Actionscript 3 :: Flex Parsley - Handle Flash.events.MouseEvent
Nov 27, 2011
I am using Parsley framework. In my application, messaging system of Parsley is working fine for custom events.
But, in some areas, I have event listeners for MouseDown, MouseUp events on some components. How to deal with flash inbuilt events ?
View 2 Replies
Similar Posts:
Sep 3, 2011
I want to handle the mouseevents for all the sprites on the stage including the one those are hidden behind (or overlapped or occluded) and the main condition is that I want to handle the occluded sprite (that hidden behind other sprite). example, say I have sprite1 and sprite2 on stage and I want to start drag whenever i click on the sprite and stop drag after another click.
This can be done easily, but the problem and my main requirement is that if I drag the sprite1 and drop it exactly on top of the sprite2 then sprite2 will be hidden behind the sprite1 I wont be able to drag the sprite2 without moving the sprite1 first. if you have played zynga's empires and allais game on facebook, it is handled seperatly, it is how it works in that game, the mouse event is triggered on the sprite behind the overlapping sprite, if you have two sprites overlapping one sprite than the mouse event is triggered on the sprite which is last and not the one in front irrespective of whether there is only one sprite overlapping or two or three and this happens to irregular shaped sprites (not just rectangles)
View 1 Replies
Mar 27, 2012
iam making a game and i almost finish except one error i couln.t get it
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
TypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@3738fb79 to flash.events.MouseEvent.
[code]....
View 4 Replies
Dec 18, 2011
When I placed this AddEventListener I got this "Type Coercion failed message"
addEventListener(Event.ENTER_FRAME,onEnterFrm);
Located above the mouse event:
addEventListener(Event.ENTER_FRAME,onEnterFrm);
[code]....
View 2 Replies
Jan 4, 2010
I'm developing an AIR application with Flash Builder 4 Beta 2 (nightly SDK) an am not using a framework like mate. I have a couple of views and components in my application. An outline might look like this:
root
|- mainview
|-- toolbar
[code].....
View 1 Replies
Dec 23, 2009
In ACE Flex 3 , there is a topic "Handle Framework Events". Any document which lists all the 'required' framework events for ACE test? So I could know what are "framework" events and will focus on them.
View 1 Replies
Apr 7, 2010
in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page).I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want.i.e. if (event.type=="click") && (event.currentTarget == "myId")Should I have a list of ifs (for each target and each event type ?)[code]
View 1 Replies
Apr 18, 2011
I have a scenario where I am listening to both CLICK and MouseDown events for an object.
On MouseDown I do a startDrag(). And on Click, I perform something else.
But the problem is that, MouseDown event fires first and it initiates a drag. The click event does not fire.
View 1 Replies
Apr 23, 2010
i'm trying to make a scrollable box, when a mouse enters and STAYS on "wrapper"'s area, "pubsBox" moves 10 pixels to the left.
<mx:Canvas id="wrapper" height="80" width="750">
<mx:HBox id="pubsBox" horizontalGap="10" height="80" width="100%" />
</mx:Canvas>
My problem is that I'm not sure how to make the MouseEvent.MOUSE_OVER work, to recognize that the mouse is still ON the area and so pubsBox should continue to move 10 pixels to the left every second. I understand that i have to use a Timer, but what I'm concerned about is the fact that I can't get Flex to recognize that the mouse is still OVER "wrapper" and continue firing the event.
View 1 Replies
Mar 8, 2012
I have a DisplayObject docked at the top of my interface that displays debug information (frames per second, etc.) and is translucent with an alpha of 60%. I would like to interact with items under this surface, such that when the mouse rolls over it, it dims to 10% alpha, and mouse events pass through it to the underlying objects.
Normally, I have this debug info panel's mouseEnabled and mouseChildren properties set to false, so objects under it receive mouse events. The problem is that in order to hide it when the mouse rolls over it, it needs to have mouseEnabled set to true. However, if mouseEnabled is true, the mouse events are not picked up by objects underneath it.
As far as I know, I can't selectively enable mouseEvents, so it's either going to receive them all or none of them. That means that I'd have to handle and forward ALL events, if I took that approach. I really wish the mouseEnabled property had a "peek" mode or something, so that it could receive the events if it is on top, but also allow them to pass through to objects underneath.
View 5 Replies
Dec 13, 2011
I am trying to use parsley framework in my flex application. Messaging System is one of the best feature that I see while using parsley, But I had a doubt, Does using Parsley framework in your application means that
[Code]....
View 2 Replies
Sep 24, 2009
I am using the following script to animate a navigation button, but am getting this Compiler error message: The class or interface 'flash.events.MouseEvent' could not be loaded.
nav01_mc.buttonMode = true;
nav02_mc.buttonMode = true;
nav03_mc.buttonMode = true;
nav04_mc.buttonMode = true;
[Code].....
View 10 Replies
May 31, 2010
As soon as I start to drag the scrollbar, I get an error #1069 telling me that MOUSE_UP not found on flash.events.MouseEvent and there is no default value. I was watching a tutorial from Todd Perkins, and the scrollbar is built after his model. I really hope for an answer, it's killing me
[Code]....
View 0 Replies
Oct 21, 2010
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
View 3 Replies
Oct 7, 2010
I want to use the Parsley framework and I want to use GraniteDS for remoting. As of 2.1, GraniteDS generates AS3 service classes from your Java code as local proxies, and I want to use these classes in Parsley.[code]...
View 1 Replies
Jun 25, 2008
I got this code
[Code]....
and it works but now I need to use two simultaneous keys for example Ctrl + S, is there a way to do that using actionscript 3?
View 14 Replies
May 12, 2009
Suppose, I created a MovieClip(with instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.
Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip).Then, How to do this? (or) What is the method/class used in this context?
Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.
View 1 Replies
May 12, 2009
My issue starts here:Suppose, I created a MovieClip(say, instance-name= "myClip") on the stage. If I need to process MouseEvent.CLICK event on this movieclip(myClip), then we use addEventListener(bla.... bla...); method.Now, my requirement is, in certain case, I do not want to occur any MouseEvent.CLICK events on this same movieClip(i.e., myClip)Atlast, My requirement is: How to remove/disable Mouse_CLICK events when occur on a MovieCLip.Here, I try to disable the MouseEvents because, The MovieClip must be visible but should not accept any Mouse_CLICK events on it
View 4 Replies
Jun 9, 2010
I am planning to start a new project in as3 and I want Dependency Injection in the project. I found that parsley and Robotlegs are two popular frameworks for implementing DI in AS3. Which is the best one among these two?
My main requirements are
lightweight
minimal learning
extensive documentation and active helping community
View 4 Replies
Aug 11, 2010
I needed some guidance on how to use FlexUnit 4 within Flash Builder,to unit test a Parsley-frameworked Flex application.I have tried lookign at one or two sites but with no avail.
View 1 Replies
Nov 30, 2010
I was wondering if Parsley framework is compatible for Flex Hero Mobile 4.5? I seem to get a warning saying it's not compatible.
View 2 Replies
Dec 9, 2010
How do I compile from the Parsley framework repository to a Flex Library, so that i can use it with the latest 4.5 Flex framework?
View 1 Replies
Jan 26, 2011
I'm using
<parsley:ContextBuilder config="{Parsley_Config}"/>
in my main application. The problem is popup window cannot detect the configuration.
View 1 Replies
May 23, 2011
I got 2 parsley configurations for my 2 elements.
A.xml
<fx:Declarations>
<!--Presenters-->
<presenters:ScenarioDefinitionPresenter id="scenarioDefinitionPresenter"/>
[Code].....
how to make that the "scenarioDefinitionPresenter" in both config share the same instance?
View 1 Replies
Aug 31, 2011
I'm looking for examples of command chaining in Parsley. What I mean by command chaining is when one command returns a result that is then immediately used to initiate another command. I ask this question here because the parsley forums have been down for 2 days.
View 1 Replies
Sep 1, 2011
i'm looking for a possibility to log messages in my flex 4.5 Project. This should cover errormessages in remoteClasses, errorHandler or messages typing by hand. After reading a lot of webpages, the solution from parslay looks good. i want to switch to this framework anyway. the benefit is the possibility to configure the logging behavior at runtime. but i don't understand the documentation. perhaps because I'm brandnew in parsley. Also google has no fitting result.
[Code]...
View 1 Replies
Mar 12, 2012
I'm starting with Parsley and cannot manage to make the autowire working. My configuration is based on flex 4.5 and parsley 3.0.0. My application contains the folowing bootrap :
[code]....
The workaround is quite heavy as it requires adding in all my views the proprietary tags. what is wrong with my configuration?
View 1 Replies
Mar 4, 2010
I'm trying to recreate a UI for an application that my company makes in order to create an in-depth training companion to the application. One of the features is a weird tree view that works quite different from any tree view component I've ever seen, so I decided to create my own version of it as the Flash AS2 Tree Component doesn't have the functionality, and I haven't found any Tree Component for sale or download that works like that either. At first glance it seems like a standard Tree, except that it behaves differently if you click on the icon for each node than if you click on the label.
Some labels are links, some nodes can have 2 different labels, each with their own link, and most nodes have a second label underneath the label next to the icon (these don't have events assigned to them; they're just a quick way to view information). So anyway, I set up an XML file with all the information that I need (the easy part), but populating the whole thing, making sure each subnode can properly exist within each parentnode while allowing me to open and close them has been a real challenge.
Basically, I decided to use a whole bunch of loops to go through the nodes in the XML, but my lack of experience in using them is kicking my rear end. Basically, I need some code that can evaluate all the nodes in the XML and sort them within the proper hierarchies and then create all the clips in the stage to add the mouse events for opening, closing, and handling the links (which do not direct to the same event as when the icon next to that link is clicked).
View 5 Replies
Feb 6, 2010
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
[Code]....
View 7 Replies
Nov 6, 2010
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
//stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
//stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);[code]....
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
}
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void {
myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID
stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
View 1 Replies