I have a tileList that I'm loading swfs into. One of my swfs has a particle system in it and every time it is loaded into the tilelist the particle system slows down. Every time the swfs are loaded I use tileList.removeAll() to clear it and then tileList.addItem() to repopulate the tileList. My guess is that this isn't actually unloading the swfs completely so they are building up in memory. What do I have to do to unload the swfs completely to prevent them from slowing down?
I've used the code below to load swfs into my tileList and set their colors using setData() within each swf. Everything seems to work except "source:e.currentTarget.content". The swfs seem to be mixed up randomly each time it runs. Their colors are set correctly and all the other tilelist info is correct. What have I done wrong with "source:e.currentTarget.content"? I can swap "source:e.currentTarget.content" with "source:myXMLList[loadPosition].source" which gives me the correct swf but then the colors aren't set.
for(var f:int = 0; f<myXMLList.length(); f++){ var ldr:Loader = new Loader(); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, function(e:Event):void{ Object(e.currentTarget.content).setData(myXMLList[loadPosition].param eter[0], myXMLList[loadPosition].parameter[1]); [Code] .....
I have created a small website using Flash CS4/AS3. Each of the pages is a seperate swf which i am loading into a container swf file when a button is clicked.
However when i test the site, it gets progressively slower every time another page is loaded in.
All my buttons are located in the external swf files and call the 'page load functions' in my container swf
Here is the code from my container swf where all the swfs are loaded into[code]...
has anyone made a Custom Skin for a TileList component in Flash CS5. I want to change the scrollbar of the TileList, i want the track bar as just a thin white line and the thumb a orange circle, this for a Touch Interface.
I work on a PC and use flash CS3 and am truly struggling to slow down this entire file someone kindly made for me. I can move all the end key frames from 40 frames to 600 frames but it is working out how to do the others accurately plus the key frames on the arc start line which is the 3rd line down.
I have a Flash animation of the Yin Yang symbol that is rotating clockwise in a circle. The image is rotating a bit fast for my project. Could someone tell me how to go about slowing down the animation so that it does not spin so fast? I am currently using CS3.
I have a TileList with movie clips as elements. The MCs contain buttons, but I can't click on the buttons and other elements because TileList is "over" them. How to make buttons clickable? Also, I don't need highlighting in the TileList on rollover and click. How to remove this effect?
I begin with flash in CS5 and learn it with "classroom in a book" on a mac on snow leopard.At the lesson 8 I have a problem with the componant tileList.I put it on the scene and call it thumbnails_tl properties:
x:47 y:150 w:1270 h:318 columnwith:125[code]....
in the action panel I put the next code : "thumbnails_tl.addItem({label:"test", source:"thumbnails/image.jgp", data:"nothing"});
but when I test it, I have no image on my screen and no error in the script and execution ??
I have placed TextFileds inside TileList Compontent. When i try to select the TextField it can't show the selected Textfield in the TileList items by default the TileList items are selected.Finally i need to select the TextFields.
Here is my code:
import fl.controls.TileList; import fl.data.DataProvider; import flash.display.Sprite; import flash.events.Event; function TileListExample() { var dp:DataProvider = new DataProvider(); var totalEntries:uint = 3; var i:uint; for(i=0; i<totalEntries; i++) { dp.addItem( { source:getTf(), scaleContent:false}
I have to create an app for iOS from an existing Flash project. On the stage of the main flash multiple swfs are loaded dynamically . Is it possible to compile, in addition to the main file, all the other swfs too? If I load the swf in the "Included files on Setting AIR for IOS menu, they are copied as swf, making impossible to use the app on iPad.
I made a number of Flash Movies during the week on my MACbook using CS4. Today when I open the files to continue building, I do a control movie and/or export movie and all my images display and move as designed but ALL TEXT is invisible. these same files worked fine yesterday. Aside from a shut down, with no issues, at the end of the workday nothing has changed that I can forsee.
When I publish an FLA, I get this message prompt:"Some characters could not be converted to outlines because an appropriate outline font is not available. These characters will disappear in the swf movie file. The characters that failed will look jagged if you choose Anti-Alias Text in the view menu."obviously I tried resetting the preferences and editting the anti alias preferences.. it is happening to all FLA files going back years and versions.
I have a fla file that has a hardcoded variable which is used to validate that a user has permission to run the swf.The variable hold the number of days from the start of the year. If the current date is later - the swf will not play.I need to generate mutliple swfs each with a different day-code (possibly 100s). Apart from editing the .fla and publishing each time,is there any other method of doing this. For example, the code being read form a file and built into to the swf when publishing.
I have a problem. We have a website www.onlinerealgames.com which hosts the game developed by our company. Recently we wanted to change the template. We are testing the new template in a subdomain of ours which is www.onlinerealgames.in . Everything is fine except that the swfs in the server are not loading. Instead they are showing Movie Not Loaded. If I directly access the swf with the URL it showing the download option window.
We are having seperate database for both sites. Both have same swfs. If we change the source from .in to .com then the swfs are loading properly (in the src property of embed tag)
I have a menu files that loads all the swf clips I have in another folder.I did it in an array so that it calls to the clip and then plays it in the movieclip I have in the menu flash file.And yes, I use Actionscript 2.0.My question is, how can I make a player control that will skip to the previous swf that has been played.I have a rewind button already, but it doesn't rewind through the previously-played swfs.I'm trying to think of a code that will load the previous swf file played in the array when a button is clicked.Similarly, I would like to do that with a forward button and simply have it move to the next swf in the array line up.I'll just tweak a little bit of the code I'd have for the previous swf button.I just don't know where to begin.It seems like I almost have it figured out, but I'm just missing a key element.
I have two animated SWFs on the same web page and I am trying to get them to play at the same time when only clicking on one of them. How do I make this happen?
I have a project where I am externally loading .swfs into my main scene. However at the end of my external .swfs I want it to go back to the first frame of my main .swf. I have used this code MovieClip(root).gotoAndPlay("start"); but I get this error
ArgumentError: Error #2109: Frame label start not found in scene Scene 1.
and I understand why I get the error because the frame label start isn't in that external flash file it is in the main one. However, I just don't know the correct AS3 to get this to work properly.
I'm importing two swfs - one goes into a scrollpane called menuPagePane, the other just where it is.I get a "cannot access the property or method of a null oblject reference" - menuPagePane.addChild(loader); error.
If I only try to import one of either swfs, they work fine. If I take off the menuPagePane reference (so as to import it directly to the stage, not the scrollpane), the swfs load, but I get a second instance of the first one loading on top of the second one.
I'm building out a Flash / Flex viewer and I'm looking for a tool / software that will recompile several to many SWFs into one SWF file. I have an XML file and would like to load that into a compiler that would compile the SWFs into a single file.
I'm trying to post multiple .swf objects into one html page. The first .swf object plays fine, but the second one does not load. My page is [URL]
Dreamweaver tells me that swfobject.registerObject does not exist, or something like that, but I see this code being used elsewhere. I have swfobject.js in my main folder, too.
I'm having a real bad time with Flash CS5, mostly by how it is exporting stuff and is unable to seemingly work with After Effects CS5, the other big program I use in my workspaceIt seems that anytime I include text into my Flash file in CS5, I am alerted that the text layout has been exported to an external file at which point it will not be imported correctly with any animation in After Effects I've read that this has something to do with the new CS5 TLF mode.
I have a flash file, which I am using as the index for my site. Into this flash file, I have an external swf that loads for an introduction. In this external swf, the as is set up so as to be a full browser, scalable slideshow. The index swf has a horizontal menu bar, from which other external swfs can be loaded. As a side note, I don't know if this is indicative of something... the preloader also does not want to work with the externally loaded swf, but will work when a dummy photo placed in the main swf file.
When I bring this into dreamweaver, the swf that was loaded into the index swf is no longer full browser, allthough it works when I preview (ctrl + enter) from within flash. It does not work from within flash when I hit f12. Yes, the html wrapper is exported at 100% width and height. All the files are in the correct place, within the same folder. Also, the preloader doesn't work but it wasn't working from within flash with an externally loaded swf. getting a full browser flash external swfs to work once the main index swf is brought over into dreamweaver?
In actions for Frame 1: var myrequest:URLRequest=new URLRequest("A.swf"); var myloader:Loader=new Loader();myloader.load(myrequest);img1.addEventListener(MouseEvent.CLICK,
i have this slider effect and would like to reduce the transition speed between images, thus the circles take longer time to pass, anyone can help me out?here is the link for downloading the flash file[URL]
I have a problem with the camera slowing down in my project.I thought it could be because of the complexity and memory consumtion of this work, so I created a completely new movie, typed such code:
quote:
var camera:Camera = Camera.getCamera(); var video = new Video(camera.width, camera.height); video.attachCamera(camera); addChild(video);
[code]....
And... this time the camera's fps stayed 25fps all the time. To be honest - I really don't know why :| I mean, I'm happy the fps stayed stabily at the level, but I don't know what to do in the mentioned, complex, project to make the fps faster. I can't just add the trace line.
I have a slideshow on the opening page of my website and about a minute and a half in, it starts to slow way way down. It looks choppy and really bad - I had the slide in its own file and it was fine - then I made it into a single movie clip and cut and paste it into the website on the first frame so it would play automatically right away - then it started doing the slow thing when I previewed it
I have a gallery flash that loads a pictures from xml. The pic slides on from the right. When btnNext is clicked it slides off to the left and the next pic slides on from the right. There is also a btnBack which slides on the previous pic. There are around 200 pictures.
I have now spent weeks on and off trying to figure out why it slows down and starts to chug! I figured out, with the help of individuals on this forum, how to remove the pictures when they are off stage. It definitely helped but its not yet resolved.
This flash is quite processor intensive with the amount of graphics. But the thing is, when the flash start off it goes fine but after so many pictures it starts to chug. Which seems to me that there is somehting it is not GCing or something of the sort!
I'm currently creating a rewind function that makes a video go to a certain frame number when a button is clicked. The issue is that the code is shooting through the frames too quickly. Is there any way to slow this down?
I created a very simple application that increments a counter and displays said counter on the stage. At around 18,000-20,000 iterations, I noticed a serious drop in FPS. Here's is the entire [code]...
Is there a way in AS to double the number of frames instead of manually going back into the movie and adding more frames or slowing down the frame rate? I need to slow this movie down, but I don't want to sacrifice quality
I'm currently creating a rewind function that makes a video go to a certain frame number when a button is clicked. The issue is that the code is shooting through the frames too quickly. Is there any way to slow this down?[code]