Professional :: Create A 2-3 Minute Presentation Which Will Contain Several Distinct Animations That Need To Be In Sync With A Voiceover?

Feb 4, 2011

I am looking to create a 2-3 minute presentation which will contain several distinct animations that need to be in sync with a voiceover.  The presentation will run from start to finish without any user interaction.  I can see a few different ways forward -- trying to do everything on the main timeline, using scenes, creating movies clips and controlling their starting and stopping on the main timeline through ActionScript, etc.

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I'm trying to modify many .fla files (in CS3) that have a voiceover layer on them. Because I'm adding or deleting other items on the stage, I need to adjust the audio fo synch with the modified flash file. I have tried deleting frames and this happens - I select the unwanted frames, such as frames 200 to 300 of a 500 frame file. Then, the audio from frames 300 to 500 (at the end of the file) gets deleted instead.

I need to create gaps (like 200 frames of no sound) in the audio (.wav) file so I tried adding blank frames. When I click on "insert frames" in the middle of the timeline, Flash adds the new frames to the end of the sound timeline.

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at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?

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[code].....

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I have made an animation. I have a layer where I put sounds that execute on certain frames. No script are involved. When I play the movie inside Flash, everything looks good and sounds are syncing. When I make a preview of the movie, some of the sounds are out of sync. I have no idea why, it's the first time I get this kind of problem. All sounds are set to event, but I have tried with stream as well and get the same result.

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Any programs out there that will automatically lip sync your animations for Flash that are available for OS X. I've found a few out there, but they're for Windows. If not, does anyone have a simple trick to make it less time consuming? I used to mess around in Flash but it's been ages. I remember essentially making each character a movie? Or was it making the mouth a movie? It ended up being that on the timeline you would just press a button and the right mouth would come up. I bet that sounds mental. Just keep in mind my Flash knowledge is super limited.

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I'm working on an animation where some guys sings and in order to make that look good, i need some good lip syncing. Since this is not short clips, but a whole song on 2-3 minutes, it's very hard for me to make the lip sync perfect because I have to replay from the beginning in order to hear the music. So question one is: Are there a way that I can play the movie in the middle and still hear the music? And so the second question is that I can barely see the sound waves in the Music layer, even though there's lots of music. Here's a picture of how big the sound waves are: And that's in the middle of the song! The problem is not that the music is too low, because it's quite high. So question number two is: Are there a way that I can make the soundwaves bigger in the music layer without affecting the music itself?

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Flash :: Professional - Audio Out Of Sync

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I have an animation that I am exporting as either a .wav or .mov file then editing in different software but when I import the new file it is out of sync. That sounds confusing so I will explain. The project is a cartoon and a temp dialogue track was created before animation started. Then that temp track was used to animate over and do lip synching. Recently, actors have re-recorded the original temp dialogue track.  So, I need to export the original dialogue track out of Flash, use an editor, in this case Final Cut Pro, and replace the dialogue then export that as an audio file and bring it back into Flash.

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We are creating a 30-track mixing desk to demonstrate our percussion instruments. Take a look at www.bellpercmixer.com. As you can probably hear, the audio is not properly syncing up.
 
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[Code].....

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Professional :: Playing Sound In Timeline (For Lip Sync)

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I've run into a bit of a problem using Adobe's CS3 flash program in terms of lip syncing... I can place the sound files in the timeline at whichever point I like and so forth, but I have no way to play them in such a way where I can adequately make lip syncs. It's hard to explain, but in flash MX I would merely click the timeline, drag the cursor along it, and it would play the sounds as it did the frames, one piece at a time. That way I could tell where the consonants were and therefore where to change my characters' lips. This is not the same as simply hitting "enter" and letting the sound play in its entirety.

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