When I run the flex application, I'm expecting to see 25 records from users table of my database in a list component, and all I see is 25 of this: [object User]. I tried to follow this tutorial: [URL] but as he is using ColdFusion, I am using an HTTP service type. Basically, what I did:
1) Connect to data service (Http)
2) Entered a url of xml data, method GET, operation of getAllItems
3) search as name string as data type for the parameters of this operation
4) users as service name (services.users as service package)
5) test operation (authentication required) and clicked test, which showed the xml data
6) Configure return type, selected User as root (not users), and clicked it for "is Array?" option
7) Then selected the list component, checked "New Service Call", and for bind_to_field I checked "id" (not sure exactly what bind to field does)
The following is the relevant stuff that was generated:
protected function list_creationCompleteHandler(event:FlexEvent):void {
getAllItemsResult.token = users.getAllItems(/*Enter value(s) for */ search);
} <fx:Declarations>
<s:CallResponder id="getAllItemsResult" />
[Code] .....
I do notice an error message that says "access of undefined property search". But again this was generated code so I have no idea where it was supposed to be defined. My main concern is that it's not showing records from the database (via the xml) but rather just showing:
[object User]
I am trying to save a Sprite object as a file on the device I'm working on and it seems to work. the problem I'm having is reading the saved file back and placing it back on stage as a sprite. Below is the code I have so far, could someone tell me what it is I'm doing wrong? I have a suspicion that the saved isn't what I expect it to be since the file sizes have been under a kilobyte.
public function save_album(e:Event):void { var outFile:File = File.documentsDirectory; // dest folder is desktop[code]....
I am trying to assign a value from my database to a variable inside my Flex application. So far I read up a few ideas and I have at the moment the following code using a PHP web service:
protected function btnSubmitUser_clickHandler(event:MouseEvent):void { username = txtUsername.text;
I'm using the data/services in Flash Builder 4 to access the php functions of a site within an Air based Crud, and figuring out the most efficient ways to work with the data objects that come back.
[Code]...
The data comes back as an associative array, which is fine if I want everything from it to be treated the same. But I'm not sure how I am supposed to pull a particular column from the array without having to go through a for loop to parse through it.. since right now the contact name would be at allContacts[i].name.
Basically I want to make a list of the names from the allContacts, so I want an array of allContacts[i].name to set as the data provider for a element. Is there any way to get that done without having to write a for loop to convert it into a new array or writing a new php function?
I have a SplitViewNavigator with two split views. In one of the views I have a list and in another one I have questions. User must solve the question and when user click send button, he will see another question.
But when user click to send button in one view, how can i know this in the other view? I'm a newbie in Flash Builder and I'm searching for this for hours.
i get this error when i retrieve an XML that only has 1 node (no repeating nodes) and i try to store in an ArrayCollection. -When I have MORE than 1 "name" nodes...i do NOT get an error. My test show that XMLListCollection does NOT work either.
TypeError: Error #1034: Type Coercion failed: cannot convert "XXXXXX" to mx.collections.ArrayCollection.
this error occurs as the line of code:
myList= e.result.list.name;
Why can't ArrayCollection work with a single node? I'm using this ArrayCollection as a dataprovider for a Component -is there an alternative I can use that will take BOTH single and repeating nodes as well as work as a dataprovider?
code:
[Bindable] private var myList:ArrayCollection= new ArrayCollection(); private function getList(e:Event):void{ var getStudyLoungesService:HTTPService = new HTTPService();
In my Flex app I am using a repeater to show a report on my database data. On this report the user can "drill-down" on the data to show more detail. In order to make this easier on the eye I have a header label and then a datagrid within the repeater.Whilst this works perfectly, because the dataprovider for the datagrid comes from an array in the repeaters dataprovider, it is causing the following warning:Data binding will not be able to detect assignments to "report"The warning is for this line:
I hav created a pure actionscript project which defines few methods.What i want to do is to expose an interface for the .swf file generated through this actionscript project created in flex to call swf's methods.This is the following code that i tried writing in mxml:
I wrote an app using adobe flash builder that makes an http data service call to a website.
When I build and launch the app it loads in my browser (the address in the broswer is C:Userspath omyapp.html) and works perfectly. However, when I upload the app to my website or even launch it from outside the project build directory, the HTTP service call fails with the popup
Of course I googled this error and realized it may have something to do with a 'crossdomain.xml' in my web root directory. I tried this and it continued to fail. Below was my crossite domain file
In every language there are a lot of tool to inspect the interface exposed by the compiled file, then what is the best tool for Flex swf file? I am debugging my code but the invoke always failed, I am writing my callee like below in my mcml file:
public function playVideo():void { svid.play();[code]............
And in another mcml I am using SWFLoader to load it and call it, but it always failed.
Does anyone know if there is a way to make the new Package Explorer window in Flash Builder emulate Flex Builders 'Flex navigator' window?
Bottom line is I don't always need to peer into SWC's, and I don't like having a 'default package' automatically created for me. Not sure why the interface wasn't made simpler, allowing access to more power and complexity only if necessary. I want to focus on the code, not on how to navigate and use the bells and whistles in the coding environment.
From a video on AdobeTV, I tried to play with example empWeb (LiveCycle Data Services).In Flex Builder 3 (FB3) everything works fine. When I tried this on Flash Builder 4.0 Beta (FB4) it doesn't work. When I replaced original xmlns declarations (2009, spark, halo)with declarations from FB3 (2006) it works. Could you explain why?I'm using the default SDKs (Flex 3.2 for FB3 and Flex 4.0 for FB4). I investigated this (please see 3 source code examples). Source #1 works OK in FB3 and FB4, Source #2 gives a FB4 compilation error message: [code]
I have an AIR project that I was working on Flash Builder 4.5 which now I'm trying to import to my updated Flash Builder 4.5.1 and it is prompting me to fix some paths before the import is completed. I'm kinda clueless what I should put in those fields.
[URL]
The project access a web server to retrieve data using JSON.
I am trying to migrate a project from Flash Builder 4.0 to Flash Builder 4.5. After Flash Builder prompts me to choose my new SDK, I choose 4.5, Then I get the following error:" error "The required skin state 'disabledWithPrompt' is missing".
I have a professional license of Flex 3.3. This allows me to create applications using the data visualization components (charts) without watermarks. However, all of release builds (test, production, etc) occur on our build server.
The build server only has the Flex SDK installed (not full Flex Builder). As a result the SWFs compiled with this SDK contain watermarks on all the charts. How can I apply a Flex Builder Professional license to the build server to remove the watermakrs w/o installing Flex Builder?My build environment is Flex SDK 3.3 + CruiseControl.NET + NAnt.
I just upgraded to Flash Builder 4 (beta 2) from Flex Builder 3 which I have been using since it came out. Problem: All the projects that were in my workspace from Flex Builder 3 did not carry over into Flash Builder 4 (e.g. in the "Flex Navigator" view if FB3). Flash Builder 4 now uses the .FXP format to manage projects, but Flex Builder 3 did not. Is there an easy way to get all my projects back into Flash Builder 4?
I'm a .Net developer who is trying to mend my evil ways and learn the Adobe development cycle--so if this a really obtuse question--please forgive me. I was once a graphic artist and I am very familiar with some Adobe products. I am having trouble understanding the workflow as it pertains to creating custom controls, or even reskinning controls and then using them in Flash builder. I haven't really dug into Catalyst, but I am comfortable in Flash Professional and I would like to believe I could take designs from my employers graphic artists, created in Illustrator, and bring the artwork into Flash professional and create custom components, or more likely skinned components, in Flash and export them for use in Flash Builder.
Our goal is to allow designers to create vector graphics skins for controls and applications in Illustrator (or possibly Fireworks) and to be able to apply those skins to controls and custom components in Flash Builder for deployment to the web or the desktop in an Adobe Air application. Ideally the designer would be able to update the designs easily at a later point.
Flash allows for skinning to be done fairly easily within the Flash application, but I have had some problems exporting controls or even implimenting them in Flash builder. The only "video" on that workflow used a movie clip from Flash and set it's "isButton" property to true in Flash Builder...so if a designer built a simple button and designed the states in Flash, I would have to convert it to a movieclip?
If I start with a Flex ready component from the "AeonGraphical" library, and apply a new skin, how do I successfully import that into Flash Builder?
- MX skins can be created in Illustrator and Fireworks and imported into Flash Builder however the format is obsolete and the designs rasterizes and are unacceptable even before scaling.
- Illustrator files can be saved in FXG format and dropped into an assets package in Flash Builder. These images can then be easily used in FB; however mapping them to a control requires each state to be a separate image and to be manually wired to the states of a skin. This is method of skinning is feasible but not ideal...Am I missing a step or improperly importing the files?
- Illustrator files can be saved as an FXG file and imported into Catalyst. In catalyst the artwork can be associated with a control type and the states of the control can be edited in using illustrator. The catalyst file (FXP) can then be imported into Flash Builder as a project which will provide a skin for that type of control. Remaining problems include scaling (skin doesn't stretch) and referencing the skin outside the project.
So that leaves me with Flash Professional as the seemingly most competent tool for creating & skinning custom controls. Using the very detailed and helpful online documentation on customizing controls (found here) I can create custom skins and have no problems implementing artwork from Illustrator--for an application authored in Flash Professional (not so much for Flash Builder).Catalyst can let you create "one off" costum controls easily, but creating one custom skin for several buttons (for example) is not so intuative and pulling it into Flash builder yeilds mixed results...
Flash is in and of itself a rich IDE and could be used to create an event driven application for AIR, but its not really geared to that user triggered, event-driven development model. I have been able to adjust my mindset to create successful prototypes of form based/even driven application that take advantage of Flash's powerful features, but some of my coworkers are having trouble adjusting their Microsoft Mindset (despite exposure to the remarkably "derivitaive" Expression studio) and strongly prefer the Flash builder coding environment.
Are there any resources; web pages with examples or step by step walk throughs, or videos which follow a process of taking a design from a grapjics application and using it to create a custom skin--and applying it in Flash Builder? The process is fairly straitforwards in Flash Professional--but my team and I are having less success in Flash Builder.
As a longtime user of Adobe products, I have by nature of that association become the inhouse Adobe Evangelist and not only have I taken the position seriously--I have managed to convince upper management to abandon WPF and Pyxus (for mobile applications) and develop AIR applications which will span platforms and lend elements to mobile AIR applications. They have even initiated a program which will likely result in our delivering Andriod based tablets to our dealer networks preloaded with AIR applications for business.
While I know know this is all "do-able" I am working double overtime to become competent enough to make this happen...but the workflow between Flash Builder and Flash is only sparringly covered online and the information lacks details...I have found that browsing the online videos sometimes turns up better results than searching (doing "Google Gymnastics")--for example Flash Downunder series has great stuff that doesn't always show up when searching Google...And we joined Lynda.com, and while they have lots of great stuff, they need to develop more stuff on CS5 specifically...
Where can I find information on creating/applying custom skins from Ai to Flash Builder and all points between? (I'll buy any recommended books as well...) Of course we have agressive deadlines and unfortunately there is no experienced Flex/Air developer on our staff (yet)...The "Classroom in a Book" series on Flash and Catalyst have only just started shipping...is that where I should look? Are there any online resources that address both skinning and creating custom components for AIR applications in Flash and/or Catalyst?
Is it at all possible to connect the Flash Player debug version to the debugger in Flex Builder using source code? I'm running an app which has no right click menu, and I therefore can't right click and select connect to debugger.
I just finished my installation of Adobe Flash Builder 4. I've definitely installed the most recent flash player from Adobe's website onto my computer. Also, in the run configurations of flash builder 4, I changed the source path from the .html file to the .swf file that is generated. I don't need to test it in a web browser, I just want to run the swf in flash player.
I only have 1 .as file in my actionscript project and there is no code written in it other than the package, class and main function statements. When I run the .html file, it runs fine, and debugs fine. However, when I switch the source path to the .swf file, it runs fine but doesn't debug!
When I debug it, the progress gets stuck at 57% and it says "Waiting for Adobe Flash Player to connect to debugger..." in the "Progress" tab. After a few minutes a window pops up that says:
"Failed to connect. The session has timed out. Ensure that you have run the application with debugging on and that I have the debugger version of flash player."
What can I do to fix this? I am on an intel Mac running OS 10.6.5.
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.See image for some differences in design view vs.Flash. WHAT is causing this? css also posted..("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp.Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
I'm getting started with Flex and initially installed the Adobe environment (Flex Builder 3) and later found out that they're starting to call it Flash Builder 4.
Anyway since I'm very new to this technology and I have to leave Flex Builder 3 anyway, I'm trying to find out if there are any advantages to developing with Adobe's Flash Builder 4 (adobe's commercial IDE) vs.Eclipse (which Adobe seems to also heavily support, they make and support a special plugin for it).
My main language is PHP so my end goal is to integrate Flex with PHP. It sounds like Adobe did a decent job with integration in the Flash Builder 4 release (you can choose a language and choose data services options, etc. which should make that integration smoother), but is that integration only available through their commercial Flash Builder 4 or is it also available through the plugin they release for Eclipse? I'm trying to get some advice from those who used the technology so I can make up my mind whether there's a lot of advantage using Adobe's commercial IDE vs. the very robust open source Eclipse IDE. Other aspects I may not have considered are also welcome.
Note: I use php without a framework, and I keep also hearing Zend from Adobe themselves, which is kind of confusing too. I guess they're using part of the zend for remoting. Does anyone know how zend will affect my flex development environment?
I just got CS5 master suite which includes Flash Builder 4 and Flash CS5 Pro. When I create a new AIR app in CS5 pro it says "AIR 2" but when I create a new AIR project in Flash Builder I do not see anything indicating that it is AIR 2 or 1.5?
Is there a way to tell which AIR runtime it is using?
I am using Flash Builder 4 on my MAC. Flex SDK 4.0. Flash Player 10.1.By executing this code below I only see the trace saying "start". And if I look at the Declaration of the ENTER_FRAME is see the error saying: "Source could not be found for flash.events.Event.Enter_Frame in...."But the playerglobal.swc source is there, and I have tried different SDK versions and FP versions.If this is a Flash Builder problem I can not be the only one having this issue?[code]
just a quick question - most tablets and devices have a touchscreen keyboard that will allow the user to enter text. we've all seen them a million times.
How do I
a) set the keyboard to a different type (say numeric) b) how do I change the "done" message to something else say in iOS when it's the ENTER key (i've noticed many apps that do that) c) how do I capture the "ondone" event or "onsubmit" event in Flash builder 4.5.1
I'm debugging a problem that does appear in iOS builds of app that uses my SWC library, compiled with FB, and does not appear in the iOS builds of very similar app done with raw AIR SDK.I suspect that the reason of a problem is a difference in compiler configuration. Now I'm trying to manually (and unsuccessfully) craft the ant's build.xml so it would match whatever I think FB is doing in hope that I would see the same crash at some point. But this is not very effective.Is there a way I can see how FB invokes adt etc. and compare that with my ant config?