Professional :: Fast Moving Objects Get "cropped"?

May 22, 2010

I have got this annoying problem with Flash. Whenever I tween an object fast across the screen the part which points to the direction of the movement of the object gets cropped. Here is an example.The circle is moving across the screen roughly 3 times every second and as you can see, the front has magically disappeared for some reason. Same thing happens for objects moving slower aswell but the cropped off part is smaller. I could not printscreen this as the screen pauses on the current frame when you do that so that is why I used an external camera.

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I'm just curious how you'd hitTestObject a fast moving object? The problem I'm having is that my bullet seems to skip over large areas depending on the speed. Since the speed of my bullet is 40 pixels per millisecond (I think), it seems to only appear on the stage in instances that are 40 pixels apart, so I cannot hitTest in between those instances.

Here's an image of the bullet patturn as I hold down the shoot button. It just looks like this, unchanging. I won't be able to hit the yellow object ever.

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i'm not quite sure which forum to use, so therefore I post this discussion here. I want to animate an object that is turning 360 degrees around.

[Code]...
 
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Professional :: Drop Down Menu's Don't Close With Fast Mouse Movement?

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I am an extreme novice in Flash and I've built a drop down menu following a tutorial from YouTube - sadly this took me days! It functions BUT fast mouse movement away from the menu drop down seems to prevent the drop down menu from closing. Does anyone know of a fix for this?
 
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ActionScript 2.0 :: [CS3] HitTest On Moving Objects?

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I'm making a game where a character moves around a level and stays in the centre of the screen as the background scrolls past. I have created a movie clip of an enemy that moves up and down, and used hitTest to stop my character flying through the enemy and also to deduct a point from the score. However, if my character hits the enemy and stays underneath him, the enemy's movement pushes my character out of the screen, and you can no longer see him.

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ActionScript 3.0 :: Two Objects Moving Around With Mouse?

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I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?I tried to embed one object into another but it didn't work....

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[code].....

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ActionScript 3.0 :: Collision With Moving Objects?

Jan 16, 2012

I'm having a little problem with collision detection. I'm currently with very simple game, where the only thing that is off is the collision.I tried with hittestobject and (as I found) it checks for the outer layer (my objects are a circle, and a weird star), so this method was of no use to me. Then I tried with hittestpoint, and I found that it checks for the center of the objects, so game over happens only where the center of an enemy touch the center of my character.I know that I must have something missing and I found a lot of guides but all of them were with squares or with static objects

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I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board [URL]..

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Assuming that the code is working fine (I haven't debugged it), this makes the particles to move all at once. However after several seconds of running it, the particles seem not to be moving in synchronization with each other (because their distances between seem to get nearer).

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ActionScript 3.0 :: Moving Objects Using X,y Coordinates?

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I have a MovieClip on my stage. Inside the MovieClip there are a few buttons (all MovieClips also) and a mask layer to keep anything on the outside invisible.

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Code:
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[Code]....

What I am trying to do to solve my first problem is have the image (which holds several smaller images in it) scroll across the screen when the user clicks on either the right or left arrow found at the top of the screen. If anyone is interested I can send them the file to have a look at? All of the instance names are the samer though, the arrows are buttons and the 'housecompilation3_mc' is a movie clip.

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I want to move an Object via AS in this way:Start: x = 0 moving to x = 300 waiting there for 4 seconds moving from x = 300 then to x = 500 .

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I have imported a lot of paths from an Adobe Illustrator document right into a flash file. The paths exists as Drawing Objects inside the scene. Using pure actionscript, how can I move a symbol following each of the lines, without using predefined Motion Guides.

EDIT: I've attached the Flash file, full of drawing objects.

http:[url]....

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I am creating a scheduling application that shows projects (wrapped within a canvas) on a 2 week calendar timeline.If the user decides to move a project over by a day, i need to check and see if the moving project would then overlap with any other existing projects. If it does, one of the two projects would need to move down the screen along the y axis until the two projects no longer overlap.I've created a function that loops through a repeater item which is used to create the projects... the end result of this function is an arrayCollection that holds:

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Also, I need to make sure that moving one project will not make it overlap with another.I ended up having to reset each elements y value to 0 each time any project is moved and then re-evaluating whether or not they collide.

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ActionScript 3.0 :: Moving Objects In A Straight Line?

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I have this code inside an ENTER_FRAME event. I'm trying to move the "ball" from its x- and y-position to a tartget x- and y- position:

Code:
if (processClick)
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[Code]....

But the "ball" doesn't move in a straight line, I think it is because the x- and y-movements are processed independently?

Is there a way thay I can make the "ball" move in a straight line from the starting point to the target point?

Also, is there maybe a way to manually create a tween between the starting point and the target point using actionscript? If I export the "ball" movieclip for actionscript?

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ActionScript 3.0 :: Mouse Push Moving Objects?

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i got 5 bubbles on my stage and each is moving from the bottom to the top. additional i want to be able to push the bubbles with the cursor.this is working, but only on 1 bubble ...

ActionScript Code:
function image_move(e:Event):void {
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[code]....

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ActionScript 2.0 :: Moving Objects By Keybord Buttons?

Apr 9, 2010

[flash 8]

[URL]

I make your object move with your tutorial,but Icant move my own object,

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ActionScript 3.0 :: Flash Two Objects Moving Around With Mouse

Nov 25, 2011

I'm making a catching game and I only wanted the falling objects hit certain area on my catcher. My catcher is a girl with mouth open and I wanted the falling objects to hit only the mouth, not any other parts of her body like arms. So I made two objects, the full girl and just the mouth. How do I make the two objects (movieclips) move around with the mouse?

Attachment 54347Attachment 54348

I tried to embed one object into another but it didn't work....

Here is my attached actionscript file.

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ActionScript 2.0 :: Objects Moving Depending On Mouse Move

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URL...Not too sure how to name this issue so its hard for me to search for such a tutorial..

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Flash :: Moving And Rotating Objects Along A Sine Wave?

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There are a couple of problems i'm having with this - the first is how to work out how to find where the tip of each sine curve is (ie the frequency) and the second is to work out how to rotate each object so that it slides sideways along the sine wave(note file is 800 x 600)here's my code: CarouselTest.as:

package
{
import com.greensock.easing.Sine;

[code].....

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