Multiple Choice Game Containing Questions And The Answers?

Apr 22, 2009

I have a project that i want to make which is a Multiple choice game containing questions and the answers is four pictures when you click on the right answer you move to next question when your are wrong a wrong sign appears i have zero knowladge about flash but i thought this is similar to Geo Challenge in facebook ,,Right ?? what software to download ? any tutorials online ?

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I am currently trying to create a multiple choice quiz. Alright, what I want to do is this - I want to create a multiple choice like this, where user click the answer and they will be linked to a feedback page, telling them what is wrong with their answer. Then they can click an "OK" button to proceed to the next scene where there will be the next qns. The reason why I am not putting all in the same scene is because I need to do up a different scenario for each of the qns.

If I were to have ten qns in one scene, I was told it is "no good" by my lecturer. At the end of the ten qns, there will be a grading of points. I want the script to be able to track all correct answers despite all qns being on different scenes. Because I want the grade to show at the evaluation scene. is it possible to capture the answer user has clicked on, store to the array, store in another array as one point if it is a correct answer and click next to go to the next scene for the 2nd qns, not next frame.

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Code:
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ActionScript 3.0 :: Add Multiple Choice Answer To An Object?

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I have declared an array which holds an object such as:

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var myArr:Array = new Array({ Question: 'Primary Colors Are?', Answer1: 'red, green, blue',
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ActionScript 3.0 :: Randomize Multiple Choice Buttons

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I want to randomly scramble 4 multiple choice buttons (assigning each of them to one of four different positions). I'm trying to (a) randomly extract an element from an array, (b) delete that element from the array, and (c) go through the same process 3 more times till I have 4 random numbers assigned to 4 separate variables. I should be able to assign the buttons to different positions after that. 

Here's the first round of what could loosely be called code:

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[Code].....

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I am trying to setup a multiple choice radio button question quiz, but I'm having issues with some of the AS and was hoping some of you could assist me. I'm fairly new to ActionScript, but I'm trying to pick up quickly. The code is listed below. The lines giving errors have been increased in size.

[Code]...

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Actionscript 2.0 :: Make Interactive Multiple-choice Quiz In Adobe Flash?

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Adobe Flash also lets users make interactive Flash quiz. This tutorial will guide you how to create interactive drop-down multiple-choice quiz in Adobe Flash. This short tutorial is just a sample of the workflow you'll use while authoring in Adobe Flash CS4.

Step 1 - Create a new document

a. Choose File > New.

b. In the New Document dialog box, selcet Flash File (ActionScript 2.0) and then Click OK.

Step 2 - Document settings Right-click on the stage, selcet Document Properties, then the Document Properties dialog box appears. It displays the current Stage size setting as 550*400 pixels, and the Background color swatch is set to white. You can change the size and color of the Stage as you want.

Step 3 - Import image to the stage Choose File > Import > Import to Stage, and then select the image you want. You also could click Ctrl+R to import image.

Step 4 - Add the multiple choice question to the Stage

a. Select the Text tool (T).

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Step 5 - Add ComboBox component

a. Select Window > Components.

b. Double-click ComboBox in the Components panel.

c. Select the component on the Stage, and name the instance name as box in the properties panel.

Step 6 - Add answer options

a. Select Window > Component Inspector. On the Component Inspector, click data, then the Value dialog box appears.

b. Click + to add answer options, and then replace the defaultValue as answer options, here the options are: thriller, billie jean, bad and the way you make me feel. After that, click OK.
c. On the Component Inspector, click labels, then the Value dialog box appears. Please following the same steps above to add the values by adding the + button.

[code]...

If that's too complicate to you, you could choose some 3rd party quiz makers to make multiple choice quiz for you. Wondershare QuizCreator is such a good Flash quiz maker that help you create multiple Flash quiz with ease.

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I have a drag & drop activity where 3 of the drags can go into 1 of 3 possible dropzones and be counted as correct. On clicking 'Submit', if only some are placed correctly, there's a 'Show me' option - this is the bit I can't do:if some of those with more than 1 possible answer are correct, I don't know how to check which dropzones are free to place the remainder in. My code for the first bit, checking the hitTest is ok:
 
for (var i:Number = 0; i<aLabels.length; i++) {
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for (var t:Number = 0; t<aNewCorrectDZ[i].length; t++) {
//IF ITEM IS DROPPED ON ANY DROPZONE:

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I'm trying to create a form that has multiple questions instead of just a "subject and message" field.

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ActionScript 3.0 :: Organise A Game With Multiple Class Files?

Mar 6, 2010

I'm making the game Breakout as an AS3 application using OOP. I am getting very confused though. I know that objects should be only responsible for themselves. But this is where I get stuck, they need to communicate as some level to add and remove screens, and I am getting majorly confused as to what is going too far, when it could maybe achieved in a simpler more OOP way.

I've worked out the hierarchy of my classes, in terms of where they are being added (I think). Here it is roughly drawn out below. Have I got the order right based on OOP principles? Like, Introscreen will listen for play being pressed then call a method of the document class that will remove introscreen and then attach gamescreen. Is that right?

Another thing that puzzples me. It seems to me if I made a level and put the paddle and the ball in that, then arranged all the bricks in that level, that I'd be duplicating work (based on the fact I need paddle and ball for level 2 also). So it would be best if I could have gamescreen with paddle and the ball and then add level1/2/3 to display list which would therefore set up the appropriate brick placement. But then, wouldn't that mean that I couldn't do hittests because my level 1/2 or 3 wouldn't be a sibling to the bat and the ball, them residing as a sibling in the level's parent class?

[code]....

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