I am trying to make a billboard within a flash website.The billboard is on a wall of the image on the main stage. The billboard has been converted into a movie clip symbol, and within that symbol are several pictures. I want the billboard to transition from one image to the next,then back to the top and start again using the Blinds transition. I am able to get the first image to transition, but it stops there All of my images have been converted into a movie clip symbol, bb, bb2, ect.[code]
I have been charged with creating a rotating billboard for our new company website and I am in the conceptual phase of design.Everyone in the office likes the functionality of the National Geographic home billboard... with its automatic rotating images, pause functionality, and content launching frames.So far I have correctly mirrored the functionality of the National Geographic billboard by physically embedding images into a flash movie and creating mouse click events for buttons and the images themselves.
Design Question:Can Flash emulate the National Geographic presentation? Their images are called upon request, rather than being embedded into a large single movie file like mine. This would allow a non programmer to design a new image billboard and update the website remotely...
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
I am creating a emptyMC that my splash page will open up on. So when I create a new symbol (my empty movie clip) how do I set the center point/orientation of it to the top left hand corner???
I've managed to find the tutorial for custom mouse pointers but I haven't managed to find quite what I need.What I want is a mouse pointer thats actually a car (an overhead view) that rotates as tho it was driving. So its orientation is dependent on the direction the mouse pointer is moving. Basically I want the car to face the direction its driving in.
Well I started playing around with some coding for Android (because I want to make an App for my YouTube community [URL] and I got some pretty cool stuff working already but just now I bumped into this weird problem.I was trying out Auto Orientation (rotating the phone for portrait or landscape view). And in Flash the BG Movieclip is at 0,0 but on the phone its more like -20,-40...I also had a "similar" problem with a swipe tryout where in Flash the swipeable pages where completely filling the screen but on my phone I had a top and bottom white bar (flash's bg, so if i made this black it would be black on the phone also) of about 10-15 px...
I have 2 simple objects on stage: 1 is a static circle with a sharp tip (to show direction of the object) and 1 moving circle (moves according to users mouse or just a constant random move).
I want the static circle orientation to change according to moving circle position (so the sharp tip will always point at the moving circle).
What I did is divide the stage to 8 sections, each is linked to a specific orientation of the static circle.
I have a question about Papervision3D, or perhaps bitmapData, I am unsure where the problem is. I have constructed a program that takes 4 banners and splits them into pieces and then applies those pieces to cubes so that I can make a banner rotator. So after I run my program I have 10 cubes with a piece of a banner on 4 faces(front, top, back, bottom) of each cube. The problem is that some of the faces are oriented incorrectly(spun 180 degrees).
Is there a way in Papervision3D to spin a cube face? The other place I think the problem may be is when I create the bitmapData that will be applied to the cube faces. Is there some way to explicitly define orientation during bitmapData creation?
I want to call the Flex printing API to set the print arguments before sending printing command.But there is no method in Flex(FlexPrintJob or PrintJob) to set the printing orientation.Are there some methods to solve this problem?My project is running in B/S structure and the view layer is in Flex.
I'm trying to design a tablet flash applet. Does anyone know how to lock the orientation of the html embedded player player in landscape mode when it has been full screened? So far this is what I have in the html file: HTML Code: <embed src="fullScreenTest.swf" allowFullScreen="true" fullScreenOnSelection = "true" />
That did wonders for maximing the flash window, but the moment I change orientation on the tablet the flash player also changed orientation. I know there is a way of locking the orientation to landscape mode in ActionScript 3, but is there an ActionScript 2 equivalent for it?
And then the frame that's to be printed has "#p" for a frame label. It works, but I would like to be able to change the orientation from the default portrait, to landscape.
I have around 20 buttons that together make a map of USA. I am using AS3 tool tip, which display name of region on mouse-over. I want to create a movieclip which will house all these 20 buttons and their actions(basically put everything under one movieclip).
But when I do that everything works fine but the tool tip gets dispalced. It appears almost at the edge of the stageAny way to make it appear near the mouse cursor?
Code I am using for tool tip is:
Button1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler1); function mouseOverHandler1(e:MouseEvent):void { //creating a new tooltip instance
What I'm trying to achieve is to support Landscape mode in both orientations, so if user turns the device 180 degress, the screen should also rotate. But there should be no action at all, when user rotates the device to one of portrait orientations. Instead, I'm seeing width changes to navigator action bar and sometimes content in portrait orientations, so apparently preventing the event is not enough. I'm using the "official" way Adobe suggests, but the problem is that it's not working very well. Granted, the stage does not change, but it seems that there's something firing in navigator anyway, since you can see the action bar width changing.
I had some success with explicitly setting layoutbounds to fixed width in handler method - this prevents changing the actionbar width, but it's only a temporary solution - if the view is a subject to a transition, or some other redraw - it will again render with bad sizes. As if there was something below that was telling it that it's in portrait mode, even though I'm trying to prevent it.
Before you detonate with some silly ideas like "autoOrient = false", don't. It's clearly not a solution for this problem. Obviously it's a bug with Flex SDK - did anyone find a way to fix it or a stable workaround?
We are developing a RIA for restaurant industry. Our screens have buttons, movie clips, Grids, containers etc etc.
If the user logging in has preference set for being 'left handed', we need to tweak the already designed screens to alter the layout. I.e. swap screen left and right.
I am guessing that as of now, all the containers which have horizontal layouts will need to swap the order of their children.
I'm trying to design a tablet flash applet. Does anyone know how to lock the orientation of the html embedded player player in landscape mode when it has been full screened? So far this is what I have in the html file:
HTML Code: <embed src="fullScreenTest.swf" allowFullScreen="true" fullScreenOnSelection = "true" />
That did wonders for maximing the flash window, but the moment I change orientation on the tablet the flash player also changed orientation. I know there is a way of locking the orientation to landscape mode in ActionScript 3, but is there an ActionScript 2 equivalent for it?
my app is landscape and I want it full screen only; and I don't know how to make it auto-rotate...in iOS Export option I can just check the "auto orientation", but when I hold my iPhone upright it will rotate and shrink the app so it's still landscape but fit in the (upright) portrait screen... I don't want that...
is there anyway to bypass the print dialog box while using printJob.Start() method? is there anyway to set desired value for page orientation from the script.
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points. A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.
How to convert 3d point to 2d point? I've found next formula in Internet(camera is situated in origin)
[Code]....
But these formulae give me strange result when z are less than zero(z<0) I need build line from A(100,100,100) to B (100,100;-100) As you can see these equations give really strange result when I try to convert B point in 2D dimension
I have a point which is setted at the border on a component, with changed transform point to the center of a component in order to match the component rotation.
the important part is when i try to get the point XY after rotation - they remains the same as before rotation.
how to get XY, after rotation ( changeing point.rotation property to specific degrees of rotaion )
I am using AS2 with Flash 8 Professional So, my problem is that I currently have a man in the middle of the screen, who shoots a line towards the mouse when I click. However, when I use hitTest to see if the line collides with another object, Flash recognizes the line as a large box if it is diagonal, so the hitTest isn't very accurate. The line only satys there for one frame, so I can't have the usual moving-bullet-style. I am either looking for a way to create an imaginary line with AS from the starting point to the mouse and beyond, and tell whether or not this line intersects with an object... or some other way that I haven't thought of to fix my problem. Keep in mind that the line rotates from a center point towards anywhere around it for 360 degrees.