I have an 800x800px button within a 800x800 stage, in the up state only 200px of the button are visible, the others 600px remains out of the stage, the over state is a movie clip with a spring-like animation that brings the button to the left to a viewable area of 600 pixels (while now only 200px are left out of the stage). the down state is very the same than the over (without animation, so no changes in size at all).
The problem here is how i set my hit area: if I set it to be the size of the up state then the button works the way it's supposed to work but if i move the mouse just i little to the left (just out of the hit area, remember, same size as the up state) then is considered not to be on the over state so i come back to my initial 200px button. By the way if i set the hit area to match the size of the button once it has completed it animation on over state (600px of viewable button) I fix this issue but then I will click the button even when I'm out of the UP state.It's possible to place a movie clip inside the hit area so that it always mach the motion of the movie clip inside the over state?[URL]This is an early prototype of the site but you'll see what i mean, my buttons are the numbered tabs, when you roll over there you'll see they become animated but i planning to make this animation much more exaggerated and then is when the problem come...
I've created an animated button where when you rollover it - a message box appears. My problem is that the button hit area is the whole size of the movie clip (including the message box), so the box will appear even if you haven't rolled over the button.
So basically I want to define the hit area to just the size of the button itself, rather than the whole movie clip.
I am having a problem creating an animated btn in flash, I simple want it to do fades and blink several times.I have created a movie clip with frames 1-20 where frame 1-10 is in the normal state and 10-20 is the mouse over state with the effects.In my action controls I have a stop on frame 1 and a stop on frame 10 and a gotoAndPlay("Repeat"); on frame 20
I have created a button in Flash CS4 with AS3. It is an invisible button over a test tube illustration. I have created an animation of an empty test tube illustration that fills with liquid when you click on the invisible button. The duration of the movie clip (test tube filling) is 26 frames at 18 frames per second (about 1.5 seconds).I have put in action script that sends the viewer to a URL when you click on the (invisible) test tube button and it works as expected.My problem is that when I test the button, it goes immediately to the URL without me being able to see the full animation of the test tube filling first.
My question:How can I delay the action of the button linking to the URL to allow the viewer to see the full 26 frames (about 1.5 seconds) of animation and THEN GO TO THE SPECIFIED URL?Found lots of stuff about delaying using intervals?? in ActionScript -not making any sense to me. I am a beginner/intermediate in Flash and know very little about AS - i find most of my AS stuff on line on forums etc.Here is my action script 3.0 on the last frame (26) of my animation. teach_btn is the invisible button.
stop(); teach_btn.addEventListener(MouseEvent.CLICK,mouseClick); function mouseClick(event:MouseEvent):void
For example if you had a cat and running a mouse over its tail would make it angry, but running the mouse over it's head would make it happy. I thought it might be done by having layers on a button with 2 hit areas, I mocked it up quickly, but it just played both animations when I hovered over each button.
I'm trying to create an animated movie clip button in AS2 using CS5. The button should fade in/out as the mouse moves over and away from the button.Lets say my frame rate is 30 FPS. When I insert a motion tween on frame 1, the timeline is automatically extended by 30 frames. I then select frame 30, select the button and change the alpha value to 30%. When I drag the head marker back and forth, the button fades in and out smoothly exactly as I wanted.But I want to create a motion tween between frame 1 and 10. So I select frame 10, insert a keyframe, select frame 5 and insert a motion tween. Then I select frame 10, select the button and change the alpha value to 30% like before. When I drag the head marker, there is no fade in/out. When the head marker is exactly over frame 10, the button is faded, but when it is on any frame between 1 and 9, it is normal.
I' m having an issue with setting a button hit area.I have imported a bitmap image, and converted it to a symbol button, and set it a hit event.My problem is that the hit area of the button is more than what i want, I want the hit area to be only the bitmap itself, and not its whole extent.The red circle is out of my bitmap picture, but because it is in its extent if I press there it will invoke a hit event.
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
I am making flash with mouse over its not working properly, 1) When mouse over the button not come the transperant area to entire pic 2) How can transparent area slowely to come mouse out
I am using Flash CS3 to create a button for a site I am building in Dreamweaver CS4. The button I am trying to create looks like a volume knob on a guitar amp. I need it to point to zero and then "turn up to 10" over a period of 3 seconds when the user hovers over it. It also needs to play a sound. I have created seperate images in photoshop for the knob pointing at each increment 1-10. I added these to a new Flash doc on separate layers. Saved it and it plays as expected when in preview. However I cannot figure out how to get it set in a button. I have created simple buttons but not one that "plays a longer animation" like this.
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
I've created a small banner ad and need to export it as an animated gif. The problem is, when I open the gif after exporting it, there's no animation. The way the animation is set up is 1 frame on the main timeline, and a scrolling movie clip as the background. There is no actionscript at all in the file.
I'm trying to put an animated gif behind a flash banner when people who don't have flash compatible browsers (iPhone, etc...) come to our website they don't see a big space with nothing there.
I tried making the gif a background for the cell that the flash movie is in, but I can see portions of the animated gif behind the flash movie, even if I set them to the same dimensions.
CS4, AS3.Windows XP SP3.I've created a pretty simple flash animation with some text that fades in and moves around a bit. Nothing fancy. It runs just fine both locally and on my client's site. I need to turn it into an animated gif so that non-flash viewers will see the animation. But I can't seem to get it to come out right. It needs to have a transparent background and it needs to run just once. Like I said, all that runs fine as an SWF.
When I choose the export option in the file menu (export movie as gif), it does export and I can run the gif but the background is definitely not transparent and the thing loops continuously. Yes, I've checked the "transparent" checkbox and also set the repetitions to 1. Neither of those settings do anything.I also tried "publishing" the gif. That's even worse. The resultant animation doesn't even resemble my SWF. It's a blocky mess when it runs. It does appear to have a transparent background but it loops over and over and again it's a blocky mess (not sure how else to explain that).
The whole thing is just about 10 layers of different lines of text that are tweened in various ways to get the effect I need.You can see the animation on the right hand side of this page: www.ssrights.com. It's the one that says "FREE! Consultation..."
PS: The gif is not in place. I currently have it set to just show a static image if someone does not have flash.
I am created a animtaion in flash AS2 no coding. Now i facing a problem because that nimation i want to GIF animated format. Anybody know how can i do that.
I've made a mask with a FLVPlayback inside and with a sliding bar that appears when I make rollover in the FLVPlayback. All working well. I want to put some simple controls in the sliding bar like pause or play, but I can't access the buttons because they are inside a first button ( the FLVPlayback ) that triggers the sliding bar. How can I make to have a button inside another button area?
i'm trying to create a animated button, when I roll over the button the movie plays and when i roll out of the button the movie continues playing animating back to its first position.The problem is it only works one time,if you roll over a second time over the movieclip the animation doesn't work again.
I have been trying to add a link to an animated button. I have it as a symbol for button and within the button symbol I have another movie clip symbol for the mouse over it will animate. I am trying to add a link to the animated button but it won't allow me to add actionscript when I get into the button symbol for the UP, DOWN, OVER, HIT, but it will allow me to add actionscript when I am in the scene. I have tried a few different actionscripts in the scene but it seems there is always an error and the movie clip keeps repeating the movie when I have it only running once, but when I remove the hyperlink actionscript the movie over runs once like I want it to.
I'm jew to Flash and I'm trying to make an animated button in Flash CS5 that has the ability to turn music on/off. I've followed different tutorials, and right now I'm trying to use an animated movie clip with an "invisible" button over it. I want the animation to swap frames when the button is clicked, and I also want the music to toggle on/off when the button is clicked.For example:When the button is pressed, the animation switches to say "press to turn off music" and the music turns on.But so far, the button isn't working, and the animation won't stop switching frames even when I enter the "stop();" code.Does anyone have any idea how to make it so that the button works together with the animation and music?
I want to make a background in an animation that looks like stars going by as a spaceship flies forward.I would like to make stars appear in the distance and then zoom by, very much like the windows screensaver that shows a black screen with stars continually moving toward the viewer.
Does anyone know where I could go and learn how-to build a gauge that will animate under certain conditions? Preferably in AS3. Not sure where to start on this one.
When I publish the animation as an animated GIF, not only is the animation slower, but the colors lost their transparency, and the weight blows up 50 times.Here are the two:[URL]
I would like to create a xml driven animated bar and pie chart. How can i create in flash?Is flash is the right tool to use or should i go for any other tool for such animated charts.
What I'm trying to is make a button that when you click it, it swaps the button out for an animated graphic. So that the button looks like it turns into something else. For instance, I have a house on a hill and when you click it, a person should come out of it. And another instance, there is a bottle and when you click it, it sprouts legs.
Is there a way to do this without swapping the whole scene? I have other animations that are constantly playing so if I were to do that, it would mess up the other animations.
Here is the code I have from some tutorial.
import flash.events.MouseEvent; houseBtn.addEventListener(MouseEvent.CLICK, houseClick); function houseClick(event:MouseEvent):void{ }