I have a DisplayObject docked at the top of my interface that displays debug information (frames per second, etc.) and is translucent with an alpha of 60%. I would like to interact with items under this surface, such that when the mouse rolls over it, it dims to 10% alpha, and mouse events pass through it to the underlying objects.
Normally, I have this debug info panel's mouseEnabled and mouseChildren properties set to false, so objects under it receive mouse events. The problem is that in order to hide it when the mouse rolls over it, it needs to have mouseEnabled set to true. However, if mouseEnabled is true, the mouse events are not picked up by objects underneath it.
As far as I know, I can't selectively enable mouseEvents, so it's either going to receive them all or none of them. That means that I'd have to handle and forward ALL events, if I took that approach. I really wish the mouseEnabled property had a "peek" mode or something, so that it could receive the events if it is on top, but also allow them to pass through to objects underneath.
I'm creating a scrollbar gallery from a tutorial on this site. Though I've completed the tutorial, and customised the gallery to my own needs, however I'm trying to make a very small change to it - and no matter what I do, keep running into problems. I'm trying to replace the rectangular handle with my own customised handle - a (20 x 20) 'circular' png image that I've imported into Flash, made a graphic and stored in the library (though I understand it can be imported using actionscript, like the other images in the gallery).
I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:
However, the mouseover behaviour (alpha 0 when over, alpha 1 when out) stops working as soon as I click on any movieclip on the stage, and the mcClicked ID checking (below) stops working completely. I don't know if this is to do with focus:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID }
I then tried adding the event handler for the stage mouse_move again and this gets the mouseover working again but only for 1 more click, after which it stops again:
private function mcClicked(event:MouseEvent):void { myTextField.text = String(activemc); // activemc is a public var:Number with the movieclip //ID stage.addEventListener(MouseEvent.MOUSE_MOVE, mcOver);
I have a MovieClip (call it base_mc) which is under a bunch of other MovieClips (call them subclips). The MovieClips on top are all mouseEnabled with MOUSE_OVER, CLICK, etc, event handlers. I want to capture the event of MOUSE_OVER (or ROLL_OVER) on the base_mc as well. Any time I am over one of the subclips I am also over the base_mc clip. How can I capture this event?
I'd like to know what is the difference between MouseEvent.CLICK & MouseEvent.MOUSE_DOWN. Because when i use MouseEvent.MOUSE_DOWN for a button to set full-screen view its doesn't work, instead of this MouseEvent.CLICK works. So what was the reason.
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
I have a MOUSE_DOWN handler that creates a CLICK event listener on a child object. Naturally, as soon as you release the mouse button, if you happen to be over the child object, the CLICK event fires.I was disappointed to discover that event.stopImmediatePropagation doesn't interrupt the CLICK event from registering the MOUSE_DOWN as part of its detection cycle. It makes sense that it doesn't but still... disappointing.A MouseEvent.CLICK consists of detecting a MOUSE_DOWN on the object and then if it's followed by a MOUSE_UP without leaving the object, he event fires. I had hoped that by cancelling the MOUSE_DOWN event, it would clear that out of the CLICK buffer, but no such potatoes, alas.This could all be handled with a flag and a couple more MOUSE_UP and MOUSE_DOWN handlers, but dang, smacks of effort
rwBtn.addEventListener(MouseEvent.MOUSE_OVER, audioOver); function audioOver(e:MouseEvent):void { var thisClip:MovieClip = e.relatedObject; thisClip.alpha = 0; }
I would like to change the alpha of the clip that is being rolled over. I don't know how to target the clip that is being rolled over. How do I do that?
I have a project where I need to have a video clip play as soon as the SWF starts, and once it's done, the video stops at the end and a prompt to continue appears to transition into another video.I just need to figure out how to handle the video parts of this project, and I need to do this without showing any playback controls on the screan.
I am developing a video player using the OSMF library. I have the problem that I sometimes lose the connection to the server. So I set up an object that watches the connection to the server and in case of connection lost it tries a limited number of times to reconnect before giving up. Everything works just fine except for the message that I get on the debugger version of the player which states:[code]But I still get the error. The onNetStatus method gets events like NETSTREAM_BUFFER_EMPTY, NETSTREAM_BUFFER_FULL or NETSTREAM_PLAY_START but not NETSTREAM_PLAY_STREAMNOTFOUND.
I want to simplify some event handling of an flash app (if that is possible).. so i thought to extend MouseEvent in some way to do it.What i need is OVER, OUT and CLICK callbacks with an extra parameter (an object)... or something like that..I tried:
I've created a function called dragItem() that I call with the MOUSE_DOWN event. I've got it working....kind of. I can access the function when the mouse is clicked and I can even get the name of the instance when the mouse is down. I'm trying to use the same logic to get the single object to allow a drag. see my code below...
function dragItem(event:MouseEvent):void { var instName:String = event.target.name; trace(instName); trace(event.target.width); event.target.startDrag(); event.target.removeEventListener(MouseEvent.MOUSE_DOWN,dropItem); event.target.addEventListener(MouseEvent.MOUSE_UP,dropItem); }
I get this error when I try to drag the item...ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value. at Main/::dragItem()
I am develop on Air for iPad app, just wonder is TouchEvent more efficient or MouseEevent is doing fine. i am talking about performance wise, things like doing drag and drop and ect...
I have two sprites A and B, both are irreuglar drawn shapes (both with a transparent fill) that overlap certain points. The current result is B on top (though which is on top is not really relevant, as the same problem will exist if A is on top). They are both children of the same UIComponent.
Both are listening for the MouseEvent.MOUSE_MOVE event. It is to occur when a corner on either shape is passed over by the mouse. Though, when the mouse moves over the corner of A and this corner is behind B the MouseEvent is never raised.From my investigation I've found when i turn the fill off on the sprites and just draw the outline of the shape the mouse event will raise, but this is not what is wanted. how can I get *both* the objects listening and responding even when the corners of one is overlapping the other?
I've googled around and seen this topic at a million places but I just don't get the solution![url]...
Like in the image above. My red movieclip is dragable when mouse_down and dropped when mouse_up. At the same time I want the underlying Blue MC to get it's mouseEvents but if the Red MC is overlapping it, it won't react. What do I do to make both active?
I have child movie in a project that contains a FLV Playback instance with an associated Seek Bar component. The child movie fades in and fades out when a button is pressed. When a the child movie fades-out, the handle of the seek bar is retained. If I watch the movie multiple times, multiple seek bar handles remain behind.
[URL]
Click the "View Entry Footage" button and then click the "Return to Map" button.
A gentleman doing the sound track for the video I want to do on Flash has asked me what audio files Flash will handle? I have looked at Adobe and Macromedia and many other Flash websites and, of course, Flash itself, and cannot find any enumeration of what video files Flash handles, much less any mention of what audio files.
I am trying to create a Flash based website that runs full screen. It will have a series of still photos or possibly, a video as a background with a few menu buttons on top of them. What I don't understand is how to compensate for the various monitor aspect ratios. If I make it wide screen, a square monitor will show blank bars at the top and bottom. You can see an example of what I'm trying to do at [URL] Also, what is the optimal size to make the Flash video? I am running Flash MX 2004 (Version 7)
I have a request to create a "flash-like" app that is connected to a MS Access Database (DB). The customer has built up a product configurator in Access and wants to know if I can do anything with it. Is this what Flex is good for? I still really do not understand what Flex is all about.
Anyway, I thought of exporting the DB out to an XML file and importing that to a flash app and then using the data there. The problem with that is that I would have to recreate all of the logic (e.g. if you choose "model A" you can only choose "colors 1, 2, or 3") that manipulates the elements in the DB and also the client would not be able to easily manipulate/edit/update the DB without having to export it to XML, etc...What would be a smart way for me to access/manipulate a MS Access Database through a flash front end?