Professional :: ExternalInterface.available Returns True In Standalone?
May 12, 2011I try, in standalone test environment it always returns true - it should return false -
View 3 RepliesI try, in standalone test environment it always returns true - it should return false -
View 3 RepliesTitle explains teh problem - anyone ever encountered this issue or have a solution. have tried everything - tearing my brains out
View 7 RepliesI have a load file and a write to file method. We all know what they do. How ever load always returns true and write always returns false....Right there you know somethings wrong. Because The forums have an issue with me posting code...I posted it here: [URL] Based on this code what is the issue here? why is write always returning false and why is load always returning true? (even for files that do not exist). My understanding is that if flash cannot find the file it should write to it will create it and if it cant load said file, then that method should return false.
View 6 RepliesFor some reason my hitTest in the following function is not working. With each onEnterFrame of the mc being "fired", I am checking to see if it is touching one of the "clouds" I have floating by. My traces tell me that I am targeting everything correctly, but for some reason, hitTest never returns true. Even when I see the mcs colliding. The "clouds" are dynamically attached and pushed into an array (cloudsArr) The clouds and the "fire" mcs are on differnent timelines, but should that matter if I am targeting them correctly?
[Code]...
I'm triyng to get the browsers back-button to work with my flash site. The general principle is this:There is an index.html page containing an (not yet) hidden Iframe and the flash movie.The Iframe contains page A, which starts with JavaScript calling a BACK-function on the index-page.The BACK-function triggers an AS-function in the flash-movie that activates its own back-button, and then changes the URL of the Iframe to Page B. This causes a new History to be added to the browser.The flash movie now contains 5 frames (labeled in the middle of the stage) and two navigation buttons: back (Terug) and forward (Verder). Those buttons do exactly what you'd expect them to do (prevFrame and nextFrame).On a PC (IE) this seems to work pretty well. But on a mac nothing seems to work propperly.Here's the code I have on the first frame.
stop();
_root.terug.onRelease = function(){
prevFrame();
[code].....
I have six objects which are on the stage when my game loads up. I have stored them in an array in my Document class. Occassionaly I run through this array and check if something has hit these objects and remove them if so. i don't actually remove them from the array though. I'm finding though that even after these objects have been removed from the stage, the hittestpoint still returns true when something crosses the area where these objects once where?! Doesn't the object have to be there for hitTestPoint to return true?
View 2 RepliesI am trying to get the value of a global variable from JS. The variable is defined in the HEAD section of my HTML document.
if(ExternalInterface.available){
return ExternalInterface.call("window.myVar.toString()");
}
As I debug my application this call keeps returning "undefined" but if I make the same call in firebug's console it returns a string as expected.
I'm creating a standalone flash application. Now, I have a user interface with a menu, and I have to launch a new stage in fullscreen mode with at the center an 800x600 swf.How can I create the fullscreen?
View 3 RepliesCan someone point me to a desktop app (Windows and Mac) that can play local FLV files?
View 4 RepliesWhy is there no 'update' available to take the Flash Pro standalone and debuggers to FP11? There don't seem to be any Adobe authored instructions on doing it manually and I can't find an update. Have just upgraded from Flash Pro CS5 to CS5.5 on WIndows, it's telling me my product is now up-to-date, but the installed players are still on 10.
View 13 RepliesFlash Player 10.2.153.1and Flash Player 10.2.159.1 are crashing my standalone application. Later with version 10.1 the application run ok, never crashes but was taking more than 90% CPU. The new Flash Player solve the problem of resources, and drop down CPU to 30%, but the application crashes always after a while, unespectly, or if I open the window of other application.
In the other hand when I disable the harware acceleration at the swf settings, the application goes crazy and start to make rapid flashes, and frame rate goes down to 8. [URL]. Right click on the Flash logo, Settings,then UNcheck the hardware acceleration in Display Settings.)
I'm on a Mac Mini Core 2 Duo with Mac OS X 10.6.7 (the last Snow Leopard these days). The graphical card is Nvidia GeForce 9400M.
I did test the application at a Mac Book Pro core i5, Mac OS X 10.6.7, graphica card Nvidia GeForce GT 330M and the application is more stable but finally crashes too.
Finally if I export my application with GPU Hardware acceleration at Publish Settings, my application crashes almost inmediatly after I open it in each of the computers.
My guess is that the new Flash Version is using my graphical proccesor in a corrupted way.
about.buttonMode = true;
about.useHandCursor = true;
I have this on a MC I use for a button - and it works but only on HALF of the object - how can I make so it works on the whole object itself?
I know how to do this in other codes, but..if (condition1=true) AND (condition2=true) then... How do you do this in AS?
View 5 Repliestrying to cut text field to single letters and then do some animations on each letter. But, how do I know where to place (position) the letters? I tried using getCharBoundaries but once it reaches 3rd line, it keeps returning null values. Anybody knows why that happens
View 3 RepliesI made this movie in actionscript 2 and it needs a trigger. I have a counter, an integer called totalcount, and when that totalcount reaches 9, the program should jump to another scene.So I tried to put following code into the main timeline:
if (totalcount == 9) {
gotoAndPlay....
}
But even though I put a dynamic textbox on the stage with variable name totalcount, it works but it is never triggered.
i want my if statement to check if boolean is true so here is my code.
name:Boolean = new Boolean();
mc1.addEventListener(MouseEvent.CLICK, myMouseEvent);function myMouseEvent(event:MouseEvent):void{ name:Boolean = true; if(name:Boolean = true) { //code to run....
}
Syntax error:expecting right paren before colon.
probably a simple explanation that i cannot this of.
AdobeTV showed a way to allow Flash to "talk" to an HTML page via javascript using the ExternalInterface method. There seems to be a catch. You need to use the ID of the swf in the parameters to have it all fit together and you can only put the ID="swf" into the IE section of the Dreamweaver generated javascript or into the non-IE section. Putting it in both didn't work and the author mentioned only putting in one of them specifically.Is there a way to do this that would work in both sets of generated Javascript?
View 3 RepliesI'm having with a menu navigation system. I'm using Flash MX. I have created a menu system for the site I'm building ([URL]) where one of the buttons "Choose photographer" drops down a list of names. All the other buttons just jump to another page. The drop down is currently using tweens also the logo moves to the left as the dropdown appears and returns when the dropdown returns. All working fine apart from its a bit jerky.
It's I just wanted to get away from tweening and use action scripts instead, as I'm a newbie to all things Flash I trawled the net for tutorials and examples so that I could cobble together the exact same effect. I have managed to get the drop down work and return using the action script and it does seem smoother and works slightly better. But can I get the logo to move to the left and back in time with the drop down...no.
I've created an eBook that's 972 X 500 pixels (13.5" X 7"). The image in the browser is roughly 9.5 inches wide. Is there a way to make the browser display the image at actual size? Am I missing something here? The SWF file does print out at the true size from the browser.
View 2 RepliesSo I wrote a CS4 Illustrator plugin that loads a SWF as its user interface. Works great on the mac, but I am having a problem on Windows:The .swf needs to be compiled with the "-use-network=false" option set in order to access some files on the local machine. HOWEVER when that option is set, all of my "Externalinterface" calls break down. When "-use-network=false" is not set, then I can't access the local files, BUT my "externalinterface" calls (which communicate with the plug-in) work just fine.
The SUPER frustrating part is that
A) it works fine on the mac, and
B) on window, I don't even need to set the "-use-network=false" option for the swf to access the files IF the .swf is loaded in explorer.I'm not sure if using AIR is possible, but I'm trying that next since AIR can access both local and network files without all the sand box hokey-pokey.Also CS5 is not an option for me for this project.
I am pulling the words "true" and "false" from a query, but in flash I need them to be the values of true and false, not strings, is there a way to convert this datatype?
View 3 RepliesSelectedcolor, true to the text true or false is false text into print.colorPicker component in, I select Export to a selected color, the color value myMC texte into summer, but accuracy can not control.
var myColorPicker:ColorPicker = new ColorPicker();myColorPicker.editable = false;myColorPicker.visible = false;myMC.visible= false;myColorPicker.addEventListener(MouseEvent.CLICK, clickHandler);myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);[code].........
I have a movie that uses external images loaded in with xml;
Q: Is there an easy way to change from xml to embedded images?
(I need a self contained swf in the end to email - I don't want to have to send along the directory of images, xml file and png's)[code]...
I'm tentatively looking into building a system to compile a PDF in runtime based on a users selection of PDF pages which are in local directories.I'm sure this is possible using something like activePDF.Now, the result would be a PDF which the user would review and eventually export.Am I right in thinking that without AIR the saving of the file to a location on a users machine of their choice is not possible?
View 5 RepliesI have multiple swf connected to main file. i want to send a client only one main swf. with out other swf the main file doesnt play those contents in the main.
View 4 RepliesWhat should I use to test my swf movies on another (not my development machine) ?When I open them with IE or firefox the Flash active x player doesnt have the zoom 100% option so I end up with distorted (resized to window) swf is there a standalone flash player for that kind of purposes or something?
View 1 RepliesI am having an issue trying to set http headers when trying to access a web service.
I have read that I need a crossdomain.xml on the server, but is this only when the application is running in a browser - i.e. hosted somewhere.
My scenarion is that I am developing an app to run as a stand alone application (not in the browser) for a 3rd party device. This device does not support the flex mx packages.
The app calls a webservice and displays data. The webservice requires to be authenticated.
In JS i can use an XMLHTTPRequest and load the url using "https://username:password@server.com/service.asmxpassword@server.com/service.asmx" - attempting to do this in AS 3 using a URLRequest and URLLoader I get "#2044: Unhandled ioError:. text=Error #2032: Stream Error".
So I try to add a HTTP header instead, but this appears to be ignored - the credentials of the user who is currently logged into the network (idsid) is used instead.
Do i need a crossdomain.xml file on the server hosting the webservice even though my flash application will never be hosted. The server admin is not happy allowing all domains ("*") since I dont knwo what domain I am in as my flash app is not hosted.
Any help you can give me would be greatly appriciated. or perhaps there is an alternative way of doing this?
<code>
var urlRequest:URLRequest = new URLRequest("https://server/service.asmx");
urlRequest.method = URLRequestMethod.POST;
urlRequest.contentType = "text/xml";
urlRequest.requestHeaders.push(new URLRequestHeader("Content-type", "text/xml"));
urlRequest.requestHeaders.push(new URLRequestHeader("Authorization", "Basic " + escape(usr) + ":" + escape(pwd)));
urlRequest.data = getSoapData();
var urlLoaderService:URLLoader = new URLLoader();
urlLoaderService.dataFormat = URLLoaderDataFormat.TEXT;
urlLoaderService.addEventListener(Event.COMPLETE, onServiceLoaded);.....
im not new to PHP and Mysql, but i have working on it in Web apps for the past few yearsI am starting a new project, and it has the following:1.the project itself will be built on Adobe Air (Flash) environments //as per clients's request2.there is going to be a custom dictionary (in php), tht is linked to the Flash program su ch tht when a user clicks the word in flash the dictionary should open and land on the word means etc.
View 1 RepliesI have made a swf file that requires Flash Player 10.1 to play back properly. I have successfully updated to Flash Player 10.1 in my browsers, and if I open this swf file in a browser it functions correctly.
However, I want to be able to play it back in the standalone Flash Player that came with Flash CS4 Professional, and it was not updated from 10.0 to 10.1 when I updated to 10.1 for my browsers. How can I update this software to a newer version?
This probably is a stupid question but does anyone know how I can start a standalone swf file in fullscreen mode.I want it to cover the whole screen when it starts.
View 3 Replies