I have a huge project that was built with Flash 8. There's a lot of AS2 cobbled together. When I built this thing in 2008 I just bearly knew what I was doing. The project was shelved and the Flash-cells in my brain gathered dust until now. Over the past 3 weeks I've been opening the FLAs in CS3. When I save them I get the choice to Save as CS3 or SaveAs Flash8. In my fog I've been going with the default of CS3.
Now I find aspects of the project are not playing on WinXP (and maybe other Windows versions) when burned on a CD. The broken aspects I've found so far are: many of the textfields aren't seeing their CSS and NONE of the FLVs will play. (I didn't use FLVPlayback components but an elaborate AS2 script from an AS2 tutorial.)
Have I toasted the AS2 in the project by saving the files in CS3's default?? Has CS3 changed the AS2 in some way that would effect things like FLVs and textfields and CSS?
i have a jpg in the library of another swf called on stage, jpg has export for AS with an identifier, in the main movie there's a timeline with frames. i need the jpeg to change hue when the frame is entered, i can put the action on the frame it self or elsewhere doesn't matter, but how can i make the jpg change hue?
I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
I have a movie that, at the end, has an image that can be clicked to go to a site. I need to change the URL and have no idea where to proceed. So far, I have found the object in the library and it's called a "sprite" and has something in the "linkage" field next to it. I've right clicked on it and tried both the Edit and Properties options and can't find what I am looking for anywhere.
I want to know if there is a method to change swf to gif. I tried to import swf file into stage or library under Adobe Flash CS4 Professional,and export it to gif,but I can't import swf.How to import swf? Is there a free software to change swf to gif?
I have a movie clip on my stage with various elements in it. When I edit this movie clip all the coordinates for the various elements have really random values because the registration point is not set to the top left corner of the symbol but I can't find any way to change the registration point - nothing I've found online so far works.
So I was doing my usual work with flash when I switched to my brush. Wanted about an 25 or so but i couldn't change the stroke size. It doesn't say anything it just won't let me drag it. Its really irritating..
I have been tasked to create banner that has four mouseover areas. The main body of the banner--which includes hyperlinks--and the background of the entire banner must change as the user mouses over the four areas. See the diagrams at the following link (it is not working properly):I attempted to complete this task as follows, but it really isn't behaving properly. I created a layer of buttons and text, and set the alpha levels to 0 for the "over" state of each button. I then created four separate layers containing the appropriate content. When the user mouses over a button on the left, the proper layer would be displayed. I planned to use Actionscript to accomplish this; pseudocode here:
IF button1.mouseover == true THEN { display layer1, hide layers 2, 3, and 4 } IF button2.mouseover == true THEN { display layer2, hide layers 1, 3, and 4 } IF button3.mouseover == true THEN { display layer3, hide layers 1, 2, and 4 }
I have Macromedia Flash MX 2004. I need to change the images in an fla file for inclusion in a new Web site. I have inherited an fla file and am just learning the in-and-outs of using Flash. I have been trying to figure out/learn what to do. But I am now under a deadline.
I'm trying to work with a very long image that scrolls through a page. Piecing it together, it's roughly 12000 pixels wide. I can't view the image because the pasteboard seems to only be around 3000 pixels. Is there a way to increase pasteboard size?
I have some movieclips stacked on top of each other, i've got them swapping depths onRelease, but I want them to swap in opposite direction to what they are now. Check out the link below, basically you click the 2nd or 3rd clip to call infront of the 1st, but i want to click the 1st to send to back and so on.[URL]..
Code as follows. Does anyone know what i would change to reverse the order?
var mcs:Array = new Array (first_mc, second_mc, third_mc); var mc:MovieClip;var total:Number = mcs.length;
In web design, you usually define a CSS style for a navigation link, which will appear when the user is currently on that page. So if I was on the "about" page, the "about" link in the navigation would be highlighted red, for example.I'm trying to do the same thing with a button in Flash. When a user clicks the button ("on(release)"), it will take them to another frame in the timeline, and, the look of the button will change to let the user know they are currently on that frame. I thought I could do this by adding a keyframe at the destination frame, then going into the button and changing the "up" frame. Sadly, that doesn't work, as it changes the "up" frame for the button everywhere.
What i want to do is make the flash template bi-language.the Index file is linked to Main_F7.swf and to tfile_main.xml so i figured the easiest option for me (just a started with flash) is to make a second copy of Main_F7 (Main_F72) and link this one to tfile_main2 (second language).
index --> main_F7 --> tfile_main (first language) with a button to the index2 file index2 --> main_F72 --> tfile_main2 (for the second language) with a button to the index file
The site will open in english and whenever the button flag is clicked the second language will open.
I want to create a XML file that I can change for different languages. It contains the names of the fields that have text and the text that they should be changed to: eg. <lang name="titleLabel" value="This is the app title" />. I can read in the XML lines into an array but I can't figure out how to use the name as an object name:
I've found a really basic gallery and I'm modifying it. It did show a bar with thumbs on top of the stage with no full image shown at first. Clicking on a thumb, with a tween, the thumbs' bar disappear and the full image appears, clicking on the full image the gallery come back to the original situation. I've modified the gallery and now it shows the bar on the bottom, a full image is shown as the gallery appears and when I click on a thumb the bar stays at its place, in addition the shown image disappears to leave the place to the new one.
I want to add a tween when the full image changes, a fade out on the old image and a fade in on the new one, but I can't understand where and how to modify the code. I post a link to the gallery files, the one to modify is createThumb.as [URL]
<div id="menu"> //here the code for a flash menu </div> <div id="content"> //here I want to show a flash movie accordingly to the button clicked on the menu </div>
I want to show the pages inside the div "content" without reload the whole page, can I do this with navigateToURL()? Can it interact with a js function or an Ajax call?
I am manipulating arrays in several ways including, changing the position of elements in the array, adding items to the array and deleteing items from the array.
I am tracing the array after each manipulation to see if the correct values are reported and noticed a weird problem.
When adding to the array (which is triggered by a drag and drop) I get the correct initial value and the correct value after the value is added, in other words I see the new value in the array in the correct position. For example "C042.jpg" is the value added and that is what is traced.
after rebuild and showArray = C001.jpg,C042.jpg,C002.jpg, . . .
However, when I trace the array from another function, the added element no longer appears. So for example if I check the array prior to deleting, I get the following:
prior to delete and show array = C001.jpg,C002.jpg,C003.jpg, . . .
I have seen many tutorials where there is a panel at the bottom with "properties", "filters" and "parameters". But I don't have that panel. I have tried to change workspace but I can't get this panel. When I choose (Window > Properties) I only get a properties panel on right side but It's not that panel I'm looking for.
I have a Flash project created in an earlier version that I'm opening in CS3. I'm trying to change one link, but it appears to be buried in code and I can't locate it and I need to change the link to an outside page.
I was doing a project for class and all of a sudden i cannot change anything in my brush properties except color. the stroke, style, scale, cap, join is all locked. i was using it fine earlier and it works for all the other tools but only the brush isnt working.
I'm trying to change a Flash animation into a Quicktime movie to post to YouTube, which I've done with a much smaller file, but have had trouble with a larger 2.6M file. When testing Flash movie I get dialog box saying- Content will not stream... Change Runtime Shared Library Library > Advanced ActionScript 3.0 in Publish Settings. So I enter Publish Settings, on Formats I leave Flash and HTML checked. Select center tab for Flash, click on settings for ActionScript 3.0 in scripting box. In Advanced ActionScript Settings dialog at the bottom I've tried changing the Runtime Shared Library drop down to the Merged into Code option but it didn't help. The other option is the Preloader Method, where I think the problem is, but when it is changed form Preloader SWF to custom the Preloader SWF box at the very bottom empties and when the movie is published I get a warning of no Librarys linked and when movie is played int the Quicktime player some of the animations fragment and leave the fragment as remnants.
I am creating interactives that are interfaced via touchscreens. When someone holds their finger on the screen for more than a few seconds, a settings pop-up appears where the zoom, etc. can be changed in flash. Is there a way to disable this? I use flash cs3 - as2.
I'm trying to create a Motion Tween where at a certain point the initial image it's replaced by another one.I've tryied to do "Swap Symbol" but the symbol changes in all the tween.
Making a simple demonstration with three buttons which gotoAndStop on 3 different frames using AS3. Have done this lots of time with CS4 without issue. When I publish/preview my work and load the .swf it is blank for a split second and then loads frame 1 of my timeline (but says it is on frame 2 of my movie - in the bandwith profiler). When I try to look at the bandwith profiler it shows my page 1 as page 2, and when I click around the buttons my flash file does load the different frames correctly, but doesn't display them on the bandwith profiler - everything just stays on frame 2. Every time I try to drag the slider back to frame 1 it plays to frame 2. Everything should be on frame 1.
Can someone tell me what I am doing wrong, or what I need to do for instantanous loading of content (this is very very light content, should be immediate) and how I get my bandwith profiler to show the navigation to different frames as I click around? Tried to look and find scenes - can't find that dialog either, did they ditch it? Am I running into this new built in preloader? How can I disable it?