Professional :: TileList - Put It On The Scene And Call It Thumbnails?
Jun 29, 2010
I begin with flash in CS5 and learn it with "classroom in a book" on a mac on snow leopard.At the lesson 8 I have a problem with the componant tileList.I put it on the scene and call it thumbnails_tl properties:
x:47 y:150
w:1270 h:318
columnwith:125[code]....
in the action panel I put the next code : "thumbnails_tl.addItem({label:"test", source:"thumbnails/image.jgp", data:"nothing"});
but when I test it, I have no image on my screen and no error in the script and execution ??
I've created a two strips of Scrolling/Sliding Thumbnails, now one bar works, but the second keeps scrolling in a loop.I changed the instances names so that i can communicate with the Actionscript but, I placed both image bars on the main timeline, but i really have no idea what the actionscript means. I searched on the internet and i think i need to change the _root? into something else? [code]My second bar is called imgBar2, do i need to change the Var, aswell? to maybe myVar2?
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
I'm making a Jeopardy game. When someone clicks on the button with the dollar amount on it, I have it reset to a different scene on the button so the players know it has been used. When another button is clicked, the first button resets back to its original dollar amount, rather than the blank scene it was reset to.
I'm creating a demo presentation that uses imported MP3 audio and static images basically panning around - simple stuff. I have it broken down into scenes to be more manageable. So at the end of a scene, I'll have this line:
gotoAndPlay(1, "Scene 2"); Which works just fine.
The problem is during the playback of the SWF, I get odd skips, generally at the beginning of a scene. Is this expected when using multiple scenes? Is it possibly something to do with the audio playback? I'm trying to make sure the MP3s do not start at exactly the beginning of the scene, but I'm still getting the problem.
Also, are there any tips on including MP3 audio to make things smoother? I'm running at 18 FPS.
I have a tileList that I'm loading swfs into. One of my swfs has a particle system in it and every time it is loaded into the tilelist the particle system slows down. Every time the swfs are loaded I use tileList.removeAll() to clear it and then tileList.addItem() to repopulate the tileList. My guess is that this isn't actually unloading the swfs completely so they are building up in memory. What do I have to do to unload the swfs completely to prevent them from slowing down?
I have a TileList with movie clips as elements. The MCs contain buttons, but I can't click on the buttons and other elements because TileList is "over" them. How to make buttons clickable? Also, I don't need highlighting in the TileList on rollover and click. How to remove this effect?
I've used the code below to load swfs into my tileList and set their colors using setData() within each swf. Everything seems to work except "source:e.currentTarget.content". The swfs seem to be mixed up randomly each time it runs. Their colors are set correctly and all the other tilelist info is correct. What have I done wrong with "source:e.currentTarget.content"? I can swap "source:e.currentTarget.content" with "source:myXMLList[loadPosition].source" which gives me the correct swf but then the colors aren't set.
for(var f:int = 0; f<myXMLList.length(); f++){ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ Object(e.currentTarget.content).setData(myXMLList[loadPosition].param eter[0], myXMLList[loadPosition].parameter[1]); [Code] .....
I am creating a webpage in flash, and for now, it consists of 3 scenes. First one is a loading bar, scene 2 is a main page with all menus, and on 3rd scene there is a gallery. I plan to make many galleries, each in different scene. Everything is ok to the moment, when I want to go back from scene 3 to scene 2. Scene 2 consists of many layers and movieclips, however, the main timeline consists only of one frame. When, in scene 2, I will get to the moment from which I am going to scene 3, so to some gallery, then after I am comming back to scene 2 (via gotoAndPlay('Scene 2', 1)), I am getting to scene in a state, as I see it just after loading bar disappears. But I want to be in a place, from which I went to scene 3. How do I achieve this? I think, there should be a way of remembering status of the scene 2 in such a way, that after comming back from scene 3 I would be in the same place from which I left to the mentioned scene 3. Be advised, that scene 2 is in one frame, and all movement in the scene 2 is done by actionscript and movieclips. I am using AS2.0.
I want to call a function in my "Scene 2" from my "Scene 1". How can I do this. I've already tried: functienaam(); but this does not work!Does someone know how to call a funtions in another scene?
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
I'm trying to call a scene from a movie clip. But nothing works. I tried to label the first frame in the second scene but that didn't work, root and crap also failed. I'm deparate. I really need help now. I was trying to link the chalkboard from the first scene (clipboard) to the second scene (board). There is a button within the movieclip I'm trying to use, but it just doesn't work.
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I am trying to create a slideshow that goes through the large images on it own using a timed interval and also have thumbnails of the large images that you can click on to take you directly to that image.I have create a slideshow with thumbnails that you can click on to view the large image but I want the large images to move automaticly when you start and then use the thumbnails to move between pictures
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
I need a few minor changes done to my site such as changing the text on the About page and also changing it so that when you view a picture in any of the galleriess the background is completely black, right now it just fades out the text and thumbnails and is not entirely black.
I have never used Flash before but am pretty good with Photoshop, Illustrator and a little bit of Dreamweaver. Would these changes be difficult for someone who has never used Flash but can pick things up fairly quickly? I have all the files for my website, any suggestions where I should look first to make the changes I require.
I have looped 5 frame movie clip on stage contained of several objects. IN3rd layer I have a button symbol "logo" in frame by frame mc, which reacts on rollovers made in "over" state of a button. Also have separate "about" button link on stage, and I would like "about" when clicked to call the "logo" movie clips animation once, and then to go to next scene.. Flash cs4,AS3.0
I used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
I need to make a XML Driven Photo slide in Flash CS5.It needs to have a Box that contains 5 Thumbnails(by XML) act as buttons.The Box sits on top of the Main photo area and shrinks (or close out) when user click its close button. And it opens out by clicking on a open button.I'm sure it can be done by using timeline, Tweening or you name it..But what about the Thumbnails that run from the XML file?Can they disappear with the Box and retrieve when it opens?[code]
I've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
I have two scenes, one acts as a preloader. It contains a flv video that should play before the other scene is loaded. I'm having a hard time trying to figure out how to specify this logic on the timeline. For example, I want scene 1 to play until frame 20 and scene 2 to start at scene 21.
I wonder if it is possible to change the tempo on 1 scene then return to the 24 fps on all the other without having to change the tempo of the whole flash.
I've got this scene which is a movie clip; the only movement is in the models eyes, so I want to add invisible buttons around the scene that the user can interact with. When a certain object is clicked (the button) it triggers a short movie clip in the bottom corner of the scene, which is basically a text box typing letters.
However, I've tried to do this and I've come across two problems. One, I can only click the button once, it won't repeat itself again. Two, I can only seem to add one button as it's a movie clip and it messes with the others in the scene.
Here's a screen grab of what I've got: [URL] I want multiple buttons in this scene, and I want to be able to click them as many times as I like.
I have on Scene 1 progress bar (progressbar component), and on Scene 2 animation. I am trying write as source progress bar Scene 2 but I still have and error: Error: Source clip 'Scene 2' not found on parent. [URL]