Multiple Choice Game Containing Questions And The Answers?
Apr 22, 2009
I have a project that i want to make which is a Multiple choice game containing questions and the answers is four pictures when you click on the right answer you move to next question when your are wrong a wrong sign appears i have zero knowladge about flash but i thought this is similar to Geo Challenge in facebook ,,Right ?? what software to download ? any tutorials online ?
I am currently trying to create a multiple choice quiz. Alright, what I want to do is this - I want to create a multiple choice like this, where user click the answer and they will be linked to a feedback page, telling them what is wrong with their answer. Then they can click an "OK" button to proceed to the next scene where there will be the next qns. The reason why I am not putting all in the same scene is because I need to do up a different scenario for each of the qns.
If I were to have ten qns in one scene, I was told it is "no good" by my lecturer. At the end of the ten qns, there will be a grading of points. I want the script to be able to track all correct answers despite all qns being on different scenes. Because I want the grade to show at the evaluation scene. is it possible to capture the answer user has clicked on, store to the array, store in another array as one point if it is a correct answer and click next to go to the next scene for the 2nd qns, not next frame.
I'm working on a quiz-style piece right now and in short it's several pages of multi choice questions, each rewarding a certain point amount that is added up at the end and given specific results based on the point range scored. (i.e. 10-20 = good, 21-30 = great... etc)
For code I've stopped here: if (answercheck == 40 - 52){ trace("Feedback: Range 40 - 52"); form.gotoAndStop(3); form.AnswerTotal.Number = answercheck; }
Answercheck is the var with the total points accumulated. Form is the mc with the feedback frames based on their point totals. AnswerTotal is the dynamic text box I'm trying to load the exact point total the user acquired into at the end.
Where and how I'd put the rest for the score tracker? I'm going to be making 3 of these multiple choice questions, so what would be the best way I lay that out and transition from one question to another?[code]...
I'm trying to create a simple quiz that picks questions from an XML file, then checks the answer the user enters against the answers stored in the same XML file. Every time you press blue_btn it should bring up a new question. Right now I'm stuck -- it shows only the last question in the XML file, when I enter the right answer it tells me it's wrong, and when I press blue_btn again nothing happens.
i have a quiz with 20 questions and all of its answers in 2 different arrays. I want to know how i can make those 20 questions and the all of the answers appear in a random order when anyone takes the quiz.
I have created a survey with several multipule choice questions using radio buttons. I want the last page of the survey to display results to the user kind of like a Cosmo quiz.like "50% A." "25% B." "25% C." "0% D." I can't find any info on how to do this with Actionscript.
For my project i am creating a quiz on the Romans. There are only three questions that the user must answer with three possible answers in frames 3,4 and 5.I want to know the code that would help me to allow a Jpeg (an evaluation of the answer given on each frame) to be placed on frame 6 ready for the user to receive feedback for each answer they have given. So when the user selects an answer, the corresponding jpeg to that answer is placed ready on frame 6 for their arrival after they have answered the third question.
Anyone know where to start thinking about logic for an XML quiz with multiple correct answers, that when the user gets the question right, that question is removed from the random array of questions so we never need to answer it again?
i am making a quiz. My problem is that once the user completes the quiz and wants to start again the quiz is already on the last question. How do i make it so that once the user clicks start again the questions and answers arrays start from the beginning, sort of reset themselves.
I've got an input field called "question" where you can type whatever you want, an ASK button called "ask" and a response field called "answer". Once you enter a question and hit the ASK button I want flash to randomly reply in the "answer" field with YES, NO, MAYBE, DEFINATELY etc.
Do I need some kind of answers array to store all the answers and then call them at random into the "answers" field? Am I on the right track?
I have made a quiz from mixing and matching from various tutorials of the internet, and now want to make the questions (multiple choice) and possibly the answers appear shuffled. The xml looks like this: <quiz> <title>Quiz</title> <items> <item> <question>In which continent is the country Japan located?</question> <answer correct="y">Asia</answer> <answer>Europe</answer> <answer>Africa</answer> <answer>America</answer> </item> and here is what I've got so far with the actionscript!
What I would like to do is to be able to store all the answer choices within an array called AnsArr. Can I declare a new array within the same obejct such as AnsArr and push these choices to it?
I want to randomly scramble 4 multiple choice buttons (assigning each of them to one of four different positions). I'm trying to (a) randomly extract an element from an array, (b) delete that element from the array, and (c) go through the same process 3 more times till I have 4 random numbers assigned to 4 separate variables. I should be able to assign the buttons to different positions after that.
Here's the first round of what could loosely be called code:
I'm using CS4 and trying to create a new quiz using one of the templates.I can see how to edit it to get only Multiple Choice but I'm stuck at one thing - I can't see where to specify which choice is the correct one.
I am trying to setup a multiple choice radio button question quiz, but I'm having issues with some of the AS and was hoping some of you could assist me. I'm fairly new to ActionScript, but I'm trying to pick up quickly. The code is listed below. The lines giving errors have been increased in size.
I have a few multiple choice questions using ActionScript 3.0 that are not displaying the answer feedback when tested as a movie or published to a swf. The way the question is set up is that a learner clicks a radio button and then clicks a Check Answer button. A red X or green checkmark appears next to the selected answer choice.Incorrect/Correct feedback should then appear below the Check Answer button.Currently the Incorrect/Correct answer feedback is not appearing in the output box when published.
stop(); var currBtn = ""; var currSelected:Number = 0;[code].......
I have a dynamic text box for multiple questions in a text. We would like to get the text box to align bottom (so the text is always at the bottom of the box no matter how much text is in the varriable). Is there a way to do this?
Adobe Flash also lets users make interactive Flash quiz. This tutorial will guide you how to create interactive drop-down multiple-choice quiz in Adobe Flash. This short tutorial is just a sample of the workflow you'll use while authoring in Adobe Flash CS4.
Step 1 - Create a new document
a. Choose File > New.
b. In the New Document dialog box, selcet Flash File (ActionScript 2.0) and then Click OK.
Step 2 - Document settings Right-click on the stage, selcet Document Properties, then the Document Properties dialog box appears. It displays the current Stage size setting as 550*400 pixels, and the Background color swatch is set to white. You can change the size and color of the Stage as you want.
Step 3 - Import image to the stage Choose File > Import > Import to Stage, and then select the image you want. You also could click Ctrl+R to import image.
Step 4 - Add the multiple choice question to the Stage
a. Select the Text tool (T).
b. In the Property inspector (Window > Properties), select Static Text type to specify the type of text field, and then input the question " What was Michael's first song to air on MTV? ". You also could set the font size, family and color of the text.
Step 5 - Add ComboBox component
a. Select Window > Components.
b. Double-click ComboBox in the Components panel.
c. Select the component on the Stage, and name the instance name as box in the properties panel.
Step 6 - Add answer options
a. Select Window > Component Inspector. On the Component Inspector, click data, then the Value dialog box appears.
b. Click + to add answer options, and then replace the defaultValue as answer options, here the options are: thriller, billie jean, bad and the way you make me feel. After that, click OK. c. On the Component Inspector, click labels, then the Value dialog box appears. Please following the same steps above to add the values by adding the + button.
[code]...
If that's too complicate to you, you could choose some 3rd party quiz makers to make multiple choice quiz for you. Wondershare QuizCreator is such a good Flash quiz maker that help you create multiple Flash quiz with ease.
I have a drag & drop activity where 3 of the drags can go into 1 of 3 possible dropzones and be counted as correct. On clicking 'Submit', if only some are placed correctly, there's a 'Show me' option - this is the bit I can't do:if some of those with more than 1 possible answer are correct, I don't know how to check which dropzones are free to place the remainder in. My code for the first bit, checking the hitTest is ok:
for (var i:Number = 0; i<aLabels.length; i++) { //3 drag items have 3 poss dropzones: for (var t:Number = 0; t<aNewCorrectDZ[i].length; t++) { //IF ITEM IS DROPPED ON ANY DROPZONE:
I'm currently making a game with over 100 levels. I have a level select screen where you can go to any of the 100 levels.I want it so that only level 1 is unlocked first then when you beat it level 2 unlocks and so forth.What's the best way to go about this? I was thinking an external text file maybe like this:
and so on,then when the levels are unlocked and beaten updating the text file. Is this possible? Even making a class which stores level variables including beaten and locked.
So I have a MC character and have him moving with the arrows. Now there are multiple(5) frames inside of this MC. Walk Animation(which is the first frame in the MC), Standing Animation, etc. So when I hit left arrow he walks and the walk animation cycles. BUT!!! When I crouch, etc. It doesn't loop the animation it just sits on a still image (as if I did not have an animation on that frame). What am I doing wrong?The code i'm using after my if statement is gotoAndStop(frame)Within each MC there are more MC's and so on, I don't know if this screws with it.Here is an FLA, the code is partly me but ultimately from disastamaans tutorial(on the kongregate website) for basic platforming. I'm just trying to learn right now.Forgot to add that currently I have a total of five frames.1 Animated-walk2 Animated-stand3 Animated-jump4 Animated-crouch5 Animated-crouch walkThose are my five frames, and 1,2, and 3 work fine, only 4 and 5 won't animate?
My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.
It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.
Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..
I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way.
I've worked out the hierarchy of my classes, in terms of where they are being added (I think). Here it is roughly drawn out below. Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right?
Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?