I'm having trouble getting any of my adobe software to produce a drop shadow without pixelating the image. I'm working with FL but I've tried PS and IL and everytime it ends up looking like an 8 bit graphic. It happens with all the preset effects. The laptop I'm using has a 4 gigs of RAM and a core duo with a 512 MB graphics card How can I set my software to produce the highest quality effects?
The attached piece of code produces strange results. When first run we get this result -- why does the first trace output include the XML elements, and the second only the text?
I needed to convert a simple graphic symbol into a movie because I wanted to give it depth using the (gradient bevel) filter effect. The movie has to appear at different sizes in my animation but the filter effect does not scale with the symbol. Is there a way to make this filter effect (gradient bevel) scale when I scale the symbol it is applied to?
I've created a search with a couple of comboboxes that allow users to filter their search results. The results are currently using a TileList & itemRenderer to display, and now I'd like to add an animation effect when the user filters their results. I know that you can use the itemsChangeEffect to create an animation effect when the user drags and moves result itmes. So I'd like to know if there's a way to create a similar effect triggered by the filtering on the comboboxes?
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
Im supposed to make a marquee that has curved dynamic text scrolling through it. I used the displacement map filter for this and it almost works. the only problem is that when the dynamic text field gets to a certain x position, the filter stalls, but the text continues to scroll. Im really at a loss. heres what I got so far: [URL]
I have an odd problem in CS4/AS3 with one of my flash files where text is incorrectly rendered if the movieclip containing the text has a 3d matrix transform and quality is set to medium or low. It is easy to reproduce:
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
I'm trying to build a variety of text generators that I can repurpose for different projects similar to the ones used on this site: [URL] I can get the external text into flash (via xml) but how do I go about breaking those characters apart and animating each letter in? I don't mind doing the work, I just need a few pointers in the right direction.
I got a web banner made from a person in india and I was trying to examine the fla file. In the library there are four .swf movie files and I don't think they were made in the adobe flash software as they would have taken all day to do. Is there a program out there that can quickly make cool text effects with a transparent background and then be able to import the finished txt effect into adobe flash and use in the fla file?
The banner I am relating to can be downloaded here [URL] and the text effects that I am talking about are Movie1.swf Movie2.swf Movie3.swf Movie4.swf
I am using Flash CS5 to generate an array of the notes in a midi file. Basically I store data such as time of the note, note duration, pitch, scale, volume, etc.I have 2 questions:How can I export all these data in order to use it in after effects (as a txt file? other formats?);How do I use the exported file in After Effects later on: How do I tell After Effects when to start playing a note in a specific time? how do I associate note height with a specific feature (lets say - square width) - and so on.I DO know some basic coding in after effect (how to associate elements inside After - such as volume and opacity) but I need to understand how to deal with an exported file (and in which format to generate it).
my sister asked me to do smth for her that let me scratch my head: she wants to make a signature text in a forum and wants to add sound to this signature so when her post is shown the sound will play in background together with her text signature.
I'm not sure this could be done in flash? is there a way to have some jpeg image with sound effect? or should it be a video? maybe forums restrict adding a flash doc as a signature?
I have a SWF that I am running on a kiosk and the Actionscript is calling a PHP script residing on an internal IP address. As everyone always says, it runs great with the IDE, however when I publish this file and run it, I get nothing. I cannot even output errors and such into a textfield. I'm totally baffled as to how I can debug this.
Code: //set up request and loader var request:URLRequest = new URLRequest("http://10.25.241.11/custom/test.php"); var loader:URLLoader = new URLLoader();
Is there any way to create text effects like arc in, arc out, blend, bridge over etc as in th powerpoint, photoshop text effects in actionscript.I created arc and circle text.I need for blend and waving text effects.
i am a beginner user of flash & i think i have mentioned this in my earlier post here few days back , i have just made a little dynamic text field and loading some html text and images into it via xml CDATA node. everything is working fine i just wanted to put some animation effects on my text field while loading it through xml ...i added some motion tween in the beginning which actually moves whole text field from out side of canvas to inside at its original place with ease out . its looking fine to me but i noticed that dynamic text loads a bit late and during tweening i just see empty text field .so i was wondering how to put some simple effects on loading dynamic text
I'm just starting to delve into AS, so this should be easy. I'm applying a simple alpha fade to the onEnterFrame event of a movie clip using AS, and inside that movie clip there is a dynamic text box that gets its content from an XML file. The fade works fine on everything except the text - the whole movie clip fades in, but the text just instantly "jumps into existence".
i need to write AS 2.0 code for creating text effects like those we have in ms word clipart.. i dont need it to be all that complex though. what i need is to make the text pinched.. so that if there's a word, the ends of the word are more in height but in the middle, its slim then i need to make the text seem bloated.. which is exactly the opposite of pinched. then i also need the word to appear wavy.. as if the word is riding on a wave ya know.. then, i need the word to slant backwards and forwards i also need it to have a dropshadow but i found stuff by senocular on it. so i guess i'll manage that by the filters and all.
Anyone tried TextAnim? It's brilliant for making your own text effects.I am making something real simple but cannot get it to work. I am sure just pure AS3 thinkers could probably solve this without even knowing the class.I store some lines of text in an array, and each time I click the stage - the text anim kicks into do its magic on the new line of text pushed at it.here's the code - i have an instance of myTextField already on the stage
Code: var t1:String = "This is my first line to write";var t2:String = "This is the black hole I was talking about"; var t3:String = "And now TO END WITH CAPITALS"; var txt_ary:Array = new Array(t1,t2,t3);[code].....
I use C# to read a string (BinaryReader.ReadString()) from the socket stream. But the problem is that flex doesn't writes the string in suitable format, so C# will be able to read that. C# reads a 7 bit encoded integer which indicates the length of the string, and just then reads the string. But flex doesn't writes a string in this format (I use socket.WriteUTF(), and even socket.WriteUTFBytes() didn't work), so C# can't read the string. Here's a little information of how C# reads/writes a string from a socket stream: [URL]
I've been researching for days now and trying to learn as much as i can in regards to DataGrids, DataSets and filtering. What I'm wanting to do, is once I have my information populated into a datagrid, how would i go about filtering the information with an input text box. Not with a drop down, not with a check box, or a radio button but an input text box. In doing it this way, it would allow the user to define by what variable they want to search by.
It would be great if the filtering would search across all of the columns in the field and find everything it needs to regardless of the column its in, but for now, if there are columns set up like this:
To print images the PrintJob class must be set to "printasBitmap". If the page has text and images in the same way PrintJob needs "printasBitmap" to print the images. But this setting become text jagged, low resolution, bad quality.
I've put text in TextField, set Z coordinate to enable 3D, and placed object close to the screen plane. Text quality is very bad. Is there any way to force Flash draw proper vector text? Fonts are embedded, so it's not a problem.
I make my textfield and wrap it in a movieclip and add it to the stage, and it looks great. As soon as I make it a linkage class (ClientText) and add it with
var clientText = new ClientText (); clientText.x = 75; clientText.y = 60; addChild(clientText);
It gets really rough (see image attached) any idea how I can fix this?
I am having memory problems when adding & removing children. Here is a brief overview of what I'm doing:I'm ading children to a VBox component:the structure of the children is:
Code: <mx:Canvas> <mx:Image/> <mx:Text/>
[code]....
All remove the children, BUT I am getting memory leaking, especially using the second method! If I don't add the TextField child to the UIComponent I don't seem to experience any memory problems!