Actionscript 3 :: Animate Sprites Toward A Point?

Nov 5, 2010

I'm trying to do something very simple: animate a bunch of sprites so that, no matter where they are on the stage, they all go toward a single point (in this case, the center of the stage).

It only works for some of them. Some of them just sit there. I can't figure out why. I think its got something to do with atan2 and the way I'm using it, but I'm not sure what.

[Code]...

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Movie Clip Won't Animate Using Cue Point

Nov 10, 2011

I video file using a cue point to show a movie clip at a certain spot. The movie clip becomes visual at the correct cue point however it doesn't animate, it shows the last frame of the animation and not the beginning.

View 2 Replies

ActionScript 3.0 :: Pushing Point Locations Into An Array - Point(x,y) Conversion Faillure?

Dec 9, 2011

Im pushing Point locations into an array to Shift em out later. like this:

tempmoves.push([new Point(roundx,roundy)]);
..
ob.movestoplayer = tempmoves;[code]....

What am i doing wrong?

View 8 Replies

ActionScript 2.0 :: Movieclip To Move Along The X-axis To A Certain Point And Then Back To The Starting Point Again?

Apr 12, 2007

It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.

Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.

View 8 Replies

ActionScript 3.0 :: Distance From Point To Point And Referencing Other Instances Of The Same Class

Feb 8, 2009

I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.

What I think I need is: A function for telling the distance between two (x,y) points.
A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.

View 4 Replies

Flash :: Perspective Projection Formula - Convert 3d Point To 2d Point?

Mar 27, 2011

How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)

[Code]....

But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension

View 1 Replies

Actionscript 3 :: Moving A Point With Rotation Doesn't Change The Point XY?

Jul 15, 2011

i have the follow issue :

I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.

the important part is when i try to get the point XY after rotation - they remains the same as before rotation.

how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )

View 2 Replies

ActionScript 2.0 :: A Line From One Point Past Another Point And Whether It Hits An Object?

Aug 19, 2009

I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.

View 1 Replies

ActionScript 3.0 :: Find Egistration Point Compared To Its Top Left Point

Aug 20, 2009

if i have a movieclip or a sprite could i find (via code) where is its registration point compared to its top left point (no rotation included) ?

View 4 Replies

ActionScript 2.0 :: Smooth Preload Bar - Appears To Jump From Point To Point

Apr 27, 2004

my preloader bar isn't growing smoothly. it appears to jump from point to point -- and i want to make it smooth. you can see the example here at: [URL] would anyone mind taking a quick look at the file i've attached,

View 6 Replies

ActionScript 2.0 :: Find An Angle From An Anchor Point And A Moving Point?

Feb 19, 2005

I know some basic trig. but how do i find an angle from an anchor point and a moving point?

adjecent = _root.anchor._x-_root._xmouse;
opposite = _root.anchor._y-_root._ymouse;
hypotenuse = ((adjacent ^ 2)+(opposite ^ 2)) ^ 0.5;

View 2 Replies

ActionScript 2.0 :: Move A Point (or Circle) Slowly And The Point Let Behind A Line?

May 3, 2006

How can I move a point (or circle) slowly and the point let behind a line.When the point turn back the line will be erase.

View 8 Replies

ActionScript 3.0 :: Create An Image Scroller That Just Scrolls Images From Point A To Point B On Load Horizontally In An Infinite Loop?

Mar 28, 2011

Hi I am trying to create an image scroller that just scrolls images from point a to point b on load horizontally in an infinite loop. I just used a code snippet to move it horizontally but don't how to get it to stop and at point b and loop again from a.

ActionScript Code:
game1.addEventListener(Event.ENTER_FRAME, fl_AnimateHorizontally_3);
function fl_AnimateHorizontally_3(event:Event)
{
game1.x += 20;
}

View 0 Replies

Flash :: Drawing A Line From Point To Point In ActionScript3.0?

Oct 27, 2011

Lets say I have two objects, and I want to use action script to draw a line connecting them, which will update automatically as they are moved/ dragged.Can anyone show me how to do that, and also how to control line's parameters like colour, weight etc?

View 1 Replies

Actionscript 3 :: Calculating The Control Point Of Curve Using A Given Point

Jan 12, 2012

I am trying to develop a Quadratic Bezier Curve using the graphics.curveTo() method. Initially when i drag mouse to draw the shape, i use start point and end point of mouse to draw the curve line. I assume control point at any position below or up to the line. An draw the curve using this control point. some what like:-

[Code]...

Now i add a tip on this curve segment. I have x and y position of tip. I want to change the curve segment by dragging tip. but now i don't have the exact control point according to tip position. If i use tip coordinate as control point it reduce the height of curve and now tip does not lie on the curve segment. What i have to do is calculate the exact control point on the basis of tip coordinate. But i failed to get this point.

View 1 Replies

ActionScript 2.0 :: Make An Object Move From Point A To Point B In An Arc?

Mar 27, 2008

how to use these in order to make an object move from point A to point B in an arc.Think of that classic game where you have to input the angle and power and try to hit your opponent.

View 1 Replies

ActionScript 3.0 :: Finding A Point Relative To A Center Point?

Nov 9, 2010

I'm trying to figure out how to find a point relative to the center of an object, modified by its rotation. For example, in the attached swf, I've been messing around trying to draw trails to a bitmap, coming out of the thrusters. I didn't have a problem at first, but as the ship rotated, the lines that were being drawn wouldn't remain relative.

http:[url]....

I'm sure this is because I have no idea what I'm doing, and I've just been sort of idioting my way through it. That aside, is there an easy way to find the point I'm looking for? For instance, say I want a point at Y -14 of my ship, but I want that to remain relative to the ship as it rotates.

View 14 Replies

ActionScript 2.0 :: Drawing Api - The Curve Point Be The Same Point As The Mouse?

Nov 3, 2003

From the Robert Penner code given in this tutorial: [URL] i was wondering why controlx and controly has to be so complicated. I've tried changing it to just _root._xmouse but it messes up. I don't get this, shouldn't the curve point be the same point as the mouse?

View 13 Replies

ActionScript 2.0 :: Draw A Line From Point A To Point B And Then Code It?

Dec 30, 2003

how 2 sript: to draw a line ( 4 example ) frm point A to point B and then code it such that the viewer can see the line being drawn ?

View 9 Replies

ActionScript 3.0 :: Smooth Movement From Point A To Point B?

Sep 2, 2010

i have this code i found that smoothly moves a box left or right on the screen based on using the left or right arrow keys. i want to use this smooth code but adjust it so on enterframe, the box would move from point a (say 0,120) to point b (0,240) and stop there.no keys used, just working based on entering the frame.how to modify the code below?

Actionscript Code:
import flash.display.*;import flash.events.*;import flash.ui.Keyboard;var velocity:Number = 0;var acceleration:Number = 0.2;var friction:Number = 0.90;var isRightKeyDown:Boolean =

[code].....

View 4 Replies

IDE :: Move An Object From One Point To Another Point On Graph?

Jan 9, 2006

Basically what I like to ask is how to move a object from one point to another point based on the point tat you have clicked on a graph. For example, If I click on this coordinate (2,3) on graph, the object (movie clip) will move to that point.

View 3 Replies

ActionScript 3.0 :: Get Items From Certain Point 2 Certain Point?

Jun 19, 2011

how to get items from an array between 2 points. ie ActionScript Code:array:Array = [mc,mc1,mc2,mc3,mc4,mc5,mc6,mc7,mc8,mc9,mc10] how would i say items 3-7 with out deleteing them or removing them from the array. just to expalin what im doing. i have created a grid and pushed then into a array. i have created a add function which add a movie clip to a certain point in the array specified by the user. but im trying to create a populate cell-cell so user can populate more the 1 at a time. here is the code im useing to add 1 tile to the grid

[Code]...

View 5 Replies

ActionScript 2.0 :: Controlling Cursor Movement - If Move The Cursor To A Point A It Automatically Moves By Itself To A Point B

May 8, 2004

if i move the cursor to a point A, it automatically moves by itself to a point B. then if i move the cursor from B to a point C, it bounces away to a point D. i stumbled upon this site while googling around. i'm not a techie, but yeah, i can handle word processors.

View 5 Replies

Importing The Images/Sprites?

Apr 10, 2011

If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.

View 1 Replies

ActionScript 3.0 :: Add Same Images To 2 Sprites?

Oct 29, 2010

How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...

View 2 Replies

Actionscript 3 :: Joining Sprites Together?

Nov 13, 2010

So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..

Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..

View 3 Replies

ActionScript 3.0 :: Draw Sprites With XML?

Aug 12, 2010

I'm currently building a slideshow application using the MVC pattern, as it stands the application works by going to the next picture by clicking the photo or controlling the slides with a next/prev button.

i am trying to add additional navigation so that there are thumbnails of the images loaded with XML so the user can click the image and go straight to the image clicked on.

thats easy enough i could add buttons manually with thumbnails in them but it would tedious to update the photography or artwork when it comes to increasing or reducing the number of photos.

so what i plan is that ,when the application loads it reads and counts the images Thumnails in the XML file,then the AS3 generates thumbnail icons according to the amount of images counted in the XML File, then places them on the stage in a sequence next to each on the stage. as a sequence of thumnails with can then be used to navigate around the library with more control and is easy to update simply by changing the XML file.[code]...

View 0 Replies

IDE :: Possible To Insert Sprites Directly?

Feb 12, 2009

How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.

View 2 Replies

ActionScript 2.0 :: Playing Sprites On Key Frame

Feb 17, 2009

I am trying to do some scripting in flash. I have some sprites and need them to playing one by one in the main, one in each frame. Then when they are complete let the movie move on to the next frame. how can I do this?

View 1 Replies

ActionScript 3.0 :: Removing All Filters From Sprites?

Apr 27, 2009

I'm making a picture gallery. I have a thumbnail container, which contains a mask and a dynamically generated mc called "thumbnail_mc". Thumbnail_mc contains all the sprites of the thumbnails.When I click on a thumbnail, the thumbnail get's a glow filter added to it. Now, I want to remove all filters on all the other sprites before I apply that filter to the Sprite.

This is what I'm trying to do:

Code:

thumbnail_mc.children.filters = [];

How do I do that?

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved