTween:Tween = new Tween(myMc, "scaleY", Elastic.easeOut, 1, 2, 2, true);
yTween.stop();
[code].....
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Oct 15, 2010
I have a simple menu movieclip with two buttons with Roll_OVER & Roll_OUT Functions. When IRoll_OVER & Roll_OUT on "home_1_btn" it works fine, but when IRoll_OVER "home_2_btn" it does notRoll_OUT?
Here is my AS3 that is PIN to the MovieClip
[Code]...
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