Professional :: IK MovieClips And Lip Sync?

Oct 25, 2010

I've got my head around bones now, which isn't too bad once you get used to it.  I have ten minutes of dialog which I have created mouth movements for in Lipsync MX, these are imported as a swf and then placed within my character's Head MovieClip.
 
Problem is, IK insists on using MovieClips instead of graphics.  This means that the lip sync doesn't stay in touch with the main timeline - it only stays in sync until the main timeline is paused or jumps to a different point.
 
Is there an established method which allows you to embed a lip sync symbol within part of an armature and ensure it keeps pace with the main timeline, or am I going to have to code it somehow?

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