I am trying to build a game just for fun and i found something interesting that i really don't know how to do, so any help that you can give me is going to be useful, this is what i need to do, i have a movie clip and i want to subtract another one from just like THIS i can detect the contact but i don't know how to do that.
I found an old post from January that suggested saving the original image as an SWF via Illustrator. I tried it, but my clip is still registering clicks in transparent areas.
Here's a link. [URL]
All I'm trying to do is allow the drawing to be dragged around the screen, but I don't want it to be clickable in the transparent areas where the green background shows through.
how to eliminate the pale cast that the transparent areas are making? The background to the drawing shows totally transparent in Photoshop, but the boundaries of the movie are visible because the supposedly transparent areas of the movie are slightly masking the background.
I was wondering if anybody knew of any technique where i can zoom in and zoom out to certain parts of a movie clip? Im not talking about a map or image zoom component. What im trying to do is a website where you see the "big picture" and depending on which section you want to go to, the movie zooms in to part of the "big picture" and content will load.
Suppose a MovieClip in as3 call myClip is 100 frames long and has labels at the following frames:0-start; 25-early; 50-mid; 75-late; 100-endCan someone explain (either using regular AS3 or with Greensock's TweenMax or TimelineMax) how to make my myClip play frames 0 to 25 then back to 0 again, and frames 100 to 75 and back to 100, Ideally would be able to loop over those ranges during a mouse ROLL_OVER event.
I created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.
I am making a web site in flash in which I have multiple movie clips.I have mc_buttonMenu on the main timeline.Inside of mc_buttonMenu, I have 3 buttons that are all button symbols.From the main timeline, I have a movie clip called mc_allPages.In this movie clip, I have a few layers.I have the content layer.This layer controls how my pages display.I have another layer called labels.I labeled frames 1 to 10 as 'home' and layers 11 to 20 as 'contactUs'.I have another layer in mc_allPages called actions.I put a stop(); on frame 10 and frame 20 on this layer.I want to be able to control the movie clip mc_allPages from within the movie clip mc_buttonMenu.I put some action script in various places, but it never worked.I tried this action script:
I tried placing that code on the main timeline, inside mc_allPages, inside mc_buttonMenu and split up into both buttons appropriately for btn_home and btn_contactUs.Sometimes the animation would stop on frame 10 and sometimes it would just play through to frame 20 and ignore the stop(); I put on frame 10 inside the mc_allPages movie clip.However, whenever I pressed the button ( btn_contactUs ), it never went to the frame labeled "contactUs" in the allPages movie clip.
I'm making a room escape game and I've run into a problem. When an item gets added to the inventory, I'd like the user to be able to click on the item to affect another object (e.g. clicking screwdriver hides screws and displays other image) however when I add the code to the item, if the item is clicked and it's nowhere near the object it affects, the image pops up and it looks really stupid.
So what I'd like to be able to do, possibly using if and else statements or whatever's easiest, is to only have the inventory item be clickable if the movie clip of the object is affects is visible on the stage.
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
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The problem is that on the main time line, the button is clickable but doesnt do anything
I have a lizard movie clip that contains a bunch of moving parts. I have placed this clip on the stage and then did a motion tween along a path. The clip moves along the path but you can't see any of the parts moving.
I am creating a Movie Clip player interface. You can click on a thumbnail and load an external SWF. At the end of that movie clip, I would like to load another SWF, it's just a logo animation filler that plays until the next thumbnail is clicked.
I am using this script:var myLoader:Loader = new Loader(); addChild(myLoader); var url:URLRequest = new URLRequest("swfs/movie00.swf"); myLoader.load(url);
But it loads the new movie right on top of the old one.How do I get it unload the first one?
How do I make an animation play and pause when I click. Meaning.. I want it to play part the first 10 frames when I click, and then stop. Then when I click again it will play from frame 11 to 20, then I click again it plays 21 to 30.
I have made a number of Flash banners and I save them and everything is good but when I open them, some of the movie clips have reverted to a previous state. So I need to resize and redo thsoe movieclips. I make one banner and then save as new file and resize it. It is really annoying.. I am on P.C. and have all the current updates installed.
I have an ActionScript 2.0 project with a very simple timeline Alpha Tween ("Classic tween" in CS4) of a movie clip. I need to reposition the movie clip dynamically when the movie is launched, before the Tween is executed (as in "x_mc._x = 100;").
I found out that after changing the clip position the Alpha Tween as well as the Alpha final value are totally ingored. The clip is shown in the updated position but remains throughout in the Alpha setting of the first keyframe (even when it reaches the last keyframe which has a different Alpha setting). I verified that the Tween itself is executed by placing Trace statements at both keyframes. If I remove the repositioning statement, the Alpha Tween works fine (but of course in the original position which is wrong)
I have an flv with some navigation cue points embedded in it. The video is pretty long. When I upload it to my site, I cannot access cue points in unbuffered parts of the video. What do I need to do so I can jump to unbuffered parts of my video?
Ok, I got my interactive SWF movie into DW and was wondering, I have 5 pictures in that SWF interactive movie I need to link to 5 videos so that they play when the user clicks on it. How do I do this? Should I export it out of Flash differently other then SWF?
I'm using Flash CS3 and ActionScript 2, and I'm wondering if there's a way of scripting certain parts of a movie to play in reverse when a button is pressed, I need it start reversing at the most recent, previous, frame and stop reversing 30 frames later.
I am trying to use a timer in differents parts of a movie, but I want each part to play a different amount of millisecounds, but even though I change the var millis, it still times for the same amount as the timer on the first timeline. DO I need to make a new timer, and how would I do it. Some else gave me the script for the timer I am using.
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This is what I am using for the other frames because if Flash wont allow me to use the same script more than once. I use this for the second scene, but when I try to change it, there is no change it still follows the parameters f the timer in the first scene.
When I draw a path with the pen tool, and fill it, it seems as if the shape now has two parts. If I drag the filled area around, it's breaking apart from the path (or border). So how can I make this one entity?
I have been getting errors when i try and make a call or get data from something on the main stage (like a volume slider) from an external class.
I have flash gallery with an mp3 component. The MP3 component features a volume slider movie clip that i manually put on the stage.
When i try and reference this from a file that is not the main as3 file it comes back as not being defined unless i set a small timer to kind of put my external class to sleep, then reference the slider.
Is there a way to fire off an event when all the components on the main stage are fully loaded?
I am importing a series of mockups of a website into Flash CS5 as symbols, and it already has elements drawn in Illustrator CS5 that I want to use as buttons. I want to place those symbols into the Timeline and just use simple AS3 to make it go from one mockup screen to the other to make it into a slightly more functional mockup. 1. How can I take the mockups done entirely in Illustrator and make the buttons functional?
I am trying to make some buttons that play different parts of multiple movie clips- and also link to a url. I also want to be able to click on a movie clip and make it play starting from a certain point (this is what I have been working on) I have this code
it is on an actions layer of my main timline- I am not sure if I put it in the wrong place or what- but it doesn't do ANYTHING when I click on it when testing the movie. I gave the frogdance movie clip the instance name 'froggy' in the properties panel. The rest of what I am working with will be buttons that do things- but I also want this movie clip thing to work...
I created a movie clip that has an image on every frame. I'd like to create a scroll bar for simple and easy veiwing of the images. But I don't want a typical scroll like a UIscroll component, because I don't want the images to flow together. I just want to jump from image to image.
I am building an interactive website as my final project for my Webmastering class and need to know one thing. First I'll give you my setup. I have four Movie Clips in four seperate layers on my main timeline. I want to export one of those Movie Clips as an avi file. When I use export>movie, it exports the main timeline. I figured it would do that. So then I opened up the Movie Clip that I want to export and tried the same thing again. No luck. how to remedy this situation. I have five days to do this and have spent about four days of my life working on this if you add up all the hours that I have spent working on this.
I have a blue oval button. In the button timeline, I created a seperate layer and placed the movie in the roll over frame. When I rollover the button, the movie plays, showing the button coming off the page (3D) with a shadow.
I now want to show the button going back into place when I roll off the button, but I am not sure how to do this in the button timeline?
I am new to flash, and I've never done animation before, so I'm a little confused on how to make a symbol movie clip, freeze and then keep moving.
Do I need to do it frame by frame?
I made a character walk from off the stage to the center by using a motion tween and it appears to be moving because I edited the symbol to make the legs move. But now I don't know how to make the legs stop when the character reaches the end of the motion tween. Is it even possible?
On the stage of a flash app I have several movieclips that keep repeating. Now I need a movieclip that doesn't repeat. It should play once, and then keep its last state on stage. I can't find out how to stop this movieclip from repeating.
Just wanted to find out what the best practice is. Say I have created all the common components of my webpage, which will be the same across all pages e.g. header, footer, navbar etc. Each of these are there own individual movieclip. The only part of each webpage which changes will be the center content. Should I select all the common components movieclips, and create one movieclip out of them all? Is this common practice or should I keep them separate?